Big Karnak |
Part-time Lurker
|
|
|
Reged: 05/22/13
|
Posts: 1011
|
Loc: Mount St. Lurkling
|
|
Send PM
|
|
|
|
Chinese Command.dat (9-23-2013) has been released. This is the only Command.dat that is actively still developed and updated. Users who are illiterate in the Chinese language will still be able to find these Command.dat files useful. For instance, you obviously won't be able to read what a fighter's special move is titled, but you will be able to understand how to execute the special move. The official Command.dat, by Procyon Lotor, hasn't been updated in 6 years. So you can only imagine how many more games and special moves have been added since then that's included in this updated Chinese Command.dat.
The download contains two Command.dat files:
Chinese Simplified Command.dat Chinese Traditional Command.dat
Source: http://f.ppxclub.com/130735-1-1
Download: http://pan.baidu.com/share/link?shareid=678409007&uk=1075412871
I will also upload the file as an attachment in this post for easy download access. I hope you enjoy
For those who don't know... What is Command.dat? The following is taken from the original Command.dat's official website:
Quote:
The Command.dat is a file that allows you to view, among other things, the individual command lists for your favorite fighting game characters. Say you're playing Street Fighter II and you don't know how to do Ryu's dragon punch move. Or say you have a friend over who has always wanted to try playing as Terry Bogard in King of Fighters 2000, but doesn't know the moves. With the Command.dat, you can have an in game instruction manual to essentially every game that MAME supports.
Source: http://home.comcast.net/~plotor/
|
|
|
Big Karnak |
Part-time Lurker
|
|
|
Reged: 05/22/13
|
Posts: 1011
|
Loc: Mount St. Lurkling
|
|
Send PM
|
|
|
Re: Command.dat (9-23-2013) released
[Re: Big Karnak]
#315038 - 09/25/13 08:33 AM
|
|
|
Should I even bother posting these Command.dat updates? It doesn't seem like anyone really cares about this obscure update that I found in an underground community.
|
|
|
Mr. Do |
MAME Art Editor
|
|
|
Reged: 09/21/03
|
Posts: 4876
|
Loc: California
|
|
Send PM
|
|
|
Re: Command.dat (9-23-2013) released
[Re: Big Karnak]
#315041 - 09/25/13 10:25 AM
|
|
|
> Should I even bother posting these Command.dat updates? It doesn't seem like anyone > really cares about this obscure update that I found in an underground community.
Seriously? You posted the news at 2:30am EST. Probably 90%+ of the people that frequent here are asleep. How many replies/downloads did you expect to have in eight minutes?
If you're doing it in the hopes that it will be useful to at least one person, and you'll feel better about yourself because you helped that one person (or more), then absolutely, keep posting it.
But if you're doing it for the recognition of doing it, and expecting a bunch of thank you replies and such, well, I don't know what to tell you.
|
RELAX and just have fun. Remember, it's all about the games.
|
|
Big Karnak |
Part-time Lurker
|
|
|
Reged: 05/22/13
|
Posts: 1011
|
Loc: Mount St. Lurkling
|
|
Send PM
|
|
|
Re: Command.dat (9-23-2013) released
[Re: Mr. Do]
#315059 - 09/26/13 08:25 AM
|
|
|
Quote:
Seriously? You posted the news at 2:30am EST. Probably 90%+ of the people that frequent here are asleep. How many replies/downloads did you expect to have in eight minutes?
My post wasn't based on this lone update. It was based on posting numerous times whenever this file gets updated. I would have thought the posting after just 8 minutes (it would have been even less had I not gotten an email popup notification), showed that it wasn't based on this lone update. Did you really think at 2:30 in the morning, after a mere 8 minutes, I was thinking 'arghhh why isn't anyone replying/downloading?!', lol.
Quote:
If you're doing it in the hopes that it will be useful to at least one person, and you'll feel better about yourself because you helped that one person (or more), then absolutely, keep posting it.
