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MAME 0.162 out!
#340496 - 05/27/15 11:24 AM
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http://mamedev.org/release.html
0.162 ------- As of 0.162 the MAME and MESS projects have been combined into a single emulator. The changes listed below cover both.
MAME is in the process of becoming a Free and Open Source project. If you have contributed code and we have not contacted you yet regarding this license change, or if you believe you are miscredited in the source code, please contact us.
MAMETesters Bugs Fixed ---------------------- - 05940: [Documentation] (harddriv.c) harddriv: Wrong release year for parent set of Hard Drivin' (Tempora) - 05936: [Crash/Freeze] (sigmab98.c) sammymdl: Crash with exception (Robbbert) - 05935: [Crash/Freeze] (iteagle.c) iteagle: Crash/Exception after failed IDE detection (Robbbert) - 05910: [Crash/Freeze] (harddriv.c) racedriv: Reset causes segmentation fault (Alex Jackson) - 05911: [Core] (harddriv.c) harddriv, racedriv, steeltal, strtdriv, racedrivpan: GSP TIME OUT ERROR (Osso) - 04911: [Flip Screen/Cocktail] (darkseal.c) All games in darkseal.c: Flip Screen does not work at all (Osso) - 05924: [Crash/Freeze] (spectrum.c) spectrum: Infinite interrupt service routine loop bug (MetalliC)
Source Changes -------------- -m24: add z8000 apb support [Carl, Andreas Senk, rfka01]
-gambl186: update communication with EEPROM [Peter Ferrie]
-add more (undumped, needed) roms as NO_DUMP to the VT100 driver after consulting later VT100 Tech manual. Correct one misnamed undumped rom on the GPO board. [Lord Nightmare]
-Add newer VT320 Firmware [Matt Burke]
-Optimized some netlist devices. [Couriersud]
-Added colour overlay to breakout. [Couriersud]
-Add VT220 V2.1 ROMs and VT220 Character Generator Rom [Matt Burke]
-Correct VT220 xtal, and add the romset listed in the schematics as NO_DUMP. [Lord Nightmare]
-vt240.c: Add two DEC VT240 ROMsets and enable driver [Matt Burke, Balrog, Lord Nightmare]
-Added 4 controller support for N64/N64DD, as well as rough mouse support... [LuigiBlood]
-miniboy7: fixed video emulation and added inputs. [Sandro Ronco]
-pet_rom.xml: Added BASIC Programmer's Toolkit for BASIC 2.0 [Mike Naberezny]
-DEC Rainbow updates: [Karl-Ludwig Deisenhofer] * Hard disk R/W support and real-time clock support emulating ClikClok card. * wd2010: provides IRQ / (B)DRQ signals. Honors DRIVE_READY and WRITE FAULT (DRDY / WF) now. Set WF to GND and DRDY to VCC in your driver if signals are not serviced. * ds1315 : Handle chip enable / chip reset / phantom writes to RTC.
-Update 315_5124.c palette in TMS99x8 modes [nitrofurano]
-Drop NO_SDL_GLEXT define on OSX [mbcoguno]
-VT240: Map the T11 roms into cpu space in the correct order/interleave [Lord Nightmare]
-ibm5170.xml: Add disks from various sources: [Justin Kerk] * Make Original Diskettes images from an Acer hard drive recovery CD * archive.org uploads from dashcloud * Own Kryoflux reads
- Added a lot of findings and docs to the WMS driver. These are video slots identified as WMS 360 / 550. Also added the proper crystals, correct CPU, frequency, preliminary memory map, 2 new sets, and technical info. [Roberto Fresca]
-Breakout: Hooked up antenna and free game dip switch as well. [Couriersud]
-added Seiko Epson E0C6200 cpu emulation [hap]
-started on Mitsubishi MELPS 4 cpu emulation [hap]
- WMS driver... Hooked the Analog Devices ADSP-2105 CPU (still need proper memory maps). Added technical notes. [Roberto Fresca]
-gambl186: Worked a complete set of inputs + DIP switches, fixed the CPU frequency, added findings and tech notes. Now the four games could be selected. Roulette, Bingo and Black Jack are playable. Casino 10 (poker) needs the watchdog implemented to work properly. Also changed the game name to Multi Game (Vxxx). [Roberto Fresca]
-VT240 and VT320: add links to DEC-O-LOG service notes for different firmware changes, add firmware version numbers. [Lord Nightmare]
-Netlist: [Couriersud] * improved 9312 device ==> 20% speed increase * remove netlist_state_t ==> no added value * removed dead code in solver * various minor modifications * performance monitoring now also displays stats for subdevices * fixed save-state issues * fixed save state in 9312 * Added EXTCLOCK which can generate arbitrary timing patterns. * Use two EXTCLOCKs to replace timing circuit (9316) in breakout. This gives a speed increase from 60% to 75%.
