Release notes:
Again, bugfix release. Post any regression or improvements reports to our tracker: http://code.google.com/p/demul/issues/list.
Changelist: - ATOMISWAVE: Crash fix - CORE: Autoregion if booted without disk fix - CORE: SSE2 optimizations, critical core corruptions fixed, much more stability - CORE: Savestates fix - CORE: Various fixes from the Issue tracker - DC: Dev.Box bios autoregion - DX10: NAOMI2 irq fix - DX11: Aspect ratio for 2nd shader filter's pass fix - DX11: Framebuffer rendering fix - DX11: Ignore z-write disable for punch-through polygons (fix Bust-A-Move 4) - DX11: Rotate 90/270 fullscreen aspect fix - GDR: gdrDemul is back from grave - GPU: Aica dsp fix - GPU: Lightgun mark fix - GPU: YUV transfer out of RAM fix - HIKARU: Full screen added - HIKARU: Minor fixes and speedup - NAOMI2: Club Kart little controls fix - NAOMI2: Color/diffuse lerp value - NAOMI2: Delay irq and TL status - NAOMI2: Diffuse and specular intensity - NAOMI2: Fake shadow fix - NAOMI2: Layouts - NAOMI2: Znear/zfar fix - NAOMI2: Spot/point lights fix - NAOMI2: Opaque modifiers - NAOMI2: Optimize/refactor - NAOMI2: VS3 stupid bug fix - NAOMI2: Shadow intensity fix - NAOMI: 18 Wheeler DX steering fix - NAOMI: Soul Surfer floormat/controls - PAD: Fixed jump to the BIOS when focus lost - PAD: more precision for analogs/guns - PAD: xinput stick, xinput crash and compatibility fix, xinput rumble support - PVR2: fix single modifiers (Soul Calibur) - PVR2: fix specular - SH4: Exception generate optimization, dinarec optimizations, minor speedup (major speedup for some games, like Under Defeat) - SH4: MMU critical bug fix and speedup, all WinCE games are playable now - SPU: Sound stretching for slow machines - VMU: Beep fixed, speedup - VMU: Default setting changed, VMU screen disable option added
http://demul.emulation64.com/
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