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darq
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boblbobl2 now is working
#330583 - 08/25/14 09:17 AM


Actually it is Super Bobble Bobble (Datsu bootleg) with game switch (Bobble Bobble / Super Bobble Bobble) selectable via DSW0.

If you want to view the code changes, write a request here (I will post the code).

Here are some screenshots:








Dullaron
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Rename to sboblbobl. My guest. new [Re: darq]
#330584 - 08/25/14 09:32 AM





W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB



TafoidAdministrator
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Re: boblbobl2 now is working new [Re: darq]
#330591 - 08/25/14 12:34 PM


> Actually it is Super Bobble Bobble (Datsu bootleg) with game switch (Bobble Bobble /
> Super Bobble Bobble) selectable via DSW0.
>
> If you want to view the code changes, write a request here (I will post the code).
>
> Here are some screenshots:

You'd be best served by sharing the code in a submission to the source tree, using the address at this link:
http://www.mamedev.org/devwiki/index.php?title=Submitting_Source_Code



darq
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Re: boblbobl2 now is working new [Re: Tafoid]
#330593 - 08/25/14 02:01 PM


I modified the bublbobl.c driver for personal stuff (adding lost cave, etc.), so a diff is not appropriate.
Again if you want the code (or a description of what I've done), I can post the changes here.
They are small modifications, you could report them manually in less than 30 seconds.



CiroConsentino
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Re: boblbobl2 now is working new [Re: darq]
#330605 - 08/25/14 05:17 PM


those modifications fit like a glove for HBMAME



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darq
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Re: boblbobl2 now is working new [Re: CiroConsentino]
#330615 - 08/25/14 07:14 PM


OK, here are the modifications:

1) Create a new input:

Code:


static INPUT_PORTS_START (boblbobl2)
PORT_INCLUDE (sboblbob)

PORT_MODIFY ("IN0")
PORT_BIT (0x04, IP_ACTIVE_LOW, IPT_COIN2) PORT_IMPULSE (1)
PORT_BIT (0x08, IP_ACTIVE_LOW, IPT_COIN1) PORT_IMPULSE (1)
PORT_BIT (0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN) // Must be low or the game freezes!
INPUT_PORTS_END



2) Fix the gfx1 loading order:

Code:


ROM_REGION (0x80000, "gfx1", ROMREGION_INVERT)
ROM_LOAD ("gfx11.bin", 0x00000, 0x10000, CRC (76f2b367) SHA1 (3e357a5642c8747df77a995057cecdf96f3130ab))
ROM_LOAD ("gfx10.bin", 0x10000, 0x10000, CRC (d370f499) SHA1 (94ce157ff1a53fabf08abe5467531b94a56666a5))
ROM_LOAD ("a78-13.16", 0x20000, 0x08000, CRC (d0af35c5) SHA1 (c5a89f4d73acc0db86654540b3abfd77b3757db5)) // Match
ROM_LOAD ("a78-14.17", 0x28000, 0x08000, CRC (7b5369a8) SHA1 (1307b26d80e6f36ebe6c442bebec41d20066eaf9)) // Match
// 0x30000 - 0x3FFFF empty
ROM_LOAD ("gfx8.bin", 0x40000, 0x10000, CRC (677840e8) SHA1 (995b2125ca18910d7d4b96078f4ecb17465c4151))
ROM_LOAD ("gfx7.bin", 0x50000, 0x10000, CRC (702f61c0) SHA1 (2f294ab2b0286736a64ea2bfc95d855aa5b41ada))
ROM_LOAD ("a78-19.34", 0x60000, 0x08000, CRC (66e9438c) SHA1 (b94e62b6fbe7f4e08086d0365afc5cff6e0ccafd)) // Match
ROM_LOAD ("a78-20.35", 0x68000, 0x08000, CRC (9ef863ad) SHA1 (29f91b5a3765e4d6e6c3382db1d8d8297b6e56c8)) // Match
// 0x70000 - 0x7FFFF empty



3) Update the game row:

Code:


GAME (1988, boblbobl2, bublbobl, boblbobl, boblbobl2, bublbobl_state, bublbobl, ROT0, "Datsu bootleg", "Super Bobble Bobble (Datsu bootleg)", GAME_SUPPORTS_SAVE)



As Dullaron said, should be better to rename the name boblbobl2.



RobbbertModerator
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Re: boblbobl2 now is working new [Re: darq]
#330631 - 08/26/14 01:07 AM





darq
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Re: boblbobl2 now is working new [Re: Robbbert]
#330640 - 08/26/14 04:16 AM


I noticed that in all bootlegs, if you enter in service mode the two coin inputs are 'ON' by default, and only when you insert a credit they become 'OFF' (as opposite to the original). Is it the correct behaviour or all coins in the bootlegs should be IP_ACTIVE_LOW?

PS (...a stupid thing):
Thanks if you want to credit me. If you do, could you write my nick in lowercase? :P



Big Karnak
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Re: boblbobl2 now is working new [Re: CiroConsentino]
#330660 - 08/26/14 01:24 PM



Quote:


those modifications fit like a glove for HBMAME



The latest version of HBMAME has not been released yet. So first things first.


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