yoeddy |
Sound perfectionist
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Reged: 12/27/03
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Posts: 239
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Loc: Boise, Idaho
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Warlords problem in 0.152...
#319917 - 01/07/14 07:04 AM
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Hi All,
I fired up Warlords tonight (it has been a while) and I noticed that the pink player in the upper right hand corner doesn't have a wall built up. Anytime you hit his area it bounces back as if he's invincible. The other players including Player 1 can be destroyed.
Is this a known issue?
Thanks, Jason
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yoeddy |
Sound perfectionist
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Reged: 12/27/03
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Posts: 239
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Loc: Boise, Idaho
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Re: Warlords problem in 0.152...
[Re: yoeddy]
#319918 - 01/07/14 07:18 AM
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Ok, I found this thread:
http://www.mameworld.info/ubbthreads/sho...part=1&vc=1
Changing the cabinet type to "Upright" took care of the problem in the original post. What's strange though is that Player 1 is now on the bottom right, and my spinner movement on that side is backwards. I have to agree, I always remembered Player 1 being on the bottom left.
Thoughts?
Jason
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Re: Warlords problem in 0.152...
[Re: yoeddy]
#319921 - 01/07/14 08:04 AM
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Galloping Ghost Arcade has the upright cabinet I will check it out next time I go.
Edit:
I'm looking at the manual for the upright and I believe it doesn't matter which side is player 1 or 2. I think what ever button is pressed first is the side player 1 is on. The top 2 are always warlords on the upright cabinet. I could also be wrong though.
Edited by joey35car (01/07/14 08:22 AM)
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yoeddy |
Sound perfectionist
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Reged: 12/27/03
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Posts: 239
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Loc: Boise, Idaho
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Re: Warlords problem in 0.152...
[Re: joey35car]
#319922 - 01/07/14 08:23 AM
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Ok, yeah, something's crossed up. If I hit the Player 2 start button, player 2 will be the lower left, while player 1 is lower right. Hmmm...if the crew thinks this is correct, I suppose I'll have to configure/remap the controls.
Jason
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Re: Warlords problem in 0.152...
[Re: yoeddy]
#319923 - 01/07/14 08:27 AM
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yoeddy |
Sound perfectionist
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Reged: 12/27/03
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Posts: 239
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Loc: Boise, Idaho
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Send PM
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Re: Warlords problem in 0.152...
[Re: joey35car]
#319924 - 01/07/14 09:31 AM
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