But if you're doing it for the recognition of doing it, and expecting a bunch of thank you replies and such, well, I don't know what to tell you.
The former. That's why I post it. I was just seeing if anyone even uses it since nobody has ever said anything, but most of all that it's basically one of the only updates posted here that doesn't get posted about on emulation news websites, such as EmuCR, Try2Emu, Emu-France, etc. Maybe they exclude it for a reason. So maybe nobody uses it and therefore not worth me posting about. That's all I meant. I'll continue to do so I guess though.
|
|
|
B2K24 |
MAME @ 15 kHz Sony Trinitron CRT user
|
|
|
Reged: 10/25/10
|
Posts: 2663
|
|
|
Send PM
|
|
|
Re: Command.dat (9-23-2013) released
[Re: Big Karnak]
#315060 - 09/26/13 08:59 AM
|
|
|
Perhaps if someone could translate it to English...
|
|
|
RATMNL |
Patron Saint of the Totally F*cked
|
|
|
Reged: 02/02/13
|
Posts: 425
|
Loc: 026, NL
|
|
Send PM
|
|
|
Re: Command.dat (9-23-2013) released
[Re: B2K24]
#315063 - 09/26/13 01:47 PM
|
|
|
Yeah.. it's in chinese.. If in english, I'd Thank you the hell out of it!
|
"Those voices in his head might not be real, but they have really good ideas!"
|
|
|
Re: Command.dat (9-23-2013) released
[Re: RATMNL]
#315075 - 09/26/13 10:19 PM
|
|
|
I would be proud to add support to this file to my MAMEUIFX if only two things would happens: 1)The file is completely translated to english. 2)The file is completely converted to plain ASCII chars, to allow it to be displayed in the interface (I mean: the HISTORY.DAT section of the GUI) and not in-game pressing TAB key. I always found quite ugly have to pause a frenetic fight, read the instructions for a special move and then come back to play... In my opinion, have it displayed in the GUI when you're also reading other useful infos about the game you're going to play would be a LOT better. Though I know it would be a huge tedious work, just imagine to convert the special char used in the datafile to describe a move to something like : ↗❶ (which would mean upright+button 1)............
Edited by Mamesick (09/26/13 10:21 PM)
|
|
|
|
Re: Command.dat (9-23-2013) released
[Re: Mamesick]
#315082 - 09/26/13 11:58 PM
|
|
|
> I would be proud to add support to this file to my MAMEUIFX if only two things would > happens: > 1)The file is completely translated to english. > 2)The file is completely converted to plain ASCII chars, to allow it to be displayed > in the interface (I mean: the HISTORY.DAT section of the GUI) and not in-game > pressing TAB key. I always found quite ugly have to pause a frenetic fight, read the > instructions for a special move and then come back to play... In my opinion, have it > displayed in the GUI when you're also reading other useful infos about the game > you're going to play would be a LOT better. Though I know it would be a huge tedious > work, just imagine to convert the special char used in the datafile to describe a > move to something like : ↗❶ (which would mean upright+button > 1)............
How about adding support for Chinese to your hacked MAME instead?
|
|
|
|
Re: Command.dat (9-23-2013) released
[Re: Vas Crabb]
#315094 - 09/27/13 07:26 AM
|
|
|
> > I would be proud to add support to this file to my MAMEUIFX if only two things > would > > happens: > > 1)The file is completely translated to english. > > 2)The file is completely converted to plain ASCII chars, to allow it to be > displayed > > in the interface (I mean: the HISTORY.DAT section of the GUI) and not in-game > > pressing TAB key. I always found quite ugly have to pause a frenetic fight, read > the > > instructions for a special move and then come back to play... In my opinion, have > it > > displayed in the GUI when you're also reading other useful infos about the game > > you're going to play would be a LOT better. Though I know it would be a huge > tedious > > work, just imagine to convert the special char used in the datafile to describe a > > move to something like : ↗❶ (which would mean upright+button > > 1)............ > > How about adding support for Chinese to your hacked MAME instead?
