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MASH
MASH
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MAMEinfo 0.160
#338057 - 03/25/15 05:42 PM


MAMEINFO.DAT

* Updated to MAME 0.160 (git.redump.net\mame)

* Added Source/Listinfo changes

* Newest Bugs (25th Mar)

* Added missing CHD infos (thanks to Marco Tucceri)

* Added 'Recommended Games'

* Fixed Mameinfo.dat infos




Download at: http://mameinfo.mameworld.info/

MAME Testers at: http://mametesters.org/view_all_set.php?sort=last_updated&dir=DESC&type=2



"Theory is when you know everthing but nothing works. Practice is when everything works but no one knows why.
In our lab, theory and practice are combined: nothing works and no one knows why."



SmitdoggAdministrator
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Re: MAMEinfo 0.160 new [Re: MASH]
#338326 - 03/29/15 07:32 PM Attachment: mash.rar 38730 KB (2 downloads)


Here is a year of AATM updates. Some might already be on the site... gregf should be sending some others so you might want to wait for that to update the site.

22 Jump Street
http://www.imdb.com/title/tt2294449/?ref_=fn_al_tt_1

Boomerang
http://www.imdb.com/title/tt0103859/?ref_=fn_al_tt_1

Click
http://www.imdb.com/title/tt0389860/?ref_=fn_al_tt_1

Don Jon
http://www.imdb.com/title/tt2229499/?ref_=fn_al_tt_1

Drinking Buddies
http://www.imdb.com/title/tt2265398/?ref_=fn_al_tt_1

HairBrained
http://www.imdb.com/title/tt1426363/?ref_=nv_sr_1

RoboCop 2
http://www.imdb.com/title/tt0100502/?ref_=fn_al_tt_1

Sideways
http://www.imdb.com/title/tt0375063/?ref_=nv_sr_1

Spring Breakers
http://www.imdb.com/title/tt2101441/?ref_=nv_sr_1

Tank Girl
http://www.imdb.com/title/tt0114614/?ref_=nv_sr_1

The Frozen Ground
http://www.imdb.com/title/tt2005374/?ref_=nv_sr_1

Jerry Maguire
http://www.imdb.com/title/tt0116695/?ref_=nv_sr_2

Nebraska
http://www.imdb.com/title/tt1821549/?ref_=nv_sr_1

Novocaine
http://www.imdb.com/title/tt0234354/?ref_=nv_sr_4

Sharknado
http://www.imdb.com/title/tt2724064/?ref_=nv_sr_2

The Stand (not sure if this counts but each "episode" is 90 minutes, basically made for tv movies)
http://www.imdb.com/title/tt0108941/?ref_=nv_sr_5

X-Men: Days of Future Past
http://www.imdb.com/title/tt1877832/?ref_=nv_sr_1



gregf
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Reged: 09/21/03
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Re: MAMEinfo 0.160 new [Re: Smitdogg]
#338330 - 03/29/15 09:01 PM



>Here is a year of AATM updates. Some might already be on the site...

Wow. That is a lot. :-)


> gregf should be sending some others so you might want to wait for that to update the site.

Nah. Other than my post, that is it. My stuff is a minor update.


Something I watched a month or two ago, but I don't remember if it was a tv show or a movie from late 1970's, but it looked like there was a film reel WG cab in the far backdrop of an arcade. The characters were walking on outside sidewalk past an arcade at some mall and one could quickly notice a couple cabs as characters were talking to each other while they were walking by supposed arcade. It wasn't much, but just a glimpse.....but I'd swear there had to be a WG cab way in the back distance. It seemed to stand out imo.



MASH
MASH
Reged: 09/26/03
Posts: 1775
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Re: MAMEinfo 0.160 new [Re: Smitdogg]
#338334 - 03/29/15 10:21 PM


> Here is a year of AATM updates. Some might already be on the site... gregf should be
> sending some others so you might want to wait for that to update the site.
>
> 22 Jump Street
> Boomerang
> Click
> Don Jon
> Drinking Buddies
> HairBrained
> RoboCop 2
> Sideways
> Spring Breakers
> Tank Girl
> The Frozen Ground
> Jerry Maguire
> Nebraska
> Novocaine
> Sharknado
> X-Men: Days of Future Past

Wow... a lot movies. Just updated it. Watch here:

http://www.mameworld.info/mameinfo/movies/movies5.htm
http://www.mameworld.info/mameinfo/movies/movies6.htm
http://www.mameworld.info/mameinfo/movies/movies7.htm
http://www.mameworld.info/mameinfo/movies/movies8.htm
http://www.mameworld.info/mameinfo/movies/movies9.htm



