Big Karnak |
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Gorf crashes in MAME 0.153
#324521 - 04/11/14 04:16 PM
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Gorf crashes emulator upon loading game in MAME 0.153
P4, XP 32-bit
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B2K24 |
MAME @ 15 kHz Sony Trinitron CRT user
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Re: Gorf crashes in MAME 0.153
[Re: Big Karnak]
#324523 - 04/11/14 04:24 PM
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Does not crash on a 64-bit build here on my end.
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Re: Gorf crashes in MAME 0.153
[Re: Big Karnak]
#324524 - 04/11/14 04:36 PM
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> Gorf crashes emulator upon loading game in MAME 0.153 > > P4, XP 32-bit
Use this command:
mame gorf -verbose > output.txt
Copy and paste all the text you find in output.txt into this thread.
---
Only saying that gorf crashes isn't very helpful.
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"Note to Noobs:
We are glad to help you but simply posting that something does not work is not going to lead to you getting help. The more information you can supply defining your problem, the less likely it will be that you will get smart-alec replies.
C.D.~"
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Re: Gorf crashes in MAME 0.153
[Re: Master O]
#324533 - 04/11/14 08:00 PM
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No problems here on 64bit 153.
As a side note, does anyone else find that Metal Slug will crash Mame if it has 'cheats' enabled?
It's only the first game, #2,X,3,4,5 all work fine with cheats.
It took me freakin ages to discover that it was enabled cheats causing the crash..:(
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Re: Gorf crashes in MAME 0.153
[Re: Ziggy100]
#324535 - 04/11/14 08:10 PM
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> No problems here on 64bit 153. > > As a side note, does anyone else find that Metal Slug will crash Mame if it has > 'cheats' enabled? > > It's only the first game, #2,X,3,4,5 all work fine with cheats. > > It took me freakin ages to discover that it was enabled cheats causing the crash..
Karnak appears to be using 32-bit mame and he hasn't yet posted what mame verbose tells him about gorf.
No problems here with gorf on 64bit 153, either, by the way.
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"Note to Noobs:
We are glad to help you but simply posting that something does not work is not going to lead to you getting help. The more information you can supply defining your problem, the less likely it will be that you will get smart-alec replies.
C.D.~"
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Tafoid |
I keep on testing.. testing.. testing... into the future!
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Re: Gorf crashes in MAME 0.153
[Re: Master O]
#324539 - 04/11/14 08:43 PM
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> > No problems here on 64bit 153. > > > > As a side note, does anyone else find that Metal Slug will crash Mame if it has > > 'cheats' enabled? > > > > It's only the first game, #2,X,3,4,5 all work fine with cheats. > > > > It took me freakin ages to discover that it was enabled cheats causing the crash.. > > Karnak appears to be using 32-bit mame and he hasn't yet posted what mame verbose > tells him about gorf. > > No problems here with gorf on 64bit 153, either, by the way.
The problem with Gorf, it appears, is that he is using a Twisty sample pack for the game which includes 0 sized wav files. Such files at this time cause MAME to crash. Since they do absolutely nothing for the enduser, you should be able to fix your crash by opening the gorf.zip (samples) and deleting the few 0 sized files. The bug, however, is acknowledged and being worked on - no need to MT it.
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Tafoid |
I keep on testing.. testing.. testing... into the future!
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Re: Gorf crashes in MAME 0.153
[Re: Ziggy100]
#324540 - 04/11/14 08:48 PM
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> No problems here on 64bit 153. > > As a side note, does anyone else find that Metal Slug will crash Mame if it has > 'cheats' enabled? > > It's only the first game, #2,X,3,4,5 all work fine with cheats. > > It took me freakin ages to discover that it was enabled cheats causing the crash..
This will hopefully be fixed whenever the next cheat pack is released. It has to do with how the cheats were formatted and MAME attempting to read them in the first place causes a crash.
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R. Belmont |
Cuckoo for IGAvania
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Re: Gorf crashes in MAME 0.153
[Re: Tafoid]
#324552 - 04/11/14 10:47 PM
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> The problem with Gorf, it appears, is that he is using a Twisty sample pack for the > game which includes 0 sized wav files. Such files at this time cause MAME to crash.
