Mr. Do |
MAME Art Editor
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MAME Artwork Update - Yay... more artwork...
#308596 - 05/11/13 10:41 PM
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SITE UPDATES - May 11, 2013 In-Game Artwork: 10 new games; 3 games updated artwork
Yay, more artwork... - Omega Race cockpit is complete. Thanks to TrevEB for borrowing and scanning the artwork, and Antny for the outstanding job cleaning up the bezel, marquee, and the trippy backdrop artwork.
- Mikonos from Zona Arcade cleaned up my Shadow Dancer bezel scan, along with the Wrestle War artwork from the BYOAC/CAG artwork
- Roberto Fresca created artwork for Janken Man Kattara Ageru... but I forgot to include it with the last update. Sorry, Robert... it's here now.
- Retro27 purchased the cocktail instruction cards for the Japan Space Invaders cocktail, and sent the scans my way. These are all cleaned up and pretty, now.
- Retro27 also pointed me towards some artwork that had been posted over at Gamoover. Thank you to bat968 for the instruction cards for Daytona USA, and to Iro for the instruction card to Sega Rally Championship.
- gregf showed us a picture of an Extra Bases cocktail, which used the same screen overlay as Space Zap, so that has been added in.
- Now that it is in official MAME, the artwork for Williams Multi-Game has been moved from the Other Artwork page to the Official Artwork page.
- Got a copy of the instruction card for Water Match from a nice MAMEDev resource. I did a cleanup job on that one, so there you go.
- Thanks to joey35car for pointing out that FHMC QBert needed it's own copy of the bezel. That's done.
I also updated the Other Artwork page with similar code to the regular artwork page, so that it will be easier to update all of that. Thanks to Pi for making the code so easy to read, so that it was easy to update.
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RELAX and just have fun. Remember, it's all about the games.
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Pi |
Allergic to life
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Re: MAME Artwork Update - Yay... more artwork...
[Re: Mr. Do]
#308597 - 05/11/13 10:51 PM
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> I also updated the Other Artwork page with similar code to the regular artwork page, > so that it will be easier to update all of that. Thanks to Pi for making the code so > easy to read, so that it was easy to update.
Thankfully someone noticed ^_^
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Wound up, can't sleep, can't do anything right, little honey / Oh, since I set my eyes on you. / I tell you the truth. I can't get it right / Get it right / Since I met you...
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Dullaron |
Diablo III - Dunard #1884
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Thanks. Edit: playch10 is missing one file. It a lay file.
[Re: Mr. Do]
#308598 - 05/11/13 11:40 PM
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Downloading right now.
Edited by Dullaron (05/12/13 12:10 AM)
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W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB
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MASH |
MASH
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Do we...
[Re: Mr. Do]
#308599 - 05/12/13 12:25 AM
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Hi,
do we rename the kingpinm artwork to maxideal. Or just delete it?
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B2K24 |
MAME @ 15 kHz Sony Trinitron CRT user
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Re: Do we...
[Re: MASH]
#308600 - 05/12/13 12:51 AM
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> Hi, > > do we rename the kingpinm artwork to maxideal. Or just delete it?
running the Dat in Clrmame it prompts renaming kingpinm to kingpin.
There is no archive named maxideal after audit is finished.
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B2K24 |
MAME @ 15 kHz Sony Trinitron CRT user
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Re: MAME Artwork Update - Yay... more artwork...
[Re: Mr. Do]
#308601 - 05/12/13 01:01 AM
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There is a minor mistake in the mame artwork.dat
default.lay in archive playch10 has different hashes then the previous dat file even though this file or archive was not updated.
CRC32: AB46A2C8 MD5: 0945EDD283C1E4DEF1E39111CE164854 SHA-1: 97A27AD9447E6F4DBC5CFD0C8510737230BFF225
entry in datfile default.lay" size="2474" crc="2e880013" sha1="dfeb4ad0edf6eccfc7840acf3334c536a62fbfd4
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Mr. Do |
MAME Art Editor
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Re: MAME Artwork Update - Yay... more artwork...
