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FMecha
MAME's (Armchair) Motorsports Consultant
Reged: 01/18/09
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Why Akuma/Gouki's air fireballs seem to be easier to execute in xmcota compared to ssf2t? [nt]
#328644 - 07/25/14 01:57 PM


[title]



MooglyGuy
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Because different games *nt* new [Re: FMecha]
#328645 - 07/25/14 02:47 PM


> [title]



Heihachi_73
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Re: Why Akuma/Gouki's air fireballs seem to be easier to execute in xmcota compared to ssf2t? [nt] new [Re: FMecha]
#328648 - 07/25/14 04:15 PM


SSF2T is the first game he was in, so it's bound to be a bit more clunky (just like SF2 WW vs Champion or Turbo/HF). It's just like how it's easier to do juggle/air combos in Tekken 3 than it is in Tekken 1 and 2, although in the first two games the moves also did significantly more damage, e.g. the Dragon Upppercut (Thunder Godfist) vs a Shoryuken/Tiger Uppercut - a TGF counter hit could wipe out nearly 75% of the opponent's health bar, and that doesn't even count the unblockables/power moves in the game.



Tomu Breidah
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also, why no dash and super jump like in xmcota compared to ssf2t? new [Re: FMecha]
#328657 - 07/26/14 02:50 AM


Also, you have insane combos. One is fun the other is a total dick.





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