How about avoid to post useless replies instead? I alread explained why not. If you don't understand what you read, it's not my fault.
Edited by Mamesick (09/27/13 07:29 AM)
|
|
|
|
Re: Command.dat (9-23-2013) released
[Re: Mamesick]
#315096 - 09/27/13 07:52 AM
|
|
|
> > How about adding support for Chinese to your hacked MAME instead? > > How about avoid to post useless replies instead? I alread explained why not. If you > don't understand what you read, it's not my fault.
No you didn't. All you said was "The file is completely converted to plain ASCII chars, to allow it to be displayed in the interface" which just sounds like you want to avoid anything that looks like work. You should add support for Chinese and displaying command.dat format or just shut up, rather than expecting other people to degrade their work to suit you.
|
|
|
|
Re: Command.dat (9-23-2013) released
[Re: Matty_]
#315097 - 09/27/13 08:05 AM
|
|
|
> > > How about adding support for Chinese to your hacked MAME instead? > > > > How about avoid to post useless replies instead? I alread explained why not. If you > > don't understand what you read, it's not my fault. > > No you didn't. All you said was "The file is completely converted to plain ASCII > chars, to allow it to be displayed in the interface" which just sounds like you want > to avoid anything that looks like work. You should add support for Chinese and > displaying command.dat format or just shut up, rather than expecting other people to > degrade their work to suit you.
Oh... at this point I obey... PART-TIME TROLL. I'll shut up forever and leave to people like you the freedom... Perhaps with your USEFUL contribute now command.dat will exit from its niche status and will be adopted in official MAME too.
|
|
|
|
Re: Command.dat (9-23-2013) released
[Re: Mamesick]
#315098 - 09/27/13 08:10 AM
|
|
|
> Oh... at this point I obey... PART-TIME TROLL. I'll shut up forever and leave to > people like you the freedom... Perhaps with your USEFUL contribute now command.dat > will exit from its niche status and will be adopted in official MAME too.
Good, if you shut up forever that will be one less hacked MAME based on the festering MAMEUI codebase polluting the ecosystem. I appreciate Chinese command.dat for what it is, and don't want it mangled to suit the likes of you.
|
|
|
|
|
> > Oh... at this point I obey... PART-TIME TROLL. I'll shut up forever and leave to > > people like you the freedom... Perhaps with your USEFUL contribute now command.dat > > will exit from its niche status and will be adopted in official MAME too. > > Good, if you shut up forever that will be one less hacked MAME based on the festering > MAMEUI codebase polluting the ecosystem. I appreciate Chinese command.dat for what it > is, and don't want it mangled to suit the likes of you.
[ATTACHED IMAGE]
|
|
|
B2K24 |
MAME @ 15 kHz Sony Trinitron CRT user
|
|
|
Reged: 10/25/10
|
Posts: 2663
|
|
|
Send PM
|
|
|
Re: Command.dat (9-23-2013) released
[Re: Mamesick]
#315102 - 09/27/13 09:13 AM
|
|
|
I like Andrew's pictures better
|
|
|
Big Karnak |
Part-time Lurker
|
|
|
Reged: 05/22/13
|
Posts: 1011
|
Loc: Mount St. Lurkling
|
|
Send PM
|
|
|
Re: Command.dat (9-23-2013) released
[Re: Mamesick]
#315126 - 09/28/13 01:02 PM
|
|
|
Quote:
I would be proud to add support to this file to my MAMEUIFX if only two things would happens:
1)The file is completely translated to english. 2)The file is completely converted to plain ASCII chars, to allow it to be displayed in the interface (I mean: the HISTORY.DAT section of the GUI) and not in-game pressing TAB key.
