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NMK games sound WIP
#331542 - 09/09/14 11:54 PM
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Third part posted
[Re: Smitdogg]
#331555 - 09/10/14 08:36 AM
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Sune |
Connected
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Reged: 09/21/03
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Posts: 5648
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Loc: Lagoa Santa, Brasil
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Send PM
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love it
[Re: Vas Crabb]
#331564 - 09/10/14 03:46 PM
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Re: love it
[Re: Sune]
#331578 - 09/11/14 02:43 AM
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> I'd love to hear what the code that does that sounds like when played as an actual > song on it.
It just came out as a series of beeps of varying lengths, like when you tune your shortwave radio to a timebase signal.
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Sune |
Connected
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Reged: 09/21/03
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Posts: 5648
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Loc: Lagoa Santa, Brasil
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Send PM
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Re: love it
[Re: Vas Crabb]
#331608 - 09/11/14 03:25 PM
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> > I'd love to hear what the code that does that sounds like when played as an actual > > song on it. > > It just came out as a series of beeps of varying lengths, like when you tune your > shortwave radio to a timebase signal.
ah ok I suppose I should have guessed that from this bit:
"By this time I had decided on using PSG note length as my dumping table"
S
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Fourth part online
[Re: Smitdogg]
#331700 - 09/13/14 11:37 AM
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It's alive!
[Re: Smitdogg]
#331706 - 09/13/14 01:43 PM
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Re: It's alive!
[Re: Vas Crabb]
#331730 - 09/13/14 11:51 PM
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Great to hear about the epic hack used to dump this. And great to see all the code and tools released so anyone with a NMK004 board and the right skills can dump their own NMK004 to see if its different from game-to-game if they want (although as has been said, its likely not different)
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Re: It's alive!
[Re: jonwil]
#331754 - 09/14/14 12:23 PM
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Fantastic news I'v waited for this many years. I hope someday ramaining games in toaplan driver will get also proper MCU dump.
Edited by haynor666 (09/14/14 12:24 PM)
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