-Mini.Boy 7: Added lamps and a internal button-lamps layout based on the cabinet pictures. Lamps are currently disabled due to other unknown writes are happening on the same port. Need more investigation. Also added the coin counter. [Roberto Fresca]
-Multi Game (EGD): Sounds are 4-bit ADPCM driven by a NEC D7759GC. Hooked preliminary sound routines. Needs more work. [Roberto Fresca]
-gambl186: enable payout, improve EEPROM behaviour a bit so Poker is somewhat playable [Peter Ferrie]
-corrections to gtfore sets [Brian Troha]
-n64 optimisation: [MooglyGuy] * Improve blender performance. * Improve RDP speed by eliminating some unneeded code. * RDP - remove threaded waits to increase performance.
-MAME now represents full build, for building MESS drivers only use make SUBTARGET=mess, for building only Arcades drivers only use: make SUBTARGET=arcade [Miodrag Milanovic]
-Adjust breakout layout to fit screen boundaries. Changed lights to be be circles. [Couriersud]
-Downsizing ... Removed netlist_ttl_input_t and netlist_ttl_output_t. The logic family is governed by the chip and defaults to TTL. However individual devices may change the logic family of their inputs and outputs as well. Implementing special output/input characteristics of "S", "LS", "HC", ... you name it, devices is now pretty easy. Theoretically e.g. a "LS_HighPrecision" proxy could be used to model the output down to the transistor level. [Couriersud]
-zaxxon.c: Use SN76489A for sound as shown on congo bongo schematic [Lord Nightmare]
-sigmab98.c: Implemented sprite rotation [Luca Elia]
-HLSL shader improvements [Jezze] * changed shadow mask implementation, shadow count XY now represent the number of pixel the shadow UV sized tiles will take on the screen * implemented rotation of the shadow mask texture depending on the default landscape or portrait view of the screen * removed prescale and pixel border of the shadow mask texture * added option to change the shadow UV offset, to reduce the color bleeding of the shadow mask * adjusted presets to work with the changed mask implementation * reduced defocus offset * improved downsampling for better blurring * improved alignment of bloom layers (raster and vector) * applied bloom effect to the render output of screenshot and AVI recording * changed curvature effect to fit screen size * changed scanlines to be not rendered into bloom layers * changed shadow mask to be not rendered into bloom layers * changed color floor to not light the bloom layers * changed shadow mask to not dark the color floor * added image vignetting simulation and option * added round screen corner simulation and option * added screen light reflection simulation and option * made usage of unused brightness offset (additive) * removed unused pincushion option * removed duplicate shadow count Y options * removed artwork/adapture.png * added artwork/adapture-grill.png * added artwork/shadow-mask.png * added artwork/slot-mask.png * added hlsl/simple.fx * removed unused shaders::blit() function * added shaders::screen_pass() function, which handles the (raster-)rendering on screen, into screenshot and AVI recording * added effect:set_bool() function * fixed usage of OrientationSwapXY shader parameter * added RotationSwapXY shader parameters to consider the user defined screen rotation * added missing RotationSwapXY shader paramter * fixed curvature zoom to fit the screen size in any aspect ratio * fixed black border on the right and bottom side of the screen, caused by the previously added rounded corners
-gameking.xml: added dump of one multigame cart. [TeamEurope]
-leapster.xml: added a few new dumps. [TeamEurope]
-msx: started adding disk images to msx1_flop.xml and msx2_flop.xml, based on preliminary partial work by Riley110 [Fabio Priuli]
-Update palette in 315_5124.c [nitrofurano]
-Netlist: * Fixed soft reset due to wild BJT_SW oscillations * Downsized nld_signal.h to one template * Some minor changes improving performance by some notches. * Always compile nl_asserts to avoid bit rot. * Adjusted monitor gain for breakout. [Couriersud]
-Finally got USE_DEACTIVE_DEVICE to work with breakout as well. This adds about 10% to 20% performance. In addition, increased timing accuracy for deactivated devices. However still, there may be timing inaccuracies which certain circuits may not tolerate. Disabled for now. [Couriersud]
-clifront.c: Slightly optimized -romident so that each software list is parsed only once instead of as many times as the number of drivers it is attached to. Also, removed the implication that files with (size != power of 2) are to be skipped, since we now want to identify also tapes and floppies and not only ROM binaries. [Fabio Priuli]
-Added netlist-level parameter NETLIST.USE_DEACTIVATE. Device deactivation optimisations can now be enabled within the netlist provided the circuit can deal with them. [Couriersud]
-Added truthtable implementations to a number of devices. The combination of device activation, usage of GCC PMF extensions and truthtables brings breakout to 95% speed up from about 75%. Fixed NE555 initial state. [Couriersud]
-abc802, abc806, abc1600: Fixed invalid data transmitted on first keypress. [Curt Coder]
-Some netlist bugfixes [Couriersud]: * Savestate works * Truthtable device deactivation fixed * Truthtable ignore mask is now determined by a better approach identifying more ignore possibilities.
