MAMEWorld >> EmuChat
Previous thread Previous  View all threads Index   Next thread Next   Threaded Mode Threaded  

Pages: 1

dman777
MAME Fan
Reged: 10/06/13
Posts: 32
Send PM


Samurai Shodown III - What should the button assignments be for light/heavy attacks?
#339525 - 05/03/15 02:34 AM


Does anyone know what the button assignments should be in Samurai Shodown III for a xbox 360 controller? What I mean is.... if I remember correctly, the original arcade had light attacks and heavy attacks...which depended on the pressure of the buttons. But since this is a xbox 360 controller and mame pressure of the buttons aren't measured and there are only 4 buttons to assign.



AWJ
Reged: 03/08/05
Posts: 936
Loc: Ottawa, Ontario
Send PM


Re: Samurai Shodown III - What should the button assignments be for light/heavy attacks? new [Re: dman777]
#339528 - 05/03/15 03:46 AM


Samurai Shodown III is a NeoGeo game. It has 4 buttons and they're regular digital buttons, not pressure sensitive. On a NeoGeo MVS arcade cabinet or the original AES joystick, the buttons were arranged in a single curved row. On the NeoGeo CD gamepad, the buttons were arranged in a diamond (like pretty much every gamepad starting from the SNES), with button A at the bottom. You can google "Neo Geo controller" to see both types.

Button assignments for an Xbox pad that match the NeoGeo CD pad layout are as follows:

A button = MAME button 1
B button = MAME button 2
X button = MAME button 3
Y button = MAME button 4



Tomu Breidah
No Problems, Only Solutions
Reged: 08/14/04
Posts: 6820
Loc: Neither here, nor there.
Send PM


Re: Samurai Shodown III - What should the button assignments be for light/heavy attacks? new [Re: AWJ]
#339530 - 05/03/15 04:27 AM


> A button = MAME button 1
> B button = MAME button 2
> X button = MAME button 3
> Y button = MAME button 4


My personal preference is...

X Light Attack Y Medium Attack

A Heavy Attack B Kick




That may be due to having played a NeoGeo cab (& Samsho whatever) with the buttons in that 2 x 2 arrangement, rather than the 4 buttons in a row.

Edit: or it's just a variation (and I never played a cab like that) on the Street Fighter layout. Punch/Sword on top, Kick on the bottom.

Edited by Tomu Breidah (05/03/15 04:29 AM)



LEVEL-4



Vas Crabb
BOFH
Reged: 12/13/05
Posts: 4466
Loc: Melbourne, Australia
Send PM


Re: Samurai Shodown III - What should the button assignments be for light/heavy attacks? new [Re: AWJ]
#339551 - 05/03/15 02:27 PM


> Samurai Shodown III is a NeoGeo game. It has 4 buttons and they're regular digital
> buttons, not pressure sensitive. On a NeoGeo MVS arcade cabinet or the original AES
> joystick, the buttons were arranged in a single curved row.

Yeah, some games use the time you hold the button to distinguish between light/heavy (quick tap for light, press a bit longer for heavy), but no NeoGeo game uses pressure-, displacement- or velocity-sensitive buttons.



dman777
MAME Fan
Reged: 10/06/13
Posts: 32
Send PM


Re: Samurai Shodown III - What should the button assignments be for light/heavy attacks? new [Re: Tomu Breidah]
#339588 - 05/04/15 01:42 AM


> > A button = MAME button 1
> > B button = MAME button 2
> > X button = MAME button 3
> > Y button = MAME button 4
>
>
> My personal preference is...
>
> X Light Attack Y Medium Attack
>
> A Heavy Attack B Kick
>
>
>
>
> That may be due to having played a NeoGeo cab (& Samsho whatever) with the buttons in
> that 2 x 2 arrangement, rather than the 4 buttons in a row.
>
> Edit: or it's just a variation (and I never played a cab like that) on the Street
> Fighter layout. Punch/Sword on top, Kick on the bottom.

How do you assign a heavy/light attack when it is measured by how long the button is held?



Foxhack
Furry guy
Reged: 01/30/04
Posts: 2409
Loc: Spicy Canada
Send PM


Re: Samurai Shodown III - What should the button assignments be for light/heavy attacks? new [Re: dman777]
#339591 - 05/04/15 02:05 AM


> How do you assign a heavy/light attack when it is measured by how long the button is
> held?

... you can't?

You play the game as it's supposed to, by holding the button as long as needed? Unless you reprogram MAME's input to ignore a button press an instant after it's been pushed, something like this is not possible to do.

Really, get used to tapping for light attacks, and holding for strong attacks.

Even if SamSho III doesn't use that scheme. It uses three slash buttons and a kick. So I'm not sure what you're smoking.



dman777
MAME Fan
Reged: 10/06/13
Posts: 32
Send PM


Re: Samurai Shodown III - What should the button assignments be for light/heavy attacks? new [Re: Foxhack]
#339603 - 05/04/15 06:49 AM


did you not see the quote? What are you smoking?



MooglyGuy
Renegade MAME Dev
Reged: 09/01/05
Posts: 2261
Send PM


Re: Samurai Shodown III - What should the button assignments be for light/heavy attacks? new [Re: dman777]
#339608 - 05/04/15 08:23 AM


> did you not see the quote?

Yeah, we all saw the quote, and it's a dumb question. You can't "assign" heavy/light attacks if that mechanic is based on how long the button is held down. You just hold the button down for the appropriate amount of time. Just because you don't like the answer to your question doesn't mean Kitsune Sniper is wrong.



Tomu Breidah
No Problems, Only Solutions
Reged: 08/14/04
Posts: 6820
Loc: Neither here, nor there.
Send PM


Do you mean.... new [Re: dman777]
#339610 - 05/04/15 09:05 AM


> Does anyone know what the button assignments should be in Samurai Shodown III for a
> xbox 360 controller? What I mean is.... if I remember correctly, the original arcade
> had light attacks and heavy attacks...which depended on the pressure of the buttons.
> But since this is a xbox 360 controller and mame pressure of the buttons aren't
> measured and there are only 4 buttons to assign.



Then, I'm afraid, you do not remember correctly.


NeoGeo arcade cabinets and their digital/micro-switch buttons did not measure/detect button pressure. Only being open or closed.




Samurai Shodown III had 3 buttons for slash, each having a their own level of strength.


Although, there did seem to be some mechanic in either III or II where you would have to hold multiple buttons down to increase your rage meter. That's the only thing I can think of where the power of anything increases due to the increased time it's being held down.

Then, there was another mechanic in another one of the games in the series. IV Perhaps? A 'Rage Explosion'.... But I think that just activated a type of finishing move or something.



If all this is the case (just wondering out loud) then maybe you mean to assign multiple buttons to one key/button on the game pad.....?



I await your response.

Edited by Tomu Breidah (05/04/15 10:50 PM)



LEVEL-4


Pages: 1

MAMEWorld >> EmuChat
Previous thread Previous  View all threads Index   Next thread Next   Threaded Mode Threaded  

Extra information Permissions
Moderator:  Robbbert, Tafoid 
1 registered and 334 anonymous users are browsing this forum.
You cannot start new topics
You cannot reply to topics
HTML is enabled
UBBCode is enabled
Thread views: 1916