MASH
MASH
Reged: 09/26/03
Posts: 1775
Loc: Germany
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r36947 new [Re: MASH]
#338664 - 04/05/15 01:13 PM


MAMEINFO.DAT

* Updated to newest git.redump.net\mame

* Added Source/Listinfo changes

* Newest Bugs (5th Apr)

* Added 'Recommended Games'

* Fixed Mameinfo.dat infos



Download at: http://mameinfo.mameworld.info/

MAME Testers at: http://mametesters.org/view_all_set.php?sort=last_updated&dir=DESC&type=2



0.160 (r36947)

- New games: DoDonPachi Dai-Fukkatsu Black Label (2010/1/18 BLACK LABEL)
- New Working games: Table Tennis Champions
- New Non-Working games: Taiko No Tatsujin 7 (TK71-NA-A), Taiko No Tatsujin 8 (TK8100-1-NA-A), Zoids Infinity and Zoids Infinity EX Plus (ver. 2.10)
- New clones: Berzerk (French Speech), Daioh (93111A PCB conversion), Hexion (Asia ver AAA, bootleg), Hot Bubble (Korea), Raiden Fighters (Japan set 3), Stadium Cross (World, alt) and Super Puzzle Fighter II Turbo (Euro 960529)
- M68000 CPU: Added generated m68kops files to tree, added makefile for developers working on core.
- ARM7 CPU: STM decrementing mode actually writes in incrementing mode on real h/w (arm7\arm7ops.c). Used heavily by GBA "Classic NES" carts.
- I386 CPU: Decorated 64-bit constants, fixes some 32-bit builds (i386\pentops.inc).
- MIPS CPUs
. Added integer divide-by-zero handling to MIPS III cores
. Made fast RAM option common to both interpreter and DRC
- AICA sound: ADPCM looping (DC swirl sound) and address masking (Red Dog) fixes
- DCS sound: Added missing save state (audio\dcs.c), fixes DRAM reload problems in NFL Blitz (boot ROM 1.1) and War Gods.
- Sega PCM sound: Fixed SegaPCM volume register overflow
- TMS5220 sound: Some preparation for a possible future merge of TMS51xx and 52xx into one .c file
- Laser Disc: Fixed compiling ldplayer (ldplayer\ldplayer.lua)
- goldstar.c: DIP/input updates
- hng64.c
. Push code for what I believe is the sound chip (DSP1 = L7A1045 L6028 DSP) into it's own file
. Documented used DSP1 register read/writes
. Added proper sound comms
. Put the dirty hacks to get into test mode in the code, the sound tests are useful at this point, definitely looks like it's writing sample triggers.
. PORT_IMPULSE(1) for coins, coin setting not handled by the MCU apparently.
. Don't skip bytes during L7A1045 playback
. Minor doc fix
- niyanpai.c: Configured banking and removed some trampolines
- peplus.c
. Minor doc updates / corrections
. Added new custom card back CG set (gfx1 roms) to clone 'Player's Edge Plus (X000055P+XP000035) Deuces Wild Poker (The Wild Wild West Casino)'
- Mega Twins: Added missing ck24b.1a PAL rom to Mega Twins (World 900619)
- Power Instinct: Use OKI address map for bootleg
- Seicross: Fixed screen is upsidedown (ID 05899)
- Spider: Service mode trigger is non-obvious, document it.
- Stadium Cross: Redumped oversized gfx1/2/sega roms at the correct sizes
- Strider 2: Doesn't work properly (random hangs / crashes), tag it as not working.
- Table Tennis Champions
. Fixed graphical bug during attract mode (Game now playable)
. Added working NVRAM
- unknown 186 based gambling game: Some work towards "Unknown 186 Gambling Game". Shows some menus, but it's nowhere near playable.
- Save state: Added save state support to bigstrkb.c, m72.c, m107.c, mainsnk.c, mirax.c, niyanpai.c, portrait.c, powerins.c, ppmast93.c, rmhaihai.c, route16.c, spool99.c, stactics.c, thepit.c, tunhunt.c, unkhorse.c, warpsped.c and wiz.c
- Renamed (spf2t) to (spf2tu)
- Description changes of Hot Bubble (Korea, with adult pictures), Mushihime-Sama Futari Black Label - Another Ver (2009/11/27 INTERNATIONAL BL) and Player's Edge Plus (X000055P+XP000035) Deuces Wild Poker (The Wild Wild West Casino)
- MAME
. Optimized attotime with assignment constructor and operator implementations (emu\attotime.h). Gives attotime heavy drivers a nice speedup - e.g. (MESS) st_de: 129.29% -> 151.12% (Average speed before and after).