I always found quite ugly have to pause a frenetic fight, read the instructions for a special move and then come back to play... In my opinion, have it displayed in the GUI when you're also reading other useful infos about the game you're going to play would be a LOT better. Though I know it would be a huge tedious work, just imagine to convert the special char used in the datafile to describe a move to something like : ↗❶ (which would mean upright + button 1)............
This may be possible!!! The derivative M+GUI has this feature that allows you to view the Command list in the interface (the history.dat section of the GUI). You have to first enable it by clicking the Toolbar > View > Game Documents > Command. So can't you just copy and past that part of the source code into MAMEUIFX? (I'm sure it's probably a little bit more to it than that, but ya know what I mean.) What do you think?
Download M+GUI 1.5.7 and the source code:
Info: http://www.ppxclub.com/forum.php?mod=viewthread&tid=600675
Binaries and Source Code: http://pan.baidu.com/share/link?shareid=553076&uk=1947043929
Binary Mirror: http://www.emucr.com/2013/05/mgui-v157.html
|
|
|
|
Re: Command.dat (9-23-2013) released
[Re: Big Karnak]
#315135 - 09/28/13 09:57 PM
|
|
|
Really really interesting. I'll have a look at M+GUI even if it's written in QT language if I remember correctly.
|
|
|
|
Re: Command.dat (9-23-2013) released
[Re: Matty_]
#315137 - 09/29/13 03:17 AM
|
|
|
> Good, if you shut up forever that will be one less hacked MAME based on the festering > MAMEUI codebase polluting the ecosystem.
MAMEFX is a lot more than just a "hacked MAME"... and it came up with a bunch of (mostly UI) improvements before I saw them anywhere else.
On the other hand, what have you ever done to contribute to the MAME effort? A lot less than Mamesick, that's for sure.
Edited by apeman (09/29/13 02:15 PM)
|
|
|
|
Re: Command.dat (9-23-2013) released
[Re: apeman]
#315138 - 09/29/13 11:17 AM
|
|
|
> > Good, if you shut up forever that will be one less hacked MAME based on the festering > > MAMEUI codebase polluting the ecosystem. > > MAMEFX is a lot more than just a "hacked MAME"... and it came up with a bunch of > (mostly UI) improvements before I saw them anywhere else.
How long have you been around? Back in the day, before Mantis, when bugs were reported on the MAME Testers board here, Mamesick was infamous for invalid bug reports and hacky “fixes” that didn't match hardware behaviour. Even worse, he’d argue endlessly with people who actually knew what they were talking about. Do you remember the saga with NeoGeo raster effects, where he tried to insist that they somehow weren’t possible if interrupt 2 was disabled, even when there are games that do them just by counting CPU cycles? His “fixes” for the watchdog-detection protection were equally invalid. That’s just one example of how he operated for years.
|
|
|
|
|
> > > Good, if you shut up forever that will be one less hacked MAME based on the > festering > > > MAMEUI codebase polluting the ecosystem. > > > > MAMEFX is a lot more than just a "hacked MAME"... and it came up with a bunch of > > (mostly UI) improvements before I saw them anywhere else. > > How long have you been around? Back in the day, before Mantis, when bugs were > reported on the MAME Testers board here, Mamesick was infamous for invalid bug > reports and hacky “fixes” that didn't match hardware behaviour. Even worse, he’d > argue endlessly with people who actually knew what they were talking about. Do you > remember the saga with NeoGeo raster effects, where he tried to insist that they > somehow weren’t possible if interrupt 2 was disabled, even when there are games that > do them just by counting CPU cycles? His “fixes” for the watchdog-detection > protection were equally invalid. That’s just one example of how he operated for > years.
Oh yes, infact a lot my submissions were accepted and included in official MAME only because I was pesting Developers to include them in any case. You should open MAMEINFO.DAT with a text editor and search for Mamesick. NeoGeo is still imperfect now in any case, just look at MAMETesters opened and valid bugs. Other emulators still uses my "hacky" solution (which was not mine but was the initial approach of DEVELOPERS to the system) in their source code. Though, as I said...
