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MAME not curving the screen
#346763 - 11/07/15 03:27 AM
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For some odd reason all the sliders and changing of the mame.ini will change almost everything but the curve of the screen. (The options for making it look like an original curved surface.) All the other options work such as gamma, scanlines, bloom, etc. but those options specifically won't work.
Any ideas?
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Tafoid![Administrator Administrator](//www.mameworld.info/ubbthreads/images/adm.gif) |
I keep on testing.. testing.. testing... into the future!
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Reged: 04/19/06
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Posts: 3135
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Re: MAME not curving the screen
[Re: ThatArtGuy]
#346764 - 11/07/15 03:29 AM
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> For some odd reason all the sliders and changing of the mame.ini will change almost > everything but the curve of the screen. (The options for making it look like an > original curved surface.) All the other options work such as gamma, scanlines, bloom, > etc. but those options specifically won't work. > > Any ideas?
www.mameworld.info/ubbthreads/showthreaded.php?Cat=&Number=346563
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Re: MAME not curving the screen
[Re: Tafoid]
#346769 - 11/07/15 04:04 AM
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Still not working. Here's what I have in my mame.ini
Code:
# # CORE CONFIGURATION OPTIONS # readconfig 1 writeconfig 0
# # CORE SEARCH PATH OPTIONS # rompath roms hashpath hash samplepath samples artpath artwork ctrlrpath ctrlr inipath .;ini fontpath . cheatpath cheat crosshairpath crosshair
# # CORE OUTPUT DIRECTORY OPTIONS # cfg_directory cfg nvram_directory nvram input_directory inp state_directory sta snapshot_directory snap diff_directory diff comment_directory comments
# # CORE STATE/PLAYBACK OPTIONS # state autosave 0 playback record mngwrite aviwrite wavwrite snapname %g/%i snapsize auto snapview internal snapbilinear 1 statename %g burnin 0
# # CORE PERFORMANCE OPTIONS # autoframeskip 0 frameskip 0 seconds_to_run 0 throttle 1 sleep 1 speed 1.0 refreshspeed 0
# # CORE ROTATION OPTIONS # rotate 1 ror 0 rol 0 autoror 0 autorol 0 flipx 0 flipy 0
# # CORE ARTWORK OPTIONS # artwork_crop 1 use_backdrops 1 use_overlays 1 use_bezels 1 use_cpanels 1 use_marquees 1
# # CORE SCREEN OPTIONS # brightness 1.0 contrast 1.0 gamma 1.0 pause_brightness 0.65 effect none
# # CORE VECTOR OPTIONS # antialias 1 beam_width_min 1.0 beam_width_max 1.0 beam_intensity_weight 0 flicker 0
# # CORE SOUND OPTIONS # samplerate 48000 samples 1 volume 0
# # CORE INPUT OPTIONS # coin_lockout 1 ctrlr mouse 0 joystick 1 lightgun 0 multikeyboard 0 multimouse 0 steadykey 0 ui_active 0 offscreen_reload 0 joystick_map auto joystick_deadzone 0.3 joystick_saturation 0.85 natural 0 joystick_contradictory 0 coin_impulse 0
# # CORE INPUT AUTOMATIC ENABLE OPTIONS # paddle_device keyboard adstick_device keyboard pedal_device keyboard dial_device keyboard trackball_device keyboard lightgun_device keyboard positional_device keyboard mouse_device mouse
# # CORE DEBUGGING OPTIONS # verbose 0 log 0 oslog 0 debug 0 update_in_pause 0 debugscript
# # CORE COMM OPTIONS # comm_localhost 0.0.0.0 comm_localport 15112 comm_remotehost 127.0.0.1 comm_remoteport 15112
# # CORE MISC OPTIONS # drc 1 drc_use_c 0 drc_log_uml 0 drc_log_native 0 bios cheat 1 skip_gameinfo 1 uifont default ramsize confirm_quit 0 ui_mouse 0 autoboot_command autoboot_delay 2 autoboot_script http 0 http_port 8080 http_path web console 0
# # OSD KEYBOARD MAPPING OPTIONS # uimodekey SCRLOCK
# # OSD FONT OPTIONS # uifontprovider auto
# # OSD DEBUGGING OPTIONS # debugger auto debugger_font auto debugger_font_size 0 watchdog 0
# # OSD PERFORMANCE OPTIONS # multithreading 0 numprocessors auto bench 0
# # OSD VIDEO OPTIONS # video auto numscreens 2 window 0 maximize 1 keepaspect 1 unevenstretch 0 waitvsync 1 syncrefresh 0
# # OSD PER-WINDOW VIDEO OPTIONS # screen auto aspect auto resolution auto view auto screen0 auto aspect0 auto resolution0 auto view0 auto screen1 auto aspect1 auto resolution1 auto view1 auto screen2 auto aspect2 auto resolution2 auto view2 auto screen3 auto aspect3 auto resolution3 auto view3 auto
# # OSD FULL SCREEN OPTIONS # switchres 0
# # OSD ACCELERATED VIDEO OPTIONS # filter 1 prescale 1
# # OpenGL-SPECIFIC OPTIONS # gl_forcepow2texture 0 gl_notexturerect 0 gl_vbo 1 gl_pbo 1 gl_glsl 0 gl_glsl_filter 1 glsl_shader_mame0 none glsl_shader_mame1 none glsl_shader_mame2 none glsl_shader_mame3 none glsl_shader_mame4 none glsl_shader_mame5 none glsl_shader_mame6 none glsl_shader_mame7 none glsl_shader_mame8 none glsl_shader_mame9 none glsl_shader_screen0 none glsl_shader_screen1 none glsl_shader_screen2 none glsl_shader_screen3 none glsl_shader_screen4 none glsl_shader_screen5 none