-savquest: WIP [Peter Ferrie] * hooked up Voodoo 2 device * switched to DS12885 device for proper CMOS size * moved Voodoo register base to proper place * implemented Voodoo-specific PCI registers to pass Glide validation * increased frame-buffer size to enable 640x480 resolution * hooked up ISA bus and SoundBlaster 16 device * extended HASP emulation to return product information * documented HASP behaviour
-gambl186: further improvements to EEPROM behaviour [Peter Ferrie]
-peplus.c: Added correct CG2228 graphics roms to the Multi-Poker XM00008P set. [BrianT, PowderMaker]
-wyvernf0.c: Fix text color and wrong sprite flip x based on game footage [Luca Elia]
-Removed all uses of setjmp.h in MAME. The only place where it is still referenced is cpu/powerpc/ppc.c. I couldn't find any case in which this file would be compiled using the current build system. Nonetheless documented use using PPC_H_INCLUDED_FROM_PPC_C define. [Couriersud]
-TLCS-90 CPU: Fixed TRUN bit masking (timers start/stop) [Rainer Keuchel]
-More progress on SPICE to netlist conversion. nltool can now convert simple SPICE netlists e.g. from LTSpice to netlist format. [Couriersud]
-abc806: Implemented flashing, double height, and underlined characters by hooking up the RAD PROM. [Curt Coder]
-gameboy: more updates to the cart emulation [Tauwasser] * fixed some MBC1, MBC2 details * added MMM01 notes on registers * fixed Sachen MMC1 implementation so that Sachen logo is properly displayed * started work on the emulation of Sachen MMC2 mapper
-Rewrote the MOS6532 RIOT. [Curt Coder]
-AVR8 CPU: fix I/O register mapping and improve logging [Felipe Sanches]
-Bump version on *nix man pages. [Cesare Falco]
-cgenie: Rewrote driver and removed lots of cruft [Dirk Best] * Remove custom 6845 emulation and use our standard core * Use the slot system for the parallel interface, fix and implement the joystick as a slot device and create a printer slot device * Add support for the RS-232 port * Add support for the Break key (causes NMI)
-abc80: Default to ABC 830 disk drive with fast controller. [Curt Coder]
-Cocoa debugger: autosize controls for custom font size choice [Vas Crabb]
-nascom: Clean up, add NASBUS emulation and make the floppy disc controller a NASBUS card, convert to the new wdc emulation, add generic socket emulation, add initial software list. * Add support for the Advanced Video Card (AVC) * Add support for the selectable restart address * Add support for the CP/M version of the Nascom 2 * Add floppy softlist [Dirk Best]
-voodoo fixes [Ted Green] * Fixed voodoo direct lfb reads from PCI memBase1 (non-3d) * Fixed voodoo depth selection for pixel pipeline write * Fixed voodoo depth selection for rasterizer * Fixed depth biasing for fog selection * Minor voodoo fix for color expansion in rasterizer * Minor voodoo initialization changes so that address masks are correct * Fixed voodoo_pci type selection * Fixed voodoo_1 pci initialization
- added / completed / enabled save state support in the following drivers: alinvade.c, berzerk.c, bwing.c, cball.c, cchasm.c, darkseal.c, dynduke.c, hvyunit.c, igs009.c, nbmj8688.c, nbmj8891.c, nbmj8900.c, ninjaw.c, popobear.c, renegade.c, snk6502.c, usgames.c, videopin.c, wiping.c.
-sms.c: few corrections to the driver [Enik Land] * define the default offset setting for Light Phaser at only one place; * add to the smsj the TH input handling that latches the HCounter, because the /HL line is connected to the VDP; * minor code/comments maintenance.
