Stiletto |
They're always after me Lucky ROMS!
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Reged: 03/07/04
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"That man is playing Galaga... well, he's playing a YouTube video of the MSX port..."
#313336 - 08/24/13 04:04 AM
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B2K24 |
MAME @ 15 kHz Sony Trinitron CRT user
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Reged: 10/25/10
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Re: "That man is playing Galaga... well, he's playing a YouTube video of the MSX port..."
[Re: Stiletto]
#313341 - 08/24/13 05:44 AM
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The Acting Ensign must be doing some kind of Rookie training simulations...
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Dullaron |
Diablo III - Dunard #1884
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Reged: 07/22/05
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Posts: 6126
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Loc: Fort Worth, Tx
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Yep it is an emulator with that ROM.
[Re: Stiletto]
#313348 - 08/24/13 07:25 AM
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I can see the bar at the top of the screen. MESS maybe? Who know what kind of that emulator is. Unless it a UME from Haze website.
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W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB
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DMala |
Sleep is overrated
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Reged: 05/09/05
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Loc: Waltham, MA
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Re: "That man is playing Galaga... well, he's playing a YouTube video of the MSX port..."
[Re: Stiletto]
#313351 - 08/24/13 07:53 AM
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> As it turns out, in "The Avengers"... it was the MSX port of Galaga. (I'm sure a few > of you never heard of the MSX, but I'm sure all of you could tell it was a port.) > > ... and they copied a YouTube video at that. > > As I'm sure you guessed, I knew all along it wasn't the real Galaga and I could tell > it was gonna be some weird port. Hadn't figured on the YouTube copying.
It makes sense, all they needed was an image on the screen and sounds for 2 seconds. It would be crazy to go through the hassle of setting up an emulator and finding ROMs just for that. I'm impressed enough that it was actually some flavor of Galaga. I don't know how many shows, even today, still use a clip of the 2600 port of Pacman when the script calls for "video game sounds".
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Re: "That man is playing Galaga... well, he's playing a YouTube video of the MSX port..."
[Re: Stiletto]
#313358 - 08/24/13 05:23 PM
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My guess on a similar topic that it was the NES version.
Close enough.
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R. Belmont |
Cuckoo for IGAvania
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Re: "That man is playing Galaga... well, he's playing a YouTube video of the MSX port..."
[Re: DMala]
#313401 - 08/25/13 07:43 PM
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> It makes sense, all they needed was an image on the screen and sounds for 2 seconds. > It would be crazy to go through the hassle of setting up an emulator and finding ROMs > just for that. I'm impressed enough that it was actually some flavor of Galaga. I > don't know how many shows, even today, still use a clip of the 2600 port of Pacman > when the script calls for "video game sounds".
The major studios' sound departments each sell libraries of dozens of CDs worth of sound effects - practical recordings, Foley, electronic, etc. All the studios and most mid-size or larger video game developers have a copy or 3. One of those libraries contains "video game sounds" which are all stuff sampled off 2600 Pac-Man by someone back in the 80s.
WRT the original post, Downey ad-libbed the Galaga reference so it's fairly impressive the art department even pulled in something that actually was Galaga at all.
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Re: "That man is playing Galaga... well, he's playing a YouTube video of the MSX port..."
[Re: R. Belmont]
#313432 - 08/26/13 04:24 AM
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> WRT the original post, Downey ad-libbed the Galaga reference so it's fairly > impressive the art department even pulled in something that actually was Galaga at > all. That would explain why the LEGO set of the same scene features Space Invaders and not Galaga. (I dont own the set but I do own the space invaders part
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Re: "That man is playing Galaga... well, he's playing a YouTube video of the MSX port..."
[Re: R. Belmont]
#313436 - 08/26/13 05:40 AM
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> > It makes sense, all they needed was an image on the screen and sounds for 2 > seconds. > > It would be crazy to go through the hassle of setting up an emulator and finding > ROMs > > just for that. I'm impressed enough that it was actually some flavor of Galaga. I > > don't know how many shows, even today, still use a clip of the 2600 port of Pacman > > when the script calls for "video game sounds". > > The major studios' sound departments each sell libraries of dozens of CDs worth of > sound effects - practical recordings, Foley, electronic, etc. All the studios and > most mid-size or larger video game developers have a copy or 3. One of those > libraries contains "video game sounds" which are all stuff sampled off 2600 Pac-Man > by someone back in the 80s. > > WRT the original post, Downey ad-libbed the Galaga reference so it's fairly > impressive the art department even pulled in something that actually was Galaga at > all.
Very true. They either use the sounds from the 2600 version of Pac-Man or the 2600 of Donkey Kong. It's ironic they pick two of the worst arcade ports to represent sounds for all of video games.
That's why I was blown away when I saw Tron Legacy. When walking through Flynn's Arcade, every game was 1) A real arcade game 2) Had its correct sounds placed correctly relative to its position in the arcade. The sound designer on that movie was a obviously a video game buff and really cared about getting it perfect.
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R. Belmont |
Cuckoo for IGAvania
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Loc: ECV-197 The Orville
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Re: "That man is playing Galaga... well, he's playing a YouTube video of the MSX port..."
[Re: AtTheMoment]
#313442 - 08/26/13 06:26 AM
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> That's why I was blown away when I saw Tron Legacy. When walking through Flynn's > Arcade, every game was 1) A real arcade game 2) Had its correct sounds placed > correctly relative to its position in the arcade. The sound designer on that movie > was a obviously a video game buff and really cared about getting it perfect.
Yup. There was definite attention to detail in that walkthrough. Shame they didn't have Wendy Carlos score the thing though.
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Re: "That man is playing Galaga... well, he's playing a YouTube video of the MSX port..."
[Re: R. Belmont]
#313551 - 08/28/13 12:32 AM
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> > Yup. There was definite attention to detail in that walkthrough. Shame they didn't > have Wendy Carlos score the thing though.
Daft Punk was a decent choice if they couldn't get Wendy Carlos. The filmmakers also scored extra goodwill points by using Journey (who provided two tracks for the original movie) for the arcade music.
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