TrevEB |
Brokering peace between the collectors and the Mame Community
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Reged: 03/11/05
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Loc: Oakland, CA
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Thanks to a curious inquiry by MrDo! while looking though his benefactor's bezel collection, we now have a scan of the interior bezel for Atari's Cops & Robbers.
As the story goes, the interior bezel was separated most likely from the same cabinet that my benefactor 500 miles north purchased years ago while the electronics were being repaired.
No one realized anything was missing until I scanned the front bezel for the Mame Art Project in 2010.
MrDo! picked up the bezel recently and brought it north for scanning and reuniting with the cabinet it belongs too.
A sweet bonus for my friend who has allowed me to borrow over sixty bezels over the past few years.
[ATTACHED IMAGE - CLICK FOR FULL SIZE]
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TrevEB |
Brokering peace between the collectors and the Mame Community
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Reged: 03/11/05
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Posts: 770
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Loc: Oakland, CA
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And here is a picture of what the whole thing might look like in Mame.
There is however a gangster with a Machine gun down low in the enormous cabinet that I've left out.
I'll have to see if the street lines in the bezel line up at all with the street lines on the monitor.
TrevEB.
[ATTACHED IMAGE - CLICK FOR FULL SIZE]
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RATMNL |
Patron Saint of the Totally F*cked
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Reged: 02/02/13
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Posts: 425
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Loc: 026, NL
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Re: Cops & Robbers Part II (The missing interior bezel)
[Re: TrevEB]
#315713 - 10/11/13 08:31 PM
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Wow Man, That looks Amazing!
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"Those voices in his head might not be real, but they have really good ideas!"
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gregf |
Ramtek's Trivia promoter
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Reged: 09/21/03
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Loc: southern CA, US
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Re: Cops & Robbers Part II (The missing interior bezel)
[Re: TrevEB]
#315714 - 10/11/13 08:45 PM
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>And here is a picture of what the whole thing might look like in MAME.
Now that definitely preserves the game and makes it that much better visual-wise.
>There is however a gangster with a Machine gun down low in the enormous cabinet that > I've left out.
Is that possible to get a photo or scan of that in the meantime and store that for future use?
I am guessing this would be impossible to support unless there is future 3D visual video support in MAME? You already know yourself, but to mention to younger generation, several other 1970s era cabs had interior artwork pieces such as Atari's Pool Shark or Video Pinball that can't really be supported in current MAME video output. Hopefully maybe the video support might be possible later. Some of the games aren't the same when artwork support is missing.
>I'll have to see if the street lines in the bezel line up at all with the street lines >on the monitor.
I look forward to the work there and also a thanks to all involved with this.
iirc I may have seen the game only at Knott's Buffalo Nickel arcade in late 1970s. I tried it once and didn't care for it as a kid then. I guess it didn't have the attraction-factor compared to a certain Nintendo film screen game back then.
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TrevEB |
Brokering peace between the collectors and the Mame Community
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Reged: 03/11/05
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Posts: 770
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Loc: Oakland, CA
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possible? yes. already got it.
[ATTACHED IMAGE - CLICK FOR FULL SIZE]
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Re: Cops & Robbers Part II (The missing interior bezel)
[Re: TrevEB]
#315775 - 10/14/13 06:25 AM
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How is the screen tilted at that angle?
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I’m convinced Mario is a hobo.
He wakes up everyday in the same clothes, runs around in sewers, and collects coins for a living.
At the end of the day, he uses the coins to buy mushrooms
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Dullaron |
Mitchell or Dunard Garaus
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Reged: 07/22/05
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Posts: 6131
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Loc: Fort Worth, Tx
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Re: Cops & Robbers Part II (The missing interior bezel)
[Re: jumpmaniac81]
#315778 - 10/14/13 11:32 AM
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> How is the screen tilted at that angle?
I also want to know as well.
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W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB
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RATMNL |
Patron Saint of the Totally F*cked
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Loc: 026, NL
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Re: Cops & Robbers Part II (The missing interior bezel)
[Re: Dullaron]
#315779 - 10/14/13 12:07 PM
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Photoshop
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"Those voices in his head might not be real, but they have really good ideas!"
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Dullaron |
Mitchell or Dunard Garaus
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Reged: 07/22/05
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Posts: 6131
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Loc: Fort Worth, Tx
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Re: Cops & Robbers Part II (The missing interior bezel)
[Re: RATMNL]
#315780 - 10/14/13 12:17 PM
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> Photoshop
Be cool if the tilt get supported. I do know that the Final Burn Alpha does have tilt support.
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W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB
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Re: Cops & Robbers Part II (The missing interior bezel)
[Re: Dullaron]
#315781 - 10/14/13 01:27 PM
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I asked about this when HLSL was kinda new. No support so far. I am hoping this changes as some screens do need that angle in some cases as we see here in this thread. I hope it is in the future.
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I’m convinced Mario is a hobo.
He wakes up everyday in the same clothes, runs around in sewers, and collects coins for a living.
At the end of the day, he uses the coins to buy mushrooms
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jcroach |
MAME Fan
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Reged: 12/27/04
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Posts: 1689
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Loc: Bloomington, Indiana
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Re: Cops & Robbers Part II (The missing interior bezel)
[Re: TrevEB]
#316064 - 10/17/13 06:44 PM
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> And here is a picture of what the whole thing might look like in Mame. > > There is however a gangster with a Machine gun down low in the enormous cabinet that > I've left out. > > I'll have to see if the street lines in the bezel line up at all with the street > lines on the monitor. > > TrevEB.
Amazing. Great work to everyone involved in this.
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