-pet_flop.xml: Added SFD-1001 Test/Demo disk. [SPACETAXI]
-abc80: Fixed VSYNC and de-interleaved the ABCDemo diskette. ABCDemo now runs from both cassette and diskette. [Curt Coder]
-camplynx: Added lower case letters for pasting Added cassette load and save Added TAP cassette support. Most (but not all) programs are working. [Robbbert]
New games added or promoted from NOT_WORKING status --------------------------------------------------- Milton Bradley Lightfight [hap, Sean Riddle] Entex Turtles [hap, Kevin Horton] Entex Stargate [hap, Kevin Horton] Breakout [Couriersud] Tamagotchi [hap, Digshadow, Natalie, segher] Mini-Boy 7 [Sandro Ronco] Race Drivin' Panorama (prototype, rev 2.1) [David Haywood] Player's Edge Plus (X002297P+XP000053) Jackpot Poker [BrianT, Kevin] Golden Tee Fore! [Ted Green] Golden Tee Fore! 2002 [Ted Green] Golden Tee Fore! 2003 [Ted Green] Golden Tee Fore! 2004 [Ted Green] Golden Tee Fore! 2005 [Ted Green] Golden Tee Fore! Complete [Ted Green]
New clones added ---------------- Contra (US / Asia, set 3) [system11] Olympic Soccer '92 (set 3) [zozo] (not working) Player's Edge Plus (XMP00030) 5-in-1 Wingboard (CG2451) [BrianT] Entex Space Invader (COP400) [hap, Sean Riddle] (not working)
New games marked as GAME_NOT_WORKING ------------------------------------ Monty Plays Scrabble [Andrew Gardner, Rik] Master Monty [Andrew Gardner, Rik] Castle Toy Einstein [hap, Sean Riddle] Coleco Frogger [hap, Kevin Horton] Entex Color Football 4 [hap, Sean Riddle] Entex Basketball 2 [hap, Sean Riddle] Mattel Funtronics Jacks [hap, Sean Riddle] Mattel Funtronics Red Light Green Light [hap, Sean Riddle] Milton Bradley Plus One [hap, Sean Riddle] Tomy Break Up [hap, Sean Riddle] Hot Toppings (English) [Roberto Fresca] Leprechaun's Gold (Spanish) [Roberto Fresca] Royal Poker 2 [system11] Virtual Pool [The Dumping Union] Big Buck Hunter - Shooter's Challenge [The Dumping Union] Big Buck Hunter - Call of the Wild [The Dumping Union] Crazy Dou Di Zhu [Guru, bnathan]
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Sorry, my English is bad!!!
Slackware Linux 14.2 beta 2/Fluxbox 1.3.7
Linux user #438128
MAME for Slackware
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Out yes.... but cant download anything
Big update for HLSL fans
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The whole update made me grin but
> Tamagotchi [hap, Digshadow, Natalie, segher]
made my day...
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"Curiouser and Curiouser" Cried Alice
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Big Karnak |
Part-time Lurker
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Reged: 05/22/13
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Re: MAME 0.162 out!
[Re: Cheshire Noir]
#340502 - 05/27/15 12:49 PM
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Re: MAME 0.162 out!
[Re: Big Karnak]
#340509 - 05/27/15 01:58 PM
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Re: MAME 0.162 out!
[Re: Robbbert]
#340511 - 05/27/15 02:31 PM
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> > Fixed now, go download !
Arcade only?
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Sorry for my poor english^^
エツ
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Stiletto |
They're always after me Lucky ROMS!
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Reged: 03/07/04
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Re: MAME 0.162 out!
[Re: xibic]
#340512 - 05/27/15 02:36 PM
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> > > > Fixed now, go download ! > > Arcade only?
No one is providing those builds at mamedev.org now.
Keep an eye on unofficial places like here or emu-france and the like.
- Stiletto
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Re: MAME 0.162 out!
[Re: xibic]
#340513 - 05/27/15 02:38 PM
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Big Karnak |
Part-time Lurker
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Re: MAME 0.162 out!
[Re: Robbbert]
#340515 - 05/27/15 02:42 PM
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Re: MAME 0.162 out!
[Re: Stiletto]
#340516 - 05/27/15 03:00 PM
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I understood... What I mean is that the binary available on mamedev doesn't include mess drivers but only the arcade drivers... I thought that 'new MAME' was a fusion of MAME and MESS, as UME was....
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Sorry for my poor english^^
エツ
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Re: MAME 0.162 out!
[Re: xibic]
#340517 - 05/27/15 03:07 PM
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Re: MAME 0.162 out!
[Re: xibic]
#340518 - 05/27/15 03:29 PM
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Re: MAME 0.162 out!
[Re: uman]
#340522 - 05/27/15 04:35 PM
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> Out yes.... but cant download anything > > Big update for HLSL fans
You and Jezze really outdid yourselves with your changes, by the way. Anyone can moan about how much a feature sucks, but you guys put your money where your mouths were and submitted something that's outstanding. As I've not had the time to look into HLSL, I really appreciate you guys contributing your fixes to mainline MAME.
