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sirscotty
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'Blue' missing in Asteroids Deluxe
#311567 - 07/16/13 11:35 PM


For some reason Asteroids Deluxe is missing the blue tint. Background images work fine, but rocks and ships are white, no longer blue. Color Overlay is listed as an option in the video settings menu but has no affect. Any ideas??

UPDATE: Battle Zone is similarly missing the green overlay.

Edited by sirscotty (07/16/13 11:57 PM)



Dullaron
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Turn on the HLSL to bring the colors back. new [Re: sirscotty]
#311571 - 07/17/13 01:13 AM


Try it.



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sirscotty
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Re: Turn on the HLSL to bring the colors back. new [Re: Dullaron]
#311572 - 07/17/13 01:27 AM


That did it. Thank you much.



Old Wolf
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2 stupid questions re HLSL new [Re: sirscotty]
#311588 - 07/17/13 12:26 PM


Please forgive what is probably a stupid question...but how do I turn HLSL on? I use MAME32 and see it as an option, but it is grayed out.

Related, can someone also tell me what HLSL is? I have been a long time MAME user and do not recall this option.

Thanks....

Old Wolf



sirscotty
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Re: 2 stupid questions re HLSL new [Re: Old Wolf]
#311589 - 07/17/13 01:00 PM


HLSL adds older CRT monitor affects to LCD/LED monitors. It looks pretty good on CRT monitors too! Not sure what the letters stand for.

As far as enabling it. Go in your INI folder in your Mame directory. There is a file called Mame.ini or possibly Mame32.ini. Not sure which as I do not use the 32-bit UI version. Regardless, One of the two files will be there. Scroll 2/3 of the way down the file. Look for the following....

#
# DIRECT3D POST-PROCESSING OPTIONS
#
hlsl_enable 0
hlslpath hlsl

---------------

Change hlsl_enable to 1 instead of 0. It is binary... 1 = on, 0 = off. Enjoy!



Old Wolf
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Re: 2 stupid questions re HLSL new [Re: sirscotty]
#311590 - 07/17/13 01:02 PM


very cool...thank you for the quick response!



R.Coltrane
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Re: 2 stupid questions re HLSL new [Re: Old Wolf]
#311591 - 07/17/13 01:53 PM


HLSL adds some effects to the game by allowing you to insert scanlines, phosphor effects, defocusing, color bleeding and some other effects to simulate the old tube monitors behavior.

As for the letters, I don't know what they mean too. LOL.



joey35car
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Re: 2 stupid questions re HLSL new [Re: R.Coltrane]
#311601 - 07/17/13 05:44 PM


HLSL = High Level Shading Language

http://en.wikipedia.org/wiki/High-level_shader_language



Nightvoice
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Re: 2 stupid questions re HLSL new [Re: R.Coltrane]
#311619 - 07/18/13 01:40 PM


HLSL = Historic Look... Sadly Lags



----------------------
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Nightvoice
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Re: Turn on the HLSL to bring the colors back. new [Re: Dullaron]
#311653 - 07/19/13 03:31 PM


Next question: Some of us really don't want to use HLSL but want the colors as they were. Does this mean that, going forward, we have to use a prior version of MAME to achieve this for these games?



----------------------
I have officially retired from sucking at everything I do. Life is much easier now.

My MAME/MESS artwork files: https://drive.google.com/open?id=1ABxeKgNIrKlIsyck7dx4V241NFQDWAF4
Related screen shots: https://drive.google.com/open?id=1U5IbvbVzYW97PuOOQuocvZFE_YJz7WIn



TafoidAdministrator
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Re: Turn on the HLSL to bring the colors back. new [Re: Nightvoice]
#311655 - 07/19/13 03:44 PM


> Next question: Some of us really don't want to use HLSL but want the colors as they
> were. Does this mean that, going forward, we have to use a prior version of MAME to
> achieve this for these games?

It's a known bug with the current HLSL implementation. It will be fixed sometime soon. There are always -video ddraw and -video gdi to fallback on which are not affected.

http://mametesters.org/view.php?id=5214


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