. Documentation fix for docs\hlsl.txt, hlsl_write is incorrectly documented as a boolean (ID 05895)
. 3rdparty
. Updated to latest
. Added USE_BGFX for unsupported platforms to makefile and scripts\genie.lua. Made bgfx compile on more platforms.
- SDLMAME
. Added missing SDLMAME_X11 to osd\sdl_cfg.lua
. Added distro support for Linux
. Fixed cross-compile. The following will build mame64.exe on Linux: make TARGETOS=windows PTR64=1 OSD=windows OS=linux VERBOSE=1 OVERRIDE_CC="@ccache x86_64-w64-mingw32-gcc" OVERRIDE_CXX="@ccache x86_64-w64-mingw32-g++" OVERRIDE_LD="x86_64-w64-mingw32-g++" WINDRES="x86_64-w64-mingw32-windres" MINGW64=/usr $*
. Changed sdl\strconv.c to osd\strconv.c
. Added network flags (SDLMAME_NET_PCAP, SDLMAME_NET_TAPTUN and SDLMAME_NET_PCAP)
. Bring back some SDL OSD configurability. Get NO_X11, NO_USE_XINPUT and SDL_LIBVER working on Linux. Restored DONT_USE_NETWORK, MESA_INSTALL_ROOT, NO_USE_MIDI, NO_OPENGL, SDL2_MULTIAPI, USE_DISPATCH_GL some more OS support from the old SDL makefile.
. Made SDL build to be able to be compiled on VS.
. Enabled MALLOC_DEBUG for SDLWin32
- MAC OS X
. Fixed TOOLS linking on OSX. Embedded version information for OSX. Fixed OSX build with Clang on 10.7.x.
. Make MinGW and OSX targets use dependencies for running genie. Use REGENIE=1 to force genie re-run without removing/touching files. Mark many targets as phony as appropriate. Improved situation for custom targets/OSDs.
. Build Qt debugger on OSX if requested
. Fixed BGFX leak of autoreleased objects and support OS X 10.6 Snow Leopard. Enable BGFX by default on Snow Leopard. Don't automatically disable bgfx for 10.5 Leopard.
. Added back support for big endian targets including OSX-PPC
. Skeleton for XCode support. Fixed ForceCpp for XCode4.
- UME
. Exclude rc's in UME build (ume\ume.lua)
. Added missing devices ES1373 sound and VOODOO_PCI in UME (ume\ume.lua)
. Made UME target include MAME and MESS targets
- Compiling
. Moved build system to GENie (scripts\genie.lua)
. make TARGET=mess -j19 will generate all needed files and build MESS, while developing you can use make TARGET=mess COMPILE=1 -j19 to prevent rebuilding of make files.
. Build system have automatic generate of dependencies so will do incremental builds fine.
. make clean will remove all generated files/projects and obj files
. Made tools to be built with TOOLS=1 param. Added -Wno-unused-result for all GCC versions (scripts\genie.lua).
. Made possible architecture override with PTR64=1 param (makefile). PTR64=0 is x86, PTR64=1 is x64.
. Include symbols in builds (scripts\genie.lua). sym file generate on mingw in postbuild process (src\main.lua).
. Fixed Visual Studio compilation (machine\vrc4373.c)
. Check generated files even if just compiling (makefile)
. Made CC and LD override possible (renamed to OVERRIDE_CC and OVERRIDE_LD), more parameter handling, added OVERRIDE_CXX and removed internal CC and LD settings since it's not needed and can be overwritten externally now (makefile, scripts\genie.lua and toolchain.lua).
. Fixed for FORCE_DRC_C_BACKEND (scripts\genie.lua and src\cpu.lua)
. Make GCC_VERSION work with $(CC) (makefile). Allow ARCHOPTS to contain whitespace (makefile).
. Create makefiles for targets per subdir. Generate project files into OSD subdir to facilitate building multiple OSDs. Build into OSD subdirectory for people building multiple OSDs.
. Added NOWERROR support (makefile and scripts\genie.lua)
. Explicit file listing in lua scripts making generate much much faster
. Added support for per-OSD mak files (makefile)
. Added GAWK script to make deps more sane (http://gnuwin32.sourceforge.net/downlinks/gawk-bin-zip.php)
. Removed all the stuff that causes driver and emu sources to be compiled differently with different OSDs. Switch back to building for all OSDs in common directory. Move more OSD-specific stuff into OSD scripts. It still isn't completely safe to be building all OSD into same directory. Common OSD "module" files, e.g. debuggers and renderers, build with different options for each OSD. It works at the moment, but you will end up with slightly different executables depending on the order you build OSDs.