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CTOJAH |
MAME Addict
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Reged: 07/13/10
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Posts: 980
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Loc: Macedonia,Veles
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Re: MAME 0.162 out!
[Re: Cheshire Noir]
#340526 - 05/27/15 05:39 PM
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> The whole update made me grin but > > > Tamagotchi [hap, Digshadow, Natalie, segher] > > made my day...
I do not know anything about Tamagotchi. Please give me a link, where I can learn more about that particular arcade game ?!
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Re: MAME 0.162 out!
[Re: CTOJAH]
#340527 - 05/27/15 05:44 PM
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If it's hap then it's probably not an arcade game, he's been going crazy on handhelds for the MESS side.
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CTOJAH |
MAME Addict
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Re: MAME 0.162 out!
[Re: Smitdogg]
#340528 - 05/27/15 05:50 PM
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??? Sorry, but why then listing new games all together ? It should be : - NEW ARCADE GAMES : . . . -NEW COMPUTER/CONSOLE GAMES : . . . Otherwise fusion leads to confusion !
Generally, my opinion about merging those two projects is wrong. Making mastodon of a program will not make it better, but time will tell if I am wrong or not...
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Re: MAME 0.162 out!
[Re: CTOJAH]
#340529 - 05/27/15 05:54 PM
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If it was up to me the whatsnew would have different sections like that and mamedev.org would have mame, mess, and ume (not necessarily under those names) but it's not.
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Re: MAME 0.162 out!
[Re: CTOJAH]
#340530 - 05/27/15 06:06 PM
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> Otherwise fusion leads to confusion ! > > Generally, my opinion about merging those two projects is wrong. Making mastodon of a > program will not make it better, but time will tell if I am wrong or not...
So first you didn't even know what Tamagotchi was, now suddenly you're all pissed that it wasn't in its own section? If you didn't even know what Tamagotchi was, and couldn't even do an obvious Google search, why do you care whether it's in some separate section or not?
It seems to me like you're just looking for a reason to get all huffy about the projects being merged.
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CTOJAH |
MAME Addict
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Re: MAME 0.162 out!
[Re: MooglyGuy]
#340533 - 05/27/15 06:20 PM
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> So first you didn't even know what Tamagotchi was, now suddenly you're all pissed > that it wasn't in its own section? If you didn't even know what Tamagotchi was, and > couldn't even do an obvious Google search, why do you care whether it's in some > separate section or not? > > It seems to me like you're just looking for a reason to get all huffy about the > projects being merged.
Hey, HEY ! MooglyGuy - chill off. First of all, I was looking for a ARCADE Tamagotchi game, not any Tamagotchi game; Google shows nothing about that. Secondly, my next post is related to previous because I was misleaded by NEW GAMES in "What's new" article. At last I expressed MY opinion - that's all.
P.S. However, merging the MAME & MESS IS THE BIGGEST change in this version/revision/iteration of our beloved emulator, so we all have rights to comment about that, don't we ?
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B2K24 |
MAME @ 15 kHz Sony Trinitron CRT user
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Reged: 10/25/10
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Posts: 2663
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Re: MAME 0.162 out!
[Re: MooglyGuy]
#340534 - 05/27/15 06:24 PM
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> You and Jezze really outdid yourselves with your changes, by the way. Anyone can moan > about how much a feature sucks, but you guys put your money where your mouths were > and submitted something that's outstanding. As I've not had the time to look into > HLSL, I really appreciate you guys contributing your fixes to mainline MAME.
Hell YES!
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Dullaron |
Diablo III - Dunard #1884
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Re: MAME 0.162 out!
[Re: Smitdogg]
#340539 - 05/27/15 07:17 PM
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> If it was up to me the whatsnew would have different sections like that and > mamedev.org would have mame, mess, and ume (not necessarily under those names) but > it's not.
Should've been UME since it have MAME and MESS. I guest they will change the name later. They probably forgotten to change the name.
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W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB
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Re: MAME 0.162 out!
[Re: Dullaron]
#340540 - 05/27/15 07:18 PM
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> Should've been UME since it have MAME and MESS.
No.
> They probably forgotten to change the name.
No.
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Device included with Game title maybe?
[Re: Big Karnak]
#340541 - 05/27/15 07:20 PM
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I guess it would be nice to have Device/Hardware type added to the list:
New games added or promoted from NOT_WORKING status --------------------------------------------------- Spectrum, Horace Goes Skiing CPS2, Street Fighter 2 Turbo (World 01011992) C64, Uridium Atari Centipede, Centipede (Rev 1)
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Dullaron |
Diablo III - Dunard #1884
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Re: MAME 0.162 out!
