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ThatArtGuy
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Reged: 01/03/07
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MAME not curving the screen
#346763 - 11/07/15 03:27 AM


For some odd reason all the sliders and changing of the mame.ini will change almost everything but the curve of the screen. (The options for making it look like an original curved surface.) All the other options work such as gamma, scanlines, bloom, etc. but those options specifically won't work.

Any ideas?



TafoidAdministrator
I keep on testing.. testing.. testing... into the future!
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Re: MAME not curving the screen new [Re: ThatArtGuy]
#346764 - 11/07/15 03:29 AM


> For some odd reason all the sliders and changing of the mame.ini will change almost
> everything but the curve of the screen. (The options for making it look like an
> original curved surface.) All the other options work such as gamma, scanlines, bloom,
> etc. but those options specifically won't work.
>
> Any ideas?

www.mameworld.info/ubbthreads/showthreaded.php?Cat=&Number=346563



ThatArtGuy
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Reged: 01/03/07
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Re: MAME not curving the screen new [Re: Tafoid]
#346769 - 11/07/15 04:04 AM


Still not working. Here's what I have in my mame.ini


Code:

#
# CORE CONFIGURATION OPTIONS
#
readconfig 1
writeconfig 0

#
# CORE SEARCH PATH OPTIONS
#
rompath roms
hashpath hash
samplepath samples
artpath artwork
ctrlrpath ctrlr
inipath .;ini
fontpath .
cheatpath cheat
crosshairpath crosshair

#
# CORE OUTPUT DIRECTORY OPTIONS
#
cfg_directory cfg
nvram_directory nvram
input_directory inp
state_directory sta
snapshot_directory snap
diff_directory diff
comment_directory comments

#
# CORE STATE/PLAYBACK OPTIONS
#
state
autosave 0
playback
record
mngwrite
aviwrite
wavwrite
snapname %g/%i
snapsize auto
snapview internal
snapbilinear 1
statename %g
burnin 0

#
# CORE PERFORMANCE OPTIONS
#
autoframeskip 0
frameskip 0
seconds_to_run 0
throttle 1
sleep 1
speed 1.0
refreshspeed 0

#
# CORE ROTATION OPTIONS
#
rotate 1
ror 0
rol 0
autoror 0
autorol 0
flipx 0
flipy 0

#
# CORE ARTWORK OPTIONS
#
artwork_crop 1
use_backdrops 1
use_overlays 1
use_bezels 1
use_cpanels 1
use_marquees 1

#
# CORE SCREEN OPTIONS
#
brightness 1.0
contrast 1.0
gamma 1.0
pause_brightness 0.65
effect none

#
# CORE VECTOR OPTIONS
#
antialias 1
beam_width_min 1.0
beam_width_max 1.0
beam_intensity_weight 0
flicker 0

#
# CORE SOUND OPTIONS
#
samplerate 48000
samples 1
volume 0

#
# CORE INPUT OPTIONS
#
coin_lockout 1
ctrlr
mouse 0
joystick 1
lightgun 0
multikeyboard 0
multimouse 0
steadykey 0
ui_active 0
offscreen_reload 0
joystick_map auto
joystick_deadzone 0.3
joystick_saturation 0.85
natural 0
joystick_contradictory 0
coin_impulse 0

#
# CORE INPUT AUTOMATIC ENABLE OPTIONS
#
paddle_device keyboard
adstick_device keyboard
pedal_device keyboard
dial_device keyboard
trackball_device keyboard
lightgun_device keyboard
positional_device keyboard
mouse_device mouse

#
# CORE DEBUGGING OPTIONS
#
verbose 0
log 0
oslog 0
debug 0
update_in_pause 0
debugscript

#
# CORE COMM OPTIONS
#
comm_localhost 0.0.0.0
comm_localport 15112
comm_remotehost 127.0.0.1
comm_remoteport 15112

#
# CORE MISC OPTIONS
#
drc 1
drc_use_c 0
drc_log_uml 0
drc_log_native 0
bios
cheat 1
skip_gameinfo 1
uifont default
ramsize
confirm_quit 0
ui_mouse 0
autoboot_command
autoboot_delay 2
autoboot_script
http 0
http_port 8080
http_path web
console 0