. Separate OS and TARGETOS recognition and supported more platforms
. Enforce OPTIMIZE = 3 for PROFILE builds, suggested by MG.
. linux-gmake and linux-gmake-clang: Only run genie build stage if scripts or makefile has changed. The concept may easily be migrated to other builds. I just don't have the time to test other builds right now. The downside of the approach is that you have to force a build stage run by deleting the build/projects folder. This however is a lot less frequent than normal "make".
. Make MinGW and OSX targets use dependencies for running genie. Use REGENIE=1 to force genie re-run without removing/touching files. Mark many targets as phony as appropriate. Improved situation for custom targets/OSDs.
. Added back unidasm, and enabled building even in tiny builds.
. Added dependency to makefile, so generation task wait for genie to be built.
. Added IgnoreLDFlags and changed sent upstream.
. Removed windows/osinline.h and placed MSVC dependent files in top folder. Moved MSVC defines from winprefix.h to osdcomm.h. Removed empty file compilation - porttime.c. Removed osinline.h in windows and sdl and change files using them.
. Fixed VERBOSE=1 for top-level makefile, fix always regenerating makefiles on Windows, make many variable in top-level makefile immediate rather than deferred.
. Removed need for winprefix.h and moved alloca define to osdcomm.h
. Refactor out common OSD modules into separate lua file
. Added back DIRECTINPUT config for Windows OSD
. Bring back NOASM, USE_SDL, CYGWIN_BUILD and malloc debugging for Windows OSD.
. Ignore moc missing if MOC_FILES is empty (makefile)
. Fixed race condition/crash when using the OSD to choose pcap devices (netdev\pcap.c)
. Added custom build steps support to GENie
. Added generated m68kops files to tree, added makefile for developers working on core.
. Added a simple CoreAudio sound output module. It doesn't provide facilities for AU effects, although that could be added pretty easily if someone wants to. Advantages over SDL sound output are simpler code and lower latency.
- Debugger
. Cocoa (debugger\osx)
. Fixed Cocoa debugger leaks with SDL2
. QT (debugger\qt)
. Added two more options to the build system: USE_QT: Compile the QT Debugger. Default is USE_QT=1 (except macosx) and USE_QT=0 to disable. LDOPTS: Optional LDFLAGs. These are mainly used for cross compilation. The following will compile a windows SDL build without QT debugger on linux: make TARGETOS=windows PTR64=1 OSD=sdl OS=linux OVERRIDE_CC="@x86_64-w64-mingw32-gcc" OVERRIDE_CXX="@x86_64-w64-mingw32-g++" OVERRIDE_LD="x86_64-w64-mingw32-g++" WINDRES="x86_64-w64-mingw32-windres" USE_QT=0 ARCHOPTS="-idirafter ${MINGW64DIR}/x86_64-w64-mingw32/include/ -I${MINGW64DIR}/Qt/include/ -v" SUBTARGET=tiny MINGW64=/usr LDOPTS="-L/mnt/mfhome/andre/mame/w64crosslibs"
. Build Qt debugger on OSX if requested




"Theory is when you know everthing but nothing works. Practice is when everything works but no one knows why.
In our lab, theory and practice are combined: nothing works and no one knows why."



SmitdoggAdministrator
Reged: 09/18/03
Posts: 16877
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Re: r36947 new [Re: MASH]
#338674 - 04/05/15 06:32 PM Attachment: mash.rar 1913 KB (2 downloads)


AATM

http://www.imdb.com/title/tt0252299/?ref_=nv_sr_2

Looks like a mockup game called Top Gun.



MASH
MASH
Reged: 09/26/03
Posts: 1775
Loc: Germany
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Re: r36947 new [Re: Smitdogg]
#338677 - 04/05/15 07:21 PM


> AATM
>
> http://www.imdb.com/title/tt0252299/?ref_=nv_sr_2
>
> Looks like a mockup game called Top Gun.

Thanks again!

http://www.mameworld.info/mameinfo/movies/movies7.htm


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