[Re: B2K24]
#308602 - 05/12/13 01:14 AM
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> There is a minor mistake in the mame artwork.dat > > default.lay in archive playch10 has different hashes then the previous dat file even > though this file or archive was not updated. > > CRC32: AB46A2C8 > MD5: 0945EDD283C1E4DEF1E39111CE164854 > SHA-1: 97A27AD9447E6F4DBC5CFD0C8510737230BFF225 > > > entry in datfile > default.lay" size="2474" crc="2e880013" > sha1="dfeb4ad0edf6eccfc7840acf3334c536a62fbfd4
Saw Dullaron's post, too. Thanks.
I was playing around with the file; thought I replaced it with the original one. Looks like I goofed. DAT file updated.
And kingpinm was supposed to be removed last go-round, but I forgot to delete it from my own folder when I made the last DAT. So it is correct now that it is gone.
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RELAX and just have fun. Remember, it's all about the games.
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B2K24 |
MAME @ 15 kHz Sony Trinitron CRT user
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Re: MAME Artwork Update - Yay... more artwork...
[Re: Mr. Do]
#308603 - 05/12/13 01:29 AM
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Thanks very much for your work and updates
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Dullaron |
Diablo III - Dunard #1884
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Thanks
[Re: Mr. Do]
#308604 - 05/12/13 02:28 AM
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=)
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W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB
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Re: MAME Artwork Update - Yay... more artwork...
[Re: Mr. Do]
#308606 - 05/12/13 03:15 AM
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What a pleasant surprise. I really like the way you put together Omega Race, looks perfect
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dfrance |
Crazed Collector
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Many thanks! - nt
[Re: Mr. Do]
#308607 - 05/12/13 03:27 AM
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> SITE UPDATES - May 11, 2013 > > In-Game Artwork: 10 new games; 3 games updated artwork > > Yay, more artwork... > > Omega Race cockpit is complete. Thanks to TrevEB for borrowing and scanning the > artwork, and Antny for the outstanding job cleaning up the bezel, marquee, and the > trippy backdrop artwork. > Mikonos from Zona Arcade cleaned up my Shadow Dancer bezel scan, along with the > Wrestle War artwork from the BYOAC/CAG artwork > Roberto Fresca created artwork for Janken Man Kattara Ageru... but I forgot to > include it with the last update. Sorry, Robert... it's here now. > Retro27 purchased the cocktail instruction cards for the Japan Space Invaders > cocktail, and sent the scans my way. These are all cleaned up and pretty, now. > Retro27 also pointed me towards some artwork that had been posted over at Gamoover. > Thank you to bat968 for the instruction cards for Daytona USA, and to Iro for the > instruction card to Sega Rally Championship. > gregf showed us a picture of an Extra Bases cocktail, which used the same screen > overlay as Space Zap, so that has been added in. > Now that it is in official MAME, the artwork for Williams Multi-Game has been moved > from the Other Artwork page to the Official Artwork page. > Got a copy of the instruction card for Water Match from a nice MAMEDev resource. I > did a cleanup job on that one, so there you go. > Thanks to joey35car for pointing out that FHMC QBert needed it's own copy of the > bezel. That's done. > > I also updated the Other Artwork page with similar code to the regular artwork page, > so that it will be easier to update all of that. Thanks to Pi for making the code so > easy to read, so that it was easy to update.
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John IV |
IV/Play, MAME, MAMEUI
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Re: MAME Artwork Update - Yay... more artwork...
[Re: Mr. Do]
#308608 - 05/12/13 04:08 AM
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Thanks for the update. Looks like the top pixel of the top line of space invaders is red (the red block overlays too low) in upright artwork midway / cropped view.. so instead of the invaders being all white, they have a little red hat. Laugh. You can see this on the top invaders initial position when you start a game.
PS - This is regular view, no HLSL used.
Edited by John IV (05/12/13 04:08 AM)
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john iv
http://www.mameui.info/
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Dullaron |
Diablo III - Dunard #1884
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Re: MAME Artwork Update - Yay... more artwork...