[ATTACHED IMAGE]
|
|
|
|
Re: Command.dat (9-23-2013) released
[Re: Big Karnak]
#315142 - 09/29/13 01:49 PM
|
|
|
|
Big Karnak |
Part-time Lurker
|
|
|
Reged: 05/22/13
|
Posts: 1011
|
Loc: Mount St. Lurkling
|
|
Send PM
|
|
|
Re: Command.dat (9-23-2013) released
[Re: Mamesick]
#315144 - 09/29/13 02:31 PM
|
|
|
|
Big Karnak |
Part-time Lurker
|
|
|
Reged: 05/22/13
|
Posts: 1011
|
Loc: Mount St. Lurkling
|
|
Send PM
|
|
|
Re: Command.dat (9-23-2013) released
[Re: Big Karnak]
#315558 - 10/09/13 06:06 AM
|
|
|
If anyone knows of any other Command.dat files that exist, please post them and include their homepage link. If no homepage exist for it, then include the website link where the file is hosted.
Here is a list of the various Command.dat files that exist:
|
|
|
RATMNL |
Patron Saint of the Totally F*cked
|
|
|
Reged: 02/02/13
|
Posts: 425
|
Loc: 026, NL
|
|
Send PM
|
|
|
Re: Command.dat (9-23-2013) released
[Re: Big Karnak]
#315568 - 10/09/13 11:49 AM
|
|
|
|
Stiletto |
They're always after me Lucky ROMS!
|
|
|
Reged: 03/07/04
|
Posts: 6472
|
|
|
Send PM
|
|
|
Re: Command.dat (9-23-2013) released
[Re: Big Karnak]
#315657 - 10/10/13 08:57 PM
|
|
|
|
Big Karnak |
Part-time Lurker
|
|
|
Reged: 05/22/13
|
Posts: 1011
|
Loc: Mount St. Lurkling
|
|
Send PM
|
|
|
Re: Command.dat (9-23-2013) released
[Re: Stiletto]
#315776 - 10/14/13 07:22 AM
|
|
|
I don't know how to do stuff like that. Just wanted to make a comprehensive list for others to check out.
|
|
|
Big Karnak |
Part-time Lurker
|
|
|
Reged: 05/22/13
|
Posts: 1011
|
Loc: Mount St. Lurkling
|
|
Send PM
|
|
|
Re: Command.dat (9-23-2013) released
[Re: Big Karnak]
#316891 - 11/04/13 03:40 PM
|
|
|
it's been updated again in case anyone wanted to know.
|
|
|
Big Karnak |
Part-time Lurker
|
|
|
Reged: 05/22/13
|
Posts: 1011
|
Loc: Mount St. Lurkling
|
|
Send PM
|
|
|
Re: Command.dat (9-23-2013) released
[Re: Big Karnak]
#317090 - 11/07/13 01:24 PM
|
|
|
updated again the day after, 11-5-2013.
|
|
|
Big Karnak |
Part-time Lurker
|
|
|
Reged: 05/22/13
|
Posts: 1011
|
Loc: Mount St. Lurkling
|
|
Send PM
|
|
|
Re: Command.dat (9-23-2013) released
[Re: Big Karnak]
#317216 - 11/10/13 09:43 PM
|
|
|
|
Big Karnak |
Part-time Lurker
|
|
|
Reged: 05/22/13
|
Posts: 1011
|
Loc: Mount St. Lurkling
|
|
Send PM
|
|
|
Re: Command.dat (9-23-2013) released
[Re: Big Karnak]
#317289 - 11/12/13 08:47 AM
|
|
|
|
|
Re: Command.dat (9-23-2013) released
[Re: Big Karnak]
#317290 - 11/12/13 09:55 AM
|
|
|
big karnak is biiiiiiiiig
|
|
|