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StilettoAdministrator
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MESS: Simon
#334656 - 11/26/14 07:22 PM


Someone please make me a clickable animated artwork out of this, you can vectorize it later:
I will upload it to http://www.mess.org immediately when completed

Scanned by Lord_Nightmare (343 MB compressed)
https://dl.dropboxusercontent.com/u/79094972/simon01.7z

Center area with just the switches (61.6MB compressed)
https://dl.dropboxusercontent.com/u/79094972/simon02.7z
* The two blue switches are supposed to be the same color. Color less likely to be accurate compared to other scan.

*makes sacrifices upon the altar of the MAME Artwork Project*



If there's any other pending MESS artwork, LMK.

- Stiletto

Edited by Stiletto (11/26/14 08:36 PM)



AntoPISA
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Re: MESS: Simon new [Re: Stiletto]
#334666 - 11/27/14 12:25 AM


...That would be really important!



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Robbbert
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Re: MESS: Simon new [Re: Stiletto]
#334677 - 11/27/14 03:00 AM





Lord Nightmare
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Re: MESS: Simon new [Re: Stiletto]
#334681 - 11/27/14 06:32 AM


> Someone please make me a clickable animated artwork out of this, you can vectorize it
> later:
> I will upload it to http://www.mess.org immediately when completed
>
> Scanned by Lord_Nightmare (343 MB compressed)
> https://dl.dropboxusercontent.com/u/79094972/simon01.7z
>
> Center area with just the switches (61.6MB compressed)
> https://dl.dropboxusercontent.com/u/79094972/simon02.7z
> * The two blue switches are supposed to be the same color. Color less likely to be
> accurate compared to other scan.
>
> *makes sacrifices upon the altar of the MAME Artwork Project*
>
>
> If there's any other pending MESS artwork, LMK.
>
> - Stiletto

I believe the font used for "GAME" "SKILL LEVEL" "LAST" "START" "LONGEST" "ON" "OFF" is ITC Avant Garde, but the '1' doesn't match that font and is closer to certain other fonts.
Since that font was revised a few times in the early 70s, this could be based on an older version of it.

LN



"When life gives you zombies... *CHA-CHIK!* ...you make zombie-ade!"



Comboman
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Re: MESS: Simon new [Re: Stiletto]
#334734 - 11/30/14 12:43 AM


> Someone please make me a clickable animated artwork out of this, you can vectorize it
> later

But vectorizing would lose the 35-year-old patina of vintage plastic.

I haven't looked at MESS in years and had no idea it was emulating screenless devices until you posted this, so congratulations on gaining a new MESS fan.

MESS only allows rectangular clickable areas, so the arc shaped buttons caused me some problems. The top two overlap the center area a bit, and the bottom two don't go all the way to the top to avoid overlapping the Last and Longest buttons. Generally, if you click anywhere in the center of the colored buttons, you're safe.




Comboman
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Re: MESS: Simon new [Re: Comboman]
#334736 - 11/30/14 12:51 AM


Here's the zip. Attachments still seem to be broken so this is an external link and may not last long.

simon.zip



AntoPISA
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Re: MESS: Simon new [Re: Comboman]
#334815 - 12/02/14 04:36 PM


Yes!
Thanks Comboman.



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gregf
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Re: MESS: Simon new [Re: Comboman]
#334819 - 12/02/14 10:14 PM



>>Someone please make me a clickable animated artwork out of this.

>But vectorizing would lose the 35-year-old patina of vintage plastic.


I wish it were possible to have ability to vectorize some elements from an image such as grab portions needing to be vectorized, do the vectorization work and then paste the vectorized elements into an image that isn't vectorized, but probably not possible.

Great work there with image of Simon.


>I haven't looked at MESS in years and had no idea it was emulating screenless devices
>until you posted this, so congratulations on gaining a new MESS fan.

I would like to see your work in case MESS is able to emulate any of the Mattel Electronics handheld games sometime in the future. Those were my favorite games from late 1970s generation of handheld games.



StilettoAdministrator
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Re: MESS: Simon new [Re: Comboman]
#334847 - 12/03/14 05:45 PM


> Here's the zip. Attachments still seem to be broken so this is an external link and
> may not last long.
>
> simon.zip

Uploaded to MESS Artwork page.
http://www.mess.org/artwork

Thanks again!

- Stiletto



StilettoAdministrator
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Re: MESS: Simon new [Re: Stiletto]
#334959 - 12/07/14 10:44 PM


> > Here's the zip. Attachments still seem to be broken so this is an external link and
> > may not last long.
> >
> > simon.zip
>
> Uploaded to MESS Artwork page.
> http://www.mess.org/artwork

For what it's worth:
- the metal face panel in the original scan was kinda dangling, but the second scan with the switches the face panel was in the proper place.
- the switches are not clickable/animated to set difficulty because (I think) it's not possible to change dipswitch-type inputs from artwork yet.
- to get better clickable area coverage on the buttons, for now, just make multiple 'listeners' (see the internal artwork simon.lay: https://github.com/mamedev/mame/blob/master/src/mess/layout/simon.lay)

Still, what's been done is MUCH appreciated!

Also, I'll add: there's much more handheld games/devices in this general CPU family either added already coming down the pipe soon-ish. Stop Thief "Electronic Crime Scanner", Code Name: Sector, Comp IV, Star Wars Battle Command, several TI calculators, maybe soon Coleco Amaze-A-Tron, and later on possibly Speak&Spell and Speak&Math. You can follow along here for some of the development shenanigans (after it split from the New Dump thread):
http://forums.bannister.org/ubbthreads.php?ubb=showflat&Number=97286

Working drivers for the first five I mentioned are already in MESS GIT and you can compile from source until next release.
https://github.com/mamedev/mame/blob/master/src/mess/drivers/cnsector.c
https://github.com/mamedev/mame/blob/master/src/mess/drivers/comp4.c
https://github.com/mamedev/mame/blob/master/src/mess/drivers/starwbc.c
https://github.com/mamedev/mame/blob/master/src/mess/drivers/stopthie.c
https://github.com/mamedev/mame/blob/master/src/mess/drivers/ticalc1x.c



- Stiletto



gregf
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Re: MESS: Simon new [Re: Stiletto]
#335338 - 12/21/14 12:15 PM




>For what it's worth:

>- the switches are not clickable/animated to set difficulty because (I think) it's not
>possible to change dipswitch-type inputs from artwork yet.

Too bad that will likely require an update within the rendering/artwork support files.


>Also, I'll add: there's much more handheld games/devices in this general CPU family
>either added already coming down the pipe soon-ish. Stop Thief "Electronic Crime
>Scanner", Code Name: Sector, Comp IV, Star Wars Battle Command, several TI calculators,
>maybe soon Coleco Amaze-A-Tron, and later on possibly Speak&Spell and Speak&Math.

What has been done so far over a three month span with the various 1970s/1980s handheld game support is really impressive. I am so looking forward to when the various Mattel Electronics handheld games are emulated/preserved. That was my archaic generation of "gameboy" gaming.


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