John IV |
IV/Play, MAME, MAMEUI
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[Annc] MameUI64 .150 released (+ icons & snaps).
#314678 - 09/18/13 03:47 AM
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redk9258 |
Regular
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Reged: 09/21/03
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Posts: 3968
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Loc: Troy, Illinois USA
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Re: [Annc] MameUI64 .150 released (+ icons & snaps).
[Re: John IV]
#314704 - 09/18/13 09:03 AM
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If my changes to MAMEUI source have been applied, it should at least mentioned that now MAMEUI can use the official HISTORY.DAT which is released for QMC2, so users can enjoy the updated one and the DAT mantainers can remove the special one released for MAMEUI (and its variants) from their site. And also that MAMEUI now officially fully supports MAMEINFO.DAT.
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MASH |
MASH
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Reged: 09/26/03
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Posts: 1775
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Loc: Germany
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Thx!
[Re: Mamesick]
#314707 - 09/18/13 11:29 AM
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> If my changes to MAMEUI source have been applied, it should at least mentioned that > now MAMEUI can use the official HISTORY.DAT which is released for QMC2, so users can > enjoy the updated one and the DAT mantainers can remove the special one released for > MAMEUI (and its variants) from their site. And also that MAMEUI now officially fully > supports MAMEINFO.DAT.
Thx! Source works fine!
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Re: [Annc] MameUI64 .150 released (+ icons & snaps).
[Re: John IV]
#314739 - 09/18/13 08:42 PM
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Re: [Annc] MameUI64 .150 released (+ icons & snaps).
[Re: John IV]
#314752 - 09/19/13 01:44 AM
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> http://www.mameui.info/
For the snaps I'm missing fifo7200.png [size: 73141] [CRC32: 9193be77] after scanning and fixing. Anyone have this?
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Re: MAMEUI_0.150b_32-bit...
[Re: redk9258]
#314760 - 09/19/13 02:58 AM
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> See attached...
I see you now have 3333 posts. Is there a MAMEUI33 version?
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John IV |
IV/Play, MAME, MAMEUI
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Reged: 09/22/03
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Posts: 1970
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Loc: Washington, USA
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Re: [Annc] MameUI64 .150 released (+ icons & snaps).
[Re: Toe-Knee]
#314776 - 09/19/13 09:45 AM
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Re: [Annc] MameUI64 .150 released (+ icons & snaps).
[Re: John IV]
#314783 - 09/19/13 12:06 PM
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> Do a rebuild in clrmame, it's the same image as the other devices.
Do you mean rebuild from scratch?
*edit* ok forget what I said. I'm all good now after a rebuild
Thanks!
Edited by Toe-Knee (09/19/13 09:16 PM)
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John IV |
IV/Play, MAME, MAMEUI
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Reged: 09/22/03
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Loc: Washington, USA
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Re: [Annc] MameUI64 .150 released (+ icons & snaps).
[Re: Toe-Knee]
#314821 - 09/19/13 11:38 PM
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Cool, yes, due to periodic set renamings, removals and duplications a clrmame rebuild is good practice to get into.
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john iv
http://www.mameui.info/
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Re: [Annc] MameUI64 .150 released (+ icons & snaps).
[Re: John IV]
#314823 - 09/20/13 12:04 AM
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> Cool, yes, due to periodic set renamings, removals and duplications a clrmame rebuild > is good practice to get into.
I always thought the backup files would fix this. In any case, rebulding from a copy of the same snap.zip placed elsewhere did the trick
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Big Karnak |
Part-time Lurker
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Reged: 05/22/13
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Loc: Mount St. Lurkling
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Re: MAMEUI_0.150b_32-bit...
[Re: redk9258]
#314945 - 09/22/13 07:44 AM
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Hey Redk9258, could you compile and release MAME Plus! eXTended 0.150? Because the maintainer of this derivative does not always update it. And when he does, it's always weeks late past the official MAME release.
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Re: MAMEUI_0.150b_32-bit...
[Re: redk9258]
#314990 - 09/23/13 10:32 PM
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Hello
The very latest inclusion of the data east protected titles like Rohga, Night slashers, etc... can't work.
Each romset name is like ('rohga rohga') instead of ('rohga').
It's impossible to load the games, mameUI32 0.150 complains the romsets can't be found. Can you take a look at it ?
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redk9258 |
Regular
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Reged: 09/21/03
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Posts: 3968
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Loc: Troy, Illinois USA
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Re: MAMEUI_0.150b_32-bit...
[Re: Big Karnak]
#314993 - 09/23/13 10:52 PM
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> Hey Redk9258, could you compile and release MAME Plus! eXTended 0.150? Because the > maintainer of this derivative does not always update it. And when he does, it's > always weeks late past the official MAME release.
Seeing how I don't even know what it is, probably not. Doesn't MAME Plus! require a different compiler or something?
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redk9258 |
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Re: MAMEUI_0.150b_32-bit...
[Re: dlfrsilver]
#314994 - 09/23/13 11:03 PM
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> Hello > > The very latest inclusion of the data east protected titles like Rohga, Night > slashers, etc... can't work. > > Each romset name is like ('rohga rohga') instead of ('rohga'). > > It's impossible to load the games, mameUI32 0.150 complains the romsets can't be > found. Can you take a look at it ?
I downloaded the attachment above and it works fine for me. I would try starting in a new folder with just the sets you are having problems with. Maybe you have a hosed up ini, cfg, etc. file or something.
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Big Karnak |
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Re: MAMEUI_0.150b_32-bit...
[Re: redk9258]
#315017 - 09/24/13 03:56 PM
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Re: MAMEUI_0.150b_32-bit...
[Re: Big Karnak]
#315018 - 09/24/13 04:35 PM
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> This is MAME Plus! eXTended: > > http://www.emulab.it/p_emulators.php
There's no source code available on the site, so in any case it's impossible to another person which is not the mantainer of the build update to 0.150......... Sad but true.
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Big Karnak |
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Re: MAMEUI_0.150b_32-bit...
[Re: Mamesick]
#315019 - 09/24/13 05:07 PM
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ah ok. No big deal. The only thing I like more in that derivative than your derivative is the extra image tabs that can display Bosses and Select Screens.
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Re: MAMEUI_0.150b_32-bit...
[Re: Big Karnak]
#315024 - 09/24/13 09:29 PM
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> ah ok. No big deal. The only thing I like more in that derivative than your > derivative is the extra image tabs that can display Bosses and Select Screens.
It's on my TODO list add other extra tabs to show some snap collections hosted at Progetto Snaps. Though it's not an high priority so I don't know when I'll do it...
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redk9258 |
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Re: MAMEUI_0.150b_32-bit...
[Re: Mamesick]
#315029 - 09/24/13 11:16 PM
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> > This is MAME Plus! eXTended: > > > > http://www.emulab.it/p_emulators.php > > There's no source code available on the site, so in any case it's impossible to > another person which is not the mantainer of the build update to 0.150......... Sad > but true.
Nice. A license breaking build.
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Big Karnak |
Part-time Lurker
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Re: MAMEUI_0.150b_32-bit...
[Re: redk9258]
#315036 - 09/25/13 08:02 AM
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Quote:
It's on my TODO list add other extra tabs to show some snap collections hosted at Progetto Snaps.
Quote:
Nice. A license breaking build.
Should someone shoot Simone an e-mail that entails the importance of including the source code? He may not be aware, who knows. He will probably comply once he's aware that he is breaking the MAME license and that the community is aware of his violation .
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