John IV |
IV/Play, MAME, MAMEUI
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[Annc] MameUI64 .159 & snaps/icons released.
#337207 - 02/25/15 05:29 PM
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MASH |
MASH
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Reged: 09/26/03
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Loc: Germany
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messres.h, resourcems.h + OPENGL
[Re: John IV]
#337209 - 02/25/15 06:27 PM
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messres.h and resourcems.h are now in the MAMEUI source. Are these files necessary ?
OPENGL is missing in winui\properties.c after line 255 { TEXT("BGFX"), "bgfx" },
add
#if (USE_OPENGL) { TEXT("OPENGL"), "opengl" }, #endif
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redk9258 |
Regular
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Reged: 09/21/03
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Loc: Troy, Illinois USA
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Re: MAMEUI_0.159b_32-bit...
[Re: redk9258]
#337233 - 02/26/15 03:48 AM
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John IV |
IV/Play, MAME, MAMEUI
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Reged: 09/22/03
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Re: messres.h, resourcems.h + OPENGL
[Re: MASH]
#337234 - 02/26/15 04:58 AM
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Re: messres.h, resourcems.h + OPENGL
[Re: MASH]
#337242 - 02/26/15 08:05 AM
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Re: messres.h, resourcems.h + OPENGL
[Re: Robbbert]
#337255 - 02/26/15 01:15 PM
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> OpenGL isn't officially working yet. However I've just added the opengl choice to > github.
Actually, it works in 0.159 but it exhibits (like GDI video mode) a lot of tearings. Looks like it's not in sync and doesn't take care of syncrefresh and waitvsync.
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I got problems with the latest MameUI crashing after about a minute or no matter what game I run. And what's this new BGFX option as all it does is output info to the screen about the display?
[ATTACHED IMAGE - CLICK FOR FULL SIZE]
Edited by AKUMA™ (02/26/15 05:42 PM)
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Re: [Annc] MameUI64 .159 & snaps/icons released.
[Re: AKUMA™]
#337267 - 02/26/15 09:37 PM
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Re: [Annc] MameUI64 .159 & snaps/icons released.
[Re: Robbbert]
#337274 - 02/26/15 11:30 PM
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That's fine I won't, although I don't understand the point of adding something to the options that doesn't really work yet, better off hiding it until it does work.
But yeah, MameUI64 crashes about a minute or two into the emulation of every game I've tried. The specific error is never mentioned, just a windows popup saying it needs to close it. Oh well, back to 158 again I suppose.
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Re: [Annc] MameUI64 .159 & snaps/icons released.
[Re: AKUMA™]
#337288 - 02/27/15 03:41 AM
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Re: [Annc] MameUI64 .159 & snaps/icons released.
[Re: John IV]
#337294 - 02/27/15 07:36 AM
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kozure.png is missing from the snapshots, although it is in MameUI_Snaps_v.dat.
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Re: [Annc] MameUI64 .159 & snaps/icons released.
[Re: Robbbert]
#337298 - 02/27/15 12:23 PM
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I disagree about hiding the new BGFX option. In MAME core it's enabled and you can use it even if it displays only some screen info at the moment. So we should support it and make it available. If this user is annoyed and has probably a messed up configuration, it's not our problem.
I left run in attract mode and then played MAMEUI and MAMEUIFX with Karate Blazers as test game for an hour and no crashes.
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CiroConsentino |
Frontend freak!
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Re: [Annc] MameUI64 .159 & snaps/icons released.
[Re: Robbbert]
#337300 - 02/27/15 02:01 PM
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What is this BGFX video output ? Isn't that OpenGL ? I ran thru '\mame\src\osd\windows\video.c' and couldn't find the bgfx option, only opengl (which is disabled in the official compiled binary).
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Ciro Alfredo Consentino
home: http://emuloader.mameworld.info
e-mail: [email protected]
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Re: [Annc] MameUI64 .159 & snaps/icons released.
[Re: CiroConsentino]
#337301 - 02/27/15 02:13 PM
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Curious this fact because i find these lines in the same source file:
Code:
// video options: extract the data stemp = options().video(); if (strcmp(stemp, "d3d") == 0) video_config.mode = VIDEO_MODE_D3D; else if (strcmp(stemp, "auto") == 0) video_config.mode = VIDEO_MODE_D3D; else if (strcmp(stemp, "ddraw") == 0) video_config.mode = VIDEO_MODE_DDRAW; else if (strcmp(stemp, "gdi") == 0) video_config.mode = VIDEO_MODE_GDI; else if (strcmp(stemp, "bgfx") == 0) video_config.mode = VIDEO_MODE_BGFX; else if (strcmp(stemp, "none") == 0) { video_config.mode = VIDEO_MODE_NONE; if (options().seconds_to_run() == 0) osd_printf_warning("Warning: -video none doesn't make much sense without -seconds_to_run\n"); } #if (USE_OPENGL) else if (strcmp(stemp, "opengl") == 0) video_config.mode = VIDEO_MODE_OPENGL; #endif else { osd_printf_warning("Invalid video value %s; reverting to gdi\n", stemp); video_config.mode = VIDEO_MODE_GDI; }
So it's available in MAME. You (and others asking about this option) might want to have a look at: https://github.com/bkaradzic/bgfx Peace.
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CiroConsentino |
Frontend freak!
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Re: [Annc] MameUI64 .159 & snaps/icons released.
[Re: Mamesick]
#337309 - 02/27/15 05:01 PM
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Re: [Annc] MameUI64 .159 & snaps/icons released.
[Re: John IV]
#337314 - 02/27/15 08:05 PM
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John IV |
IV/Play, MAME, MAMEUI
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Good catch, this happens sometimes when I re-add previously created art. Kozure was created in 2003 originally, laugh, and then dev marked it as non-working somewhere along the way. I have added it to the update.zip pack and will add it here.
[ATTACHED IMAGE]
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john iv
http://www.mameui.info/
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