#
# OSD KEYBOARD MAPPING OPTIONS
#
uimodekey SCRLOCK

#
# OSD FONT OPTIONS
#
uifontprovider auto

#
# OSD DEBUGGING OPTIONS
#
debugger auto
debugger_font auto
debugger_font_size 0
watchdog 0

#
# OSD PERFORMANCE OPTIONS
#
multithreading 0
numprocessors auto
bench 0

#
# OSD VIDEO OPTIONS
#
video auto
numscreens 2
window 0
maximize 1
keepaspect 1
unevenstretch 0
waitvsync 1
syncrefresh 0

#
# OSD PER-WINDOW VIDEO OPTIONS
#
screen auto
aspect auto
resolution auto
view auto
screen0 auto
aspect0 auto
resolution0 auto
view0 auto
screen1 auto
aspect1 auto
resolution1 auto
view1 auto
screen2 auto
aspect2 auto
resolution2 auto
view2 auto
screen3 auto
aspect3 auto
resolution3 auto
view3 auto

#
# OSD FULL SCREEN OPTIONS
#
switchres 0

#
# OSD ACCELERATED VIDEO OPTIONS
#
filter 1
prescale 1

#
# OpenGL-SPECIFIC OPTIONS
#
gl_forcepow2texture 0
gl_notexturerect 0
gl_vbo 1
gl_pbo 1
gl_glsl 0
gl_glsl_filter 1
glsl_shader_mame0 none
glsl_shader_mame1 none
glsl_shader_mame2 none
glsl_shader_mame3 none
glsl_shader_mame4 none
glsl_shader_mame5 none
glsl_shader_mame6 none
glsl_shader_mame7 none
glsl_shader_mame8 none
glsl_shader_mame9 none
glsl_shader_screen0 none
glsl_shader_screen1 none
glsl_shader_screen2 none
glsl_shader_screen3 none
glsl_shader_screen4 none
glsl_shader_screen5 none
glsl_shader_screen6 none
glsl_shader_screen7 none
glsl_shader_screen8 none
glsl_shader_screen9 none

#
# OSD SOUND OPTIONS
#
sound auto
audio_latency 2

#
# WINDOWS PERFORMANCE OPTIONS
#
priority 0
profile 0

#
# WINDOWS VIDEO OPTIONS
#
menu 0

#
# DIRECTDRAW-SPECIFIC OPTIONS
#
hwstretch 1

#
# DIRECT3D POST-PROCESSING OPTIONS
#
hlsl_enable 1
hlslpath hlsl
hlsl_prescale_x 0
hlsl_prescale_y 0
hlsl_preset -1
hlsl_write
hlsl_snap_width 2048
hlsl_snap_height 1536
shadow_mask_alpha 0.0
shadow_mask_texture aperture.png
shadow_mask_x_count 6
shadow_mask_y_count 6
shadow_mask_usize 0.1875
shadow_mask_vsize 0.1875
shadow_mask_uoffset 0.0
shadow_mask_voffset 0.0
curvature 0.5
round_corner 0.2
smooth_border 0.0
reflection 0.0
vignetting 0.0
scanline_alpha 1.0
scanline_size 1.0
scanline_height 1.0
scanline_bright_scale 1.0
scanline_bright_offset 0.0
scanline_jitter 0.0
defocus 0.0,0.0
converge_x 0.3,0.0,-0.3
converge_y 0.0,0.3,-0.3
radial_converge_x 0.0,0.0,0.0
radial_converge_y 0.0,0.0,0.0
red_ratio 1.0,0.0,0.0
grn_ratio 0.0,1.0,0.0
blu_ratio 0.0,0.0,1.0
saturation 1.4
offset 0.0,0.0,0.0
scale 0.95,0.95,0.95
power 0.8,0.8,0.8
floor 0.05,0.05,0.05
phosphor_life 0.4,0.4,0.4

