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Andrew
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Genny, Genny, who can I turn to?
#339414 - 04/30/15 03:39 AM Attachment: 0000.png 12 KB (0 downloads)


So why did most, if not all, Genesis games have sound test options? Enquiring minds want to know!






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SmitdoggAdministrator
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Re: Genny, Genny, who can I turn to? new [Re: Andrew]
#339415 - 04/30/15 03:46 AM


Debugging turned into a bonus feature... I don't know but that is interesting.



Tomu Breidah
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Re: Genny, Genny, who can I turn to? new [Re: Andrew]
#339420 - 04/30/15 08:32 AM


> So why did most, if not all, Genesis games have sound test options? Enquiring minds
> want to know!
>
>
> .


There may have been other games, but one in particular that I can think of right now is Space Harrier II.

Yeah, it did have a sound test. That was something to be appreciated since you could listen to these nice tunes. ...eh, Anyway... About Space Harrier II. There was one tune you couldn't listen to in the sound test. The initial entry.



Edited by Tomu Breidah (04/30/15 02:27 PM)



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Tomu Breidah
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Re: Genny, Genny, who can I turn to? new [Re: Tomu Breidah]
#339421 - 04/30/15 08:36 AM


> > So why did most, if not all, Genesis games have sound test options? Enquiring minds
> > want to know!
> >
> >
> > .
>
>
> There may have been other games, but one in particular that I can think of right now
> is Space Harrier II.
>


There were a few songs that seemed to have a bad loop. You could tell by the little pop or snap/clip sound.

But, I'm not meaning to focus on one game here.



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boogaloo
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Re: Genny, Genny, who can I turn to? new [Re: Andrew]
#339429 - 04/30/15 03:54 PM


> So why did most, if not all, Genesis games have sound test options? Enquiring minds
> want to know!

Because they wanted people to be able to enjoy the music in isolation. In the previous generation people were ripping music or producing pokes to allow you to listen, consoles didn't allow that.

A large number of hackers/crackers from the 80's ended up writing games in the 90's.



R. Belmont
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Re: Genny, Genny, who can I turn to? new [Re: boogaloo]
#339434 - 04/30/15 04:41 PM


> A large number of hackers/crackers from the 80's ended up writing games in the 90's.

Yup. A common cracker/trainer feature became a real feature as more crackers and demoscene guys got into the industry. It's also useful for the composer(s), of course


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