glsl_shader_screen6 none glsl_shader_screen7 none glsl_shader_screen8 none glsl_shader_screen9 none
# # OSD SOUND OPTIONS # sound auto audio_latency 2
# # WINDOWS PERFORMANCE OPTIONS # priority 0 profile 0
# # WINDOWS VIDEO OPTIONS # menu 0
# # DIRECTDRAW-SPECIFIC OPTIONS # hwstretch 1
# # DIRECT3D POST-PROCESSING OPTIONS # hlsl_enable 1 hlslpath hlsl hlsl_prescale_x 0 hlsl_prescale_y 0 hlsl_preset -1 hlsl_write hlsl_snap_width 2048 hlsl_snap_height 1536 shadow_mask_alpha 0.0 shadow_mask_texture aperture.png shadow_mask_x_count 6 shadow_mask_y_count 6 shadow_mask_usize 0.1875 shadow_mask_vsize 0.1875 shadow_mask_uoffset 0.0 shadow_mask_voffset 0.0 curvature 0.5 round_corner 0.2 smooth_border 0.0 reflection 0.0 vignetting 0.0 scanline_alpha 1.0 scanline_size 1.0 scanline_height 1.0 scanline_bright_scale 1.0 scanline_bright_offset 0.0 scanline_jitter 0.0 defocus 0.0,0.0 converge_x 0.3,0.0,-0.3 converge_y 0.0,0.3,-0.3 radial_converge_x 0.0,0.0,0.0 radial_converge_y 0.0,0.0,0.0 red_ratio 1.0,0.0,0.0 grn_ratio 0.0,1.0,0.0 blu_ratio 0.0,0.0,1.0 saturation 1.4 offset 0.0,0.0,0.0 scale 0.95,0.95,0.95 power 0.8,0.8,0.8 floor 0.05,0.05,0.05 phosphor_life 0.4,0.4,0.4
# # NTSC POST-PROCESSING OPTIONS # yiq_enable 0 yiq_cc 3.59754545 yiq_a 0.5 yiq_b 0.5 yiq_o 1.570796325 yiq_p 1.0 yiq_n 1.0 yiq_y 6.0 yiq_i 1.2 yiq_q 0.6 yiq_scan_time 52.6 yiq_phase_count 2
# # VECTOR POST-PROCESSING OPTIONS # vector_length_scale 0.8 vector_length_ratio 500.0
# # BLOOM POST-PROCESSING OPTIONS # bloom_scale 0.25 bloom_overdrive 0.0,0.0,0.0 bloom_lvl0_weight 1.0 bloom_lvl1_weight 0.21 bloom_lvl2_weight 0.19 bloom_lvl3_weight 0.17 bloom_lvl4_weight 0.15 bloom_lvl5_weight 0.14 bloom_lvl6_weight 0.13 bloom_lvl7_weight 0.12 bloom_lvl8_weight 0.11 bloom_lvl9_weight 0.10 bloom_lvl10_weight 0.09
# # FULL SCREEN OPTIONS # triplebuffer 0 full_screen_brightness 1.0 full_screen_contrast 1.0 full_screen_gamma 1.0
# # INPUT DEVICE OPTIONS # global_inputs 0 dual_lightgun 0
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Re: MAME not curving the screen
[Re: ThatArtGuy]
#346773 - 11/07/15 04:34 AM
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> Still not working. Here's what I have in my mame.ini > # > # CORE ARTWORK OPTIONS > # > artwork_crop 1 > use_backdrops 1 > use_overlays 1 > use_bezels 1 > use_cpanels 1 > use_marquees 1
Try this...
artwork_crop 0 use_backdrops 0 use_overlays 0 use_bezels 0 use_cpanels 0 use_marquees 0
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Re: MAME not curving the screen
[Re: ThatArtGuy]
#346774 - 11/07/15 06:11 AM
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Did you try reading all the posts under that thread that was linked? You would have found the answer to the problem
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Windows 11 64 bit OS
Intel Core i7-10700
Nvidia GeForce RTX 2060 6GB
32GB DDR4 RAM
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Re: MAME not curving the screen
[Re: ThatArtGuy]
#346779 - 11/07/15 11:38 AM
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The default shader currently does not support some effects (like curvature vignetting and rounded corners) for more than one screen or when artworks are activated. But there is a special shader in ./hlsl/artwork_support/ as fallback for those of you who want to use artworks with these effects. Copy both .fx files from there into the ./hlsl/ folder and replace the existing files.
Unfortunately the ./artwork_support/ sub-folder is missing in the binary bundle, so you have to download the source bundle and take the files from there.
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Dullaron |
Diablo III - Dunard #1884
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Reged: 07/22/05
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Posts: 6125
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Loc: Fort Worth, Tx
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> The default shader currently does not support some effects (like curvature vignetting > and rounded corners) for more than one screen or when artworks are activated. But > there is a special shader in ./hlsl/artwork_support/ as fallback for those of you who > want to use artworks with these effects. Copy both .fx files from there into the > ./hlsl/ folder and replace the existing files. > > Unfortunately the ./artwork_support/ sub-folder is missing in the binary bundle, so > you have to download the source bundle and take the files from there.
Here the files. I upload those here. No need to copy and paste. Already there in the artwork_support. Point to that path.
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W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB
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Re: MAME not curving the screen
[Re: Envisaged0ne]
#346809 - 11/08/15 05:13 AM
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Thanks! I did find the solution. Everyone's help is greatly appreciated.
TAG
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