[Re: MooglyGuy]
#340542 - 05/27/15 07:20 PM
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> > Should've been UME since it have MAME and MESS. > > No. > > > They probably forgotten to change the name. > > No.
So it still MAME without MESS? Forget it. This gonna be a confusing to the people out there.
Edited by Dullaron (05/27/15 07:26 PM)
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W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB
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Excellent, Looking forward to the days of UniMAME
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Re: Device included with Game title maybe?
[Re: zambr]
#340544 - 05/27/15 07:32 PM
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> I guess it would be nice to have Device/Hardware type added to the list: > > > New games added or promoted from NOT_WORKING status > --------------------------------------------------- > Spectrum, Horace Goes Skiing > C64, Uridium
specific games added for home systems don't get mentioned in the whatsnew unless they are extremely rare and/or long awaited
what you see in the whatsnew is either the new arcade PCB or the new home system / console / handheld device which gets emulated
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B2K24 |
MAME @ 15 kHz Sony Trinitron CRT user
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Re: MAME 0.162 out!
[Re: Nightvoice]
#340555 - 05/27/15 08:55 PM
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> It crashes if I use any HLSL on 0.162. Is there some fundamental change I've missed?
Does not crash here on my end.
Make sure you have replaced all files in hlsl directory because some of those have changed.
Also, consider creating a fresh mame.ini to rule out conflicting settings being enabled.
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R. Belmont |
Cuckoo for IGAvania
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Re: MAME 0.162 out!
[Re: Dullaron]
#340557 - 05/27/15 09:46 PM
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> So it still MAME without MESS? Forget it. This gonna be a confusing to the people out > there.
No, "MAME" is what used to be called "UME". There is no separate "MAME" or "MESS".
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Thanks a lot to all MAMEdevs for this update. Great to have MAME and MESS combined
If I would create a datfile from the binary and ignore the software lists, would my ROMpath contain MAME ROMs/CHDs and MESS BIOS ROMs?
Edited by alcoatjez (05/27/15 10:00 PM)
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All your beers are belong to me
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How do the Golden Tee Fore games play? Can the newest processors get close to 100%?
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Re: MAME 0.162 out!
[Re: JimmyU]
#340565 - 05/27/15 11:11 PM
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> How do the Golden Tee Fore games play? Can the newest processors get close to 100%?
Quite well. The faster the processor the better.
- J*
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First off, thanks goes out to Couriersud for continuing to conquer the discrete project. I for one never thought it would happen.
What is the purpose of the antenna in Breakout?
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gregf |
Ramtek's Trivia promoter
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Reged: 09/21/03
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Re: Breakout Question
[Re: Antny]
#340576 - 05/28/15 03:50 AM
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>What is the purpose of the antenna in Breakout?
I thought I had described this part to you sometime in the past. iirc it's a hardware component for 'ground' purpose to prevent players from causing a static shock on the cab if trying to get a free game without inserting a coin. Folks were doing various methods to cause a static shock on cabs in hopes that the cab will act like a coin credit had already been inserted.
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Re: Device included with Game title maybe?
[Re: etabeta]
#340577 - 05/28/15 03:55 AM
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> > I guess it would be nice to have Device/Hardware type added to the list: > > > > > > New games added or promoted from NOT_WORKING status > > --------------------------------------------------- > > Spectrum, Horace Goes Skiing > > C64, Uridium > > > specific games added for home systems don't get mentioned in the whatsnew unless they > are extremely rare and/or long awaited > > what you see in the whatsnew is either the new arcade PCB or the new home system / > console / handheld device which gets emulated
Yes, I can see that makes perfect sense
What i'm most looking forward to now is being able to compile MAME for a target device, aka spectrum.c, as previously mentioned by one of the devs.
That will be awesome, especially for auditing purposes.
Edited by zambr (05/28/15 04:04 AM)
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Re: Breakout Question
[Re: gregf]
#340580 - 05/28/15 04:30 AM
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Ok Greg I'm sure you did, it does ring a bell now that you mentioned what it is for. I would have looked at an old PM you sent me but I don't save them. Sorry, brain is on overload lately. I guess people would do anything for a freebee. PM you soon.
At least now I know no one can get a free game on my laptop J/K
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gregf |
Ramtek's Trivia promoter
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Thanks again to contributors for updates in .162 release such as Iteagle hardware updates and more handheld games support.
