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Moon Cresta Bezel (Alt)?
#333686 - 10/23/14 04:22 AM
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Does anyone have a Moon Cresta Bezel like the one in this flyer they can share?
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Re: Moon Cresta Bezel (Alt)?
[Re: lamprey]
#333717 - 10/23/14 05:47 PM
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Er, what flyer?
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> Er, what flyer?
Can you not see it? If not, here is a portion of the flyer attached.
[ATTACHED IMAGE]
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Re: Moon Cresta Bezel (Alt)?
[Re: lamprey]
#333721 - 10/23/14 06:42 PM
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I see it now, just not in the original post. I'd like that bezel, too, but haven't seen it anywhere.
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Comboman |
Can't think of a good title
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Reged: 12/30/12
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Posts: 431
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Loc: Halifax, Canada
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Re: Moon Cresta Bezel (Alt)?
[Re: lamprey]
#333722 - 10/23/14 06:57 PM
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ArcadeHistory shows 7 different uprights and 2 cocktail versions of Moon Cresta. I think the one you're looking for is the Nichibutsu version.
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As long as Moon Cresta is in the news.....if anyone has access to the two "wing" parts of the bezel for the Gremlin version of Moon Cresta, I could sorely use a scan, or even photos of them, for a 3dArcade model. These are the pieces on either side of the main bezel that attach to it at a 90' angle, and continue the same artwork.
[ATTACHED IMAGE]
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Comboman |
Can't think of a good title
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Reged: 12/30/12
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Posts: 431
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Loc: Halifax, Canada
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You probably knew this already, but in the photo you posted, the wings are on the wrong side and upside down.
What resolution do you use for your 3D models? I assume you don't need 4K like we try to use for MAME artwork?
[ATTACHED IMAGE]
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Comboman |
Can't think of a good title
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Reged: 12/30/12
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Posts: 431
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Loc: Halifax, Canada
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While I was looking for bezels, I found a nice Moon Cresta instruction card for the cocktail version and added it to the LAY file.
[ATTACHED IMAGE - CLICK FOR FULL SIZE]
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Comboman |
Can't think of a good title
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Reged: 12/30/12
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Posts: 431
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Loc: Halifax, Canada
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Send PM
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Re: Moon Cresta Bezel (Alt)?
[Re: Comboman]
#333779 - 10/24/14 11:41 PM
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> You probably knew this already, but in the photo you posted, the wings are on the > wrong side and upside down.
Yup, that's not my photo, I was just pointing out what I'm looking for. > What resolution do you use for your 3D models? I assume you don't need 4K like we try > to use for MAME artwork?
I try to start with as high a resolution as possible, like a 300 dpi scan, which makes cleanup easier and more accurate. Then I downsample the image to somewhere between 512 x 512 to 1024 x 1024 pixels, sometimes I pack multiple images into the same 1024 pixel file. I would love to use higher resolution textures but with dozens of models in an arcades, they have to be kept fairly simple or the FPS bogs down.
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