[Re: John IV]
#308613 - 05/12/13 06:54 AM
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> Thanks for the update. Looks like the top pixel of the top line of space invaders is > red (the red block overlays too low) in upright artwork midway / cropped view.. so > instead of the invaders being all white, they have a little red hat. Laugh. You can > see this on the top invaders initial position when you start a game. > > PS - This is regular view, no HLSL used.
I saw that. Even the green ones have white on top of their head. Make them looking old. LOL
Just a hair off.
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W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB
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Re: MAME Artwork Update - Yay... more artwork...
[Re: Mr. Do]
#308618 - 05/12/13 12:55 PM
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Mr. Do |
MAME Art Editor
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Re: MAME Artwork Update - Yay... more artwork...
[Re: John IV]
#308692 - 05/15/13 06:01 AM
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> Thanks for the update. Looks like the top pixel of the top line of space invaders is > red (the red block overlays too low) in upright artwork midway / cropped view.. so > instead of the invaders being all white, they have a little red hat. Laugh. You can > see this on the top invaders initial position when you start a game. > > PS - This is regular view, no HLSL used.
You mean the built-in view, or one of the artwork views?
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John IV |
IV/Play, MAME, MAMEUI
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Re: MAME Artwork Update - Yay... more artwork...
[Re: Mr. Do]
#308697 - 05/15/13 06:58 AM
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The red top/head pixel of the top line of invaders shows in Upright Artwork Midway view (cropped is easiest to see it), but *not* the simple overlay mode. So perhaps the red block is slightly higher and out of the way in the simple overlay mode.
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Mr. Do |
MAME Art Editor
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Re: MAME Artwork Update - Yay... more artwork...
[Re: John IV]
#308700 - 05/15/13 07:55 AM
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> The red top/head pixel of the top line of invaders shows in Upright Artwork Midway > view (cropped is easiest to see it), but *not* the simple overlay mode. So perhaps > the red block is slightly higher and out of the way in the simple overlay mode.
Aahhh... there it is. Should just need a small tweak to fix it. Looks like I need to fix the Taito Upright also. Will get fixed for the next update.
Funny thing, though... the overlay element for the external artwork is setup exactly the same as the internal artwork.
Scaling issue? I've noticed things like that once or twice before, where an overlay would look different in window mode than in full screen mode (can't remember what or when, though).
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jcroach |
MAME Fan
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Re: MAME Artwork Update - Yay... more artwork...
[Re: Mr. Do]
#308709 - 05/15/13 04:03 PM
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Great as always!
Especially Omega Race, Shadow Dancer and Mega War.
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Tafoid |
I keep on testing.. testing.. testing... into the future!
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Re: MAME Artwork Update - Yay... more artwork...
[Re: Mr. Do]
#308718 - 05/15/13 05:56 PM
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> > The red top/head pixel of the top line of invaders shows in Upright Artwork Midway > > view (cropped is easiest to see it), but *not* the simple overlay mode. So perhaps > > the red block is slightly higher and out of the way in the simple overlay mode. > > Aahhh... there it is. Should just need a small tweak to fix it. Looks like I need to > fix the Taito Upright also. Will get fixed for the next update. > > Funny thing, though... the overlay element for the external artwork is setup exactly > the same as the internal artwork. > > Scaling issue? I've noticed things like that once or twice before, where an overlay > would look different in window mode than in full screen mode (can't remember what or > when, though).
Are you sure it has nothing to do with this older MT report?
http://mametesters.org/view.php?id=2049
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Retro27 |
Play The Past
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Re: MAME Artwork Update - Yay... more artwork...
[Re: Mr. Do]
#308720 - 05/15/13 06:36 PM
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Looking Great
Cheers Mr Do.
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John IV |
IV/Play, MAME, MAMEUI
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Re: MAME Artwork Update - Yay... more artwork...
[Re: Tafoid]
#308740 - 05/16/13 07:02 AM
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Laugh, indeed, it's traveled from Vista x64 to Win8 x64. I'm using the same MAME settings as 5 years ago.
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