- >Source Changes >-m24: add z8000 apb support [Carl, Andreas Senk, rfka01] -
Whenever Olivetti computers get improved support, I envision eventual AT&T PC 6300 support sometime later. :-)
And the ongoing netlist updates is great including a few sent in after .162 was released such as this
- Introduced user definable truth tables:
This enables the addition of devices without changing the netlist source code and allows the creation of libraries. Used pong.c as a proof of concept for the time being. [Couriersud] -
I look forward to next round of netlist updates that will be in by next release.
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gregf |
Ramtek's Trivia promoter
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Re: Breakout Question
[Re: Antny]
#340582 - 05/28/15 04:49 AM
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>I guess people would do anything for a freebee.
Several articles in trade magazines or Atari newsletters back in the 1970s days of how to upgrade components in cabs to prevent kids or teenagers from pulling such stunts. I don't recall personally seeing anyone having success of being able to do such moves of generating enough static electricity to shock a cab into allowing a free game to be credited. My younger cousins may have tried it without success. iirc the Electronic Corral arcade at Lakewood center mall (Lakewood, CA) had carpeted rugs on upper level floor and my cousins likely tried that trick on a couple early 1970s Atari games but no success.
>At least now I know no one can get a free game on my laptop
That laptop better be a state-of-the-art laptop to run Breakout.
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Re: Breakout Question
[Re: gregf]
#340587 - 05/28/15 05:34 AM
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Dullaron |
Diablo III - Dunard #1884
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Reged: 07/22/05
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Posts: 6125
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Re: MAME 0.162 out!
[Re: R. Belmont]
#340589 - 05/28/15 05:44 AM
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> > So it still MAME without MESS? Forget it. This gonna be a confusing to the people > out > > there. > > No, "MAME" is what used to be called "UME". There is no separate "MAME" or "MESS".
I just name my folder MAME instead of UME now.
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Re: Breakout Question
[Re: Robbbert]
#340591 - 05/28/15 05:55 AM
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> I saw it happen, a few times. The person had a device that was used to light a gas > jet on the stove, it worked by causing a spark to jump across a small gap, thus > lighting the gas. By putting the device next to the coin slot, the spark would get > into the electronics and sometimes award a game. It was just as likely to cause a > crash though.
It's actually the electromagnetic pulse from the electrical current in the spark suddenly collapsing inducing a current in the game electronics. The longest lines will typically have the strongest signal induced in them. Ideally you'd only want to induce a signal in the coin switch lines.
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Re: MAME 0.162 out!
[Re: alcoatjez]
#340592 - 05/28/15 06:14 AM
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> Thanks a lot to all MAMEdevs for this update. Great to have MAME and MESS combined > > If I would create a datfile from the binary and ignore the software lists, would my > ROMpath contain MAME ROMs/CHDs and MESS BIOS ROMs?
yes.
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"As of 0.162 the MAME and MESS projects have been combined into a single emulator. The changes listed below cover both."
which change list is MAME WIP??
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Re: MAME 0.162 out!
[Re: mameloan]
#340600 - 05/28/15 12:35 PM
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Re: MAME 0.162 out!
[Re: Robbbert]
#340603 - 05/28/15 01:59 PM
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Now that MAME and MESS are the same, I have a problem.
I used to use HLSL for MAME but not for MESS.
As I still do not want to use HLSL for Snes/Nes/GB games, is there a way to tell MAME not to use HLSL for these roms ?
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Re: MAME 0.162 out!
[Re: Jaylinx]
#340610 - 05/28/15 02:54 PM
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Well you can make snes.ini, gb.ini, etc. and disable HLSL in each one, or you can make a different folder with a different default ini and run from there.
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Re: MAME 0.162 out!
[Re: Jaylinx]
#340612 - 05/28/15 03:02 PM
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> Now that MAME and MESS are the same, I have a problem. > > I used to use HLSL for MAME but not for MESS. >
Create the main/root configuration file for MAME using:
mame -cc
Inside the mame.ini file created set:
hlsl_enable 0
Save the mame.ini file.
Then create a folder named ini in the root directory (Same place where mame.exe resides).
Inside that ini folder, create a file named: arcade.ini
Inside that arcade.ini file created, enter the line:
hlsl_enable 1
Save the arcade.ini file.
Now, only Arcade games have hlsl enabled, while all other systems do not. Of course the same concept works for any setting you want applicable to Arcade games only.
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Re: MAME 0.162 out!
[Re: Vas Crabb]
#340614 - 05/28/15 03:06 PM
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> Well you can make snes.ini, gb.ini, etc. and disable HLSL in each one, or you can > make a different folder with a different default ini and run from there.
