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vector games
#309053 - 05/21/13 05:31 PM
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Using the newest mame148u5 and now I don't get any color overlay in vector games like armor attack or battlezone. Everything is just white. Anybody having this issue?
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Re: vector games
[Re: joey35car]
#309055 - 05/21/13 05:37 PM
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same here with hlsl set to 0, change it to 1 and it works.
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Re: vector games
[Re: russ h.]
#309056 - 05/21/13 06:13 PM
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Re: vector games
[Re: joey35car]
#309072 - 05/21/13 10:38 PM
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HLSL has been a complete and utter cluster fuck since they changed stuff a few releases back.
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B2K24 |
MAME @ 15 kHz Sony Trinitron CRT user
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Re: vector games
[Re: Ziggy100]
#309084 - 05/21/13 11:46 PM
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> HLSL has been a complete and utter cluster fuck since they changed stuff a few > releases back.
Would you rather all work be stopped and it removed entirely from the source?
I and many other people are enjoying the changes and progress that is being made.
If you don't have the patience and intelligence to make adjustments so things are looking good, then you're probably better off disabling it entirely.
Having it enabled is not a requirement.
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Re: vector games
[Re: B2K24]
#309087 - 05/22/13 12:30 AM
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Would like to see some peoples settings with the new glow effect.
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Re: vector games
[Re: B2K24]
#309096 - 05/22/13 02:43 AM
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The guy is an ungrateful troll. Look at his posts ... they are either flame bait or he is chastising people trying to help him. I wouldn't bother reading his posts.
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B2K24 |
MAME @ 15 kHz Sony Trinitron CRT user
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Re: vector games
[Re: Jason]
#309117 - 05/22/13 06:24 AM
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> The guy is an ungrateful troll. Look at his posts ... they are either flame bait or > he is chastising people trying to help him. I wouldn't bother reading his posts.
/me makes a note
Thanks
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B2K24 |
MAME @ 15 kHz Sony Trinitron CRT user
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Reged: 10/25/10
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Re: vector games
[Re: joey35car]
#309147 - 05/22/13 09:17 PM
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> Would like to see some peoples settings with the new glow effect.
I'm still tweaking along the way making adjustments etc. Here's where I'm currently at right now.
qb3 looks and plays really nice
Quote:
hlsl_enable 1 hlslpath hlsl hlsl_ini_read 0 hlsl_ini_write 0 hlslini %g hlsl_prescale_x 2 hlsl_prescale_y 2 hlsl_preset -1 hlsl_write hlsl_snap_width 2048 hlsl_snap_height 1536 shadow_mask_alpha 0.0 shadow_mask_texture aperture.png shadow_mask_x_count 320 shadow_mask_y_count 240 shadow_mask_usize 0.09375 shadow_mask_vsize 0.109375 curvature 0.040000 pincushion 0.040000 scanline_alpha 1.0 scanline_size 1.0 scanline_height 0.95 scanline_bright_scale 1.0 scanline_bright_offset 0.0 scanline_jitter 0.0 defocus 0.0,0.0 converge_x 0.0,0.0,0.0 converge_y 0.0,0.0,0.0 radial_converge_x 0.0,0.0,0.0 radial_converge_y 0.0,0.0,0.0 red_ratio 1.0,0.0,0.0 grn_ratio 0.0,1.0,0.0 blu_ratio 0.0,0.0,1.0 saturation 1.0 offset 0.0,0.0,0.0 scale 1.0,1.0,1.0 power 1.0,1.0,1.0 floor 0.0,0.0,0.0 phosphor_life 0.0,0.0,0.0
# # NTSC POST-PROCESSING OPTIONS # yiq_enable 0 yiq_cc 3.59754545 yiq_a 0.5 yiq_b 0.5 yiq_o 0.0 yiq_p 1.0 yiq_n 1.0 yiq_y 6.0 yiq_i 1.2 yiq_q 0.6 yiq_scan_time 52.6 yiq_phase_count 2
# # VECTOR POST-PROCESSING OPTIONS # vector_time_scale 0.0 vector_time_period 0.1 vector_length_scale 0.9 vector_length_ratio 4.0
# # BLOOM POST-PROCESSING OPTIONS # vector_bloom_scale 0.3 raster_bloom_scale 0.165 bloom_lvl0_weight 1.0 bloom_lvl1_weight 0.21 bloom_lvl2_weight 0.19 bloom_lvl3_weight 0.17 bloom_lvl4_weight 0.15 bloom_lvl5_weight 0.14 bloom_lvl6_weight 0.13 bloom_lvl7_weight 0.12 bloom_lvl8_weight 0.11 bloom_lvl9_weight 0.10 bloom_lvl10_weight 0.09
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Re: vector games
[Re: B2K24]
#309160 - 05/23/13 01:44 AM
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I'll check it out but I also changed the beam from 1.0 to 1.5 looks a little better in games like asteroids so at least you can see the bullets. Also under core screen options I changed the gamma to 3.0 contrast to 2.0 and left the brightness at 1.0 for vector games.
Edited by joey35car (05/23/13 01:57 AM)
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Re: vector games
[Re: joey35car]
#309165 - 05/23/13 02:35 AM
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Any way to simulate the trails effects of the bullets in asteroids and asteroids deluxe in these new settings?
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John IV |
IV/Play, MAME, MAMEUI
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Reged: 09/22/03
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Posts: 1970
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Loc: Washington, USA
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Re: vector games
[Re: joey35car]
#309477 - 05/28/13 08:16 PM
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Try playing w/ the phosphor life setting. I'm using these right now, note it will also impact your raster games.
phosphor_life 0.6500000,0.6500000,0.6500000
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john iv
http://www.mameui.info/
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Dullaron |
Diablo III - Dunard #1884
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Make sure the hlsl turn off when playing videopin.
[Re: joey35car]
#309479 - 05/28/13 11:08 PM
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Other wise you will get a heavy glowing fogging screen or white paper screen.
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W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB
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Re: vector games
[Re: John IV]
#309482 - 05/28/13 11:44 PM
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Thanks getting there looks good.
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Re: And Laser Disc Games (NT)
[Re: Dullaron]
#309484 - 05/29/13 01:11 AM
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Re: vector games
[Re: John IV]
#309498 - 05/29/13 05:07 AM
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> Try playing w/ the phosphor life setting. I'm using these right now, note it will > also impact your raster games. > > phosphor_life 0.6500000,0.6500000,0.6500000
Why don't you put all the new bloom effects settings in vector.ini so they only apply to vector games?
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