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Bezel and screen curvature
#343118 - 07/29/15 04:29 PM
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I've noticed that most bezels are designed with a squared internal frame. How well does that works when you use hlsl and screen curvature? I suppose you will see black parts surrounding the screen, won't you? Are there any generic artworks that are designed with screen curvature in mind?
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Re: Bezel and screen curvature
[Re: Elaphe]
#343125 - 07/29/15 05:37 PM
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Re: Bezel and screen curvature
[Re: big10p]
#343137 - 07/29/15 10:17 PM
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Today I've been working on a generic curved bezel adjusted to the curvature settings I use. Now I only need to be able to enable the artwork in my MAME compilation.
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