Or just create arcade.ini
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Re: MAME 0.162 out!
[Re: Trebor]
#340615 - 05/28/15 03:09 PM
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Thanks for your ideas !
@Trebor: I created a "ini" folder, I copied my mame.ini inside and renamed it as "arcade.ini" and it works ! Thanks.
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Re: MAME 0.162 out!
[Re: Jaylinx]
#340616 - 05/28/15 03:44 PM
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> Thanks for your ideas ! > > @Trebor: I created a "ini" folder, I copied my mame.ini inside and renamed it as > "arcade.ini" and it works ! Thanks.
Cool... Just keep in mind, by copying the entire mame.ini file with all its settings, if you make any (other) changes to the main mame.ini file that you want to impact all arcade and other systems, it likely will not work, because of all the other settings also listed inside arcade.ini.
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B2K24 |
MAME @ 15 kHz Sony Trinitron CRT user
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Reged: 10/25/10
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Re: MAME 0.162 out!
[Re: Jaylinx]
#340617 - 05/28/15 04:22 PM
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> As I still do not want to use HLSL for Snes/Nes/GB games, is there a way to tell MAME > not to use HLSL for these roms ?
CTRL+ALT+F5 will turn off HLSL while the emulation is running.
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Re: MAME 0.162 out!
[Re: MooglyGuy]
#340619 - 05/28/15 04:34 PM
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> > Out yes.... but cant download anything > > > > Big update for HLSL fans > > You and Jezze really outdid yourselves with your changes, by the way. Anyone can moan > about how much a feature sucks, but you guys put your money where your mouths were > and submitted something that's outstanding. As I've not had the time to look into > HLSL, I really appreciate you guys contributing your fixes to mainline MAME.
First, thank you, but to clarify it is alone Jezze´s work. He did everything regarding HLSL. I just rolled that stone and helped a little with various testings or wherever i could help him. So all the cherish, credits and honor should go to Jezze himself. I still have ideas for him and we will see, what the future brings .
Second, it is very fair and sporty from you regarding your statement. I know there where differencies and I know it can be hard sometimes, only just by reading the forums, but sometimes as you see, there can be people just with one post, that still mean it all for good . To have the balls, seeing being wrong with the first impression, is a big skill.
I hope there will be some advices/tips from you, for future problems that may arise. Your help is and will be always welcome.
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Re: MAME 0.162 out!
[Re: etabeta]
#340620 - 05/28/15 04:38 PM
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Thanks for your response, etabeta. This is great to hear!
> > Thanks a lot to all MAMEdevs for this update. Great to have MAME and MESS combined > > > > If I would create a datfile from the binary and ignore the software lists, would my > > ROMpath contain MAME ROMs/CHDs and MESS BIOS ROMs? > > yes.
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gregf |
Ramtek's Trivia promoter
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Reged: 09/21/03
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Posts: 8611
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Loc: southern CA, US
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Send PM
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Re: MAME 0.162 out!
[Re: Smitdogg]
#340626 - 05/28/15 05:32 PM
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>If it's hap then it's probably not an arcade game, he's been going crazy on handhelds >for the MESS side.
Rooting to see MB Microvision working one of these days and same for the Mattel Electronics led games such as the widely popular Football handheld.
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Re: MAME 0.162 out!
[Re: Dullaron]
#340975 - 06/02/15 09:34 PM
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> > > So it still MAME without MESS? Forget it. This gonna be a confusing to the people > > out > > > there. > > > > No, "MAME" is what used to be called "UME". There is no separate "MAME" or "MESS". > > I just name my folder MAME instead of UME now.
Yer livin up to the root of yer name, beau.
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Re: MAME 0.162 out!
[Re: gregf]
#340976 - 06/02/15 09:35 PM
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> Rooting to see MB Microvision working one of these days and same for the Mattel Electronics led games such as the widely popular Football handheld.
That 70s one? I hated that game. Buggy as hell....Or maybe the buttons just sucked dick.
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Re: Breakout Question
[Re: Vas Crabb]
#340978 - 06/02/15 09:50 PM
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> It's actually the electromagnetic pulse from the electrical current in the spark suddenly collapsing inducing a current in the game electronics. The longest lines will typically have the strongest signal induced in them. Ideally you'd only want to induce a signal in the coin switch lines.
I guess they hadn't yet figured out the hole in coin with chain necklace through it. I don't recall seeing it till probably '81 or so.
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-zaxxon.c: Use SN76489A for sound as shown on congo bongo schematic [Lord Nightmare]
Ahhhh, I was hoping this might fix the sound for congo. Alas, no.
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