Those are also invalid files. Obviously MAME shouldn't crash, but whoever created them in the first place needs a good talking to
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Tafoid |
I keep on testing.. testing.. testing... into the future!
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Re: Gorf crashes in MAME 0.153
[Re: R. Belmont]
#324553 - 04/11/14 11:01 PM
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> > The problem with Gorf, it appears, is that he is using a Twisty sample pack for the > > game which includes 0 sized wav files. Such files at this time cause MAME to crash. > > Those are also invalid files. Obviously MAME shouldn't crash, but whoever created > them in the first place needs a good talking to
They were handled and printf's prior.. along with 0 sized roms with offset HASHs. Now, both instances end in crashing. We need proper speech emulation so the samples can go bye bye finally. TOP MEN should be working on them right now!!
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AWJ |
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Re: Gorf crashes in MAME 0.153
[Re: R. Belmont]
#324564 - 04/12/14 03:58 AM
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This is the second time in two months someone's run into a bug exposed by 0-length fake files created to appease brain-damaged ROM managers...
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Big Karnak |
Part-time Lurker
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Re: Gorf crashes in MAME 0.153
[Re: Tafoid]
#324566 - 04/12/14 05:39 AM
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Quote:
The problem with Gorf, it appears, is that he is using a Twisty sample pack for the game which includes 0 sized wav files. Such files at this time cause MAME to crash. Since they do absolutely nothing for the enduser, you should be able to fix your crash by opening the gorf.zip (samples) and deleting the few 0 sized files. The bug, however, is acknowledged and being worked on - no need to MT it.
Yes, this fixed the problem. It works now. Thanks.
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Dullaron |
Diablo III - Dunard #1884
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Re: Gorf crashes in MAME 0.153
[Re: Big Karnak]
#324567 - 04/12/14 07:00 AM
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> The problem with Gorf, it appears, is that he is using a Twisty sample pack for the > game which includes 0 sized wav files. Such files at this time cause MAME to crash. > Since they do absolutely nothing for the enduser, you should be able to fix your > crash by opening the gorf.zip (samples) and deleting the few 0 sized files. The bug, > however, is acknowledged and being worked on - no need to MT it. > Yes, this fixed the problem. It works now. Thanks.
Download the dat files from here for the clrmamepro. http://www.progettosnaps.net/samples_en.html
Use the official dat from the zip. That will take care of all those 0 wav files. Unofficial < Don't use this one.
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W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB
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Re: Gorf crashes in MAME 0.153
[Re: AWJ]
#324574 - 04/12/14 08:35 AM
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I always prefered valid wav files with pcm data lenght =0...so you got a wav header etc...actually I ve fixed Mame to handle that correctly a long time ago....
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Gyrovision |
so many more levels...
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Re: Gorf crashes in MAME 0.153
[Re: R. Belmont]
#343361 - 08/03/15 07:01 AM
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> > The problem with Gorf, it appears, is that he is using a Twisty sample pack for the > > game which includes 0 sized wav files. Such files at this time cause MAME to crash. > > Those are also invalid files. Obviously MAME shouldn't crash, but whoever created > them in the first place needs a good talking to
Sorry guys, my bad. I thought a .dif was submitted directly to Aaron a while back(?) to adjust default volume and remove 11 files and 1 readme. The only reason I can think of for the zero byte files at the time was to allow the older Dith samples to be backwards compatible and minimise complaints about missing files for those with "perfect" sets lol. It won't happen again.
I've been unfortunately out of the loop and have not updated for a while, has this not yet been resolved? The files to remove are: emperor hahaher hail hitting impossib is live power s time yourself readme
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gregf |
Ramtek's Trivia promoter
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Re: Gorf crashes in MAME 0.153
[Re: Gyrovision]
#343365 - 08/03/15 07:59 AM
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You have returned.
>Sorry guys, my bad......I've been unfortunately out of the loop and have not updated for >a while
This is what happens when you are away for a while....you miss updates by couriersud.
http://git.redump.net/mame/log/?qt=author&q=couriersud
>...It won't happen again.
Better not....... *kidding*
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