#
# NTSC POST-PROCESSING OPTIONS
#
yiq_enable 0
yiq_cc 3.59754545
yiq_a 0.5
yiq_b 0.5
yiq_o 1.570796325
yiq_p 1.0
yiq_n 1.0
yiq_y 6.0
yiq_i 1.2
yiq_q 0.6
yiq_scan_time 52.6
yiq_phase_count 2

#
# VECTOR POST-PROCESSING OPTIONS
#
vector_length_scale 0.8
vector_length_ratio 500.0

#
# BLOOM POST-PROCESSING OPTIONS
#
bloom_scale 0.25
bloom_overdrive 0.0,0.0,0.0
bloom_lvl0_weight 1.0
bloom_lvl1_weight 0.21
bloom_lvl2_weight 0.19
bloom_lvl3_weight 0.17
bloom_lvl4_weight 0.15
bloom_lvl5_weight 0.14
bloom_lvl6_weight 0.13
bloom_lvl7_weight 0.12
bloom_lvl8_weight 0.11
bloom_lvl9_weight 0.10
bloom_lvl10_weight 0.09

#
# FULL SCREEN OPTIONS
#
triplebuffer 0
full_screen_brightness 1.0
full_screen_contrast 1.0
full_screen_gamma 1.0

#
# INPUT DEVICE OPTIONS
#
global_inputs 0
dual_lightgun 0




Mr Ric
MAME Fan
Reged: 09/25/05
Posts: 253
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Re: MAME not curving the screen new [Re: ThatArtGuy]
#346773 - 11/07/15 04:34 AM


> Still not working. Here's what I have in my mame.ini
> #
> # CORE ARTWORK OPTIONS
> #
> artwork_crop 1
> use_backdrops 1
> use_overlays 1
> use_bezels 1
> use_cpanels 1
> use_marquees 1

Try this...

artwork_crop 0
use_backdrops 0
use_overlays 0
use_bezels 0
use_cpanels 0
use_marquees 0



Envisaged0ne
MAME Fan
Reged: 08/29/06
Posts: 543
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Re: MAME not curving the screen new [Re: ThatArtGuy]
#346774 - 11/07/15 06:11 AM


Did you try reading all the posts under that thread that was linked? You would have found the answer to the problem



Windows 11 64 bit OS
Intel Core i7-10700
Nvidia GeForce RTX 2060 6GB
32GB DDR4 RAM



Jezze
Reged: 03/14/05
Posts: 72
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Re: MAME not curving the screen new [Re: ThatArtGuy]
#346779 - 11/07/15 11:38 AM


The default shader currently does not support some effects (like curvature vignetting and rounded corners) for more than one screen or when artworks are activated. But there is a special shader in ./hlsl/artwork_support/ as fallback for those of you who want to use artworks with these effects. Copy both .fx files from there into the ./hlsl/ folder and replace the existing files.

Unfortunately the ./artwork_support/ sub-folder is missing in the binary bundle, so you have to download the source bundle and take the files from there.



Dullaron
Diablo III - Dunard #1884
Reged: 07/22/05
Posts: 6125
Loc: Fort Worth, Tx
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Re: MAME not curving the screen new [Re: Jezze]
#346782 - 11/07/15 12:55 PM Attachment: hlsl.zip 35 KB (9 downloads)


> The default shader currently does not support some effects (like curvature vignetting
> and rounded corners) for more than one screen or when artworks are activated. But
> there is a special shader in ./hlsl/artwork_support/ as fallback for those of you who
> want to use artworks with these effects. Copy both .fx files from there into the
> ./hlsl/ folder and replace the existing files.
>
> Unfortunately the ./artwork_support/ sub-folder is missing in the binary bundle, so
> you have to download the source bundle and take the files from there.

Here the files. I upload those here. No need to copy and paste. Already there in the artwork_support. Point to that path.



W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB



ThatArtGuy
MAME Fan
Reged: 01/03/07
Posts: 15
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Re: MAME not curving the screen new [Re: Envisaged0ne]
#346809 - 11/08/15 05:13 AM


Thanks! I did find the solution. Everyone's help is greatly appreciated.

TAG


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