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Pr3tty F1y
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STV speed hit
#307281 - 04/14/13 04:08 PM


Anyone know in what revision the (relatively?) recent speedhit to the STV driver went in? I just fired up Cotton Boomerang and it's ~68-81% speed on my 4.4ghz 2500k. I'm guessing it's an accuracy/sync change as my CPU aren't being maxed.

Just wondering. Thanks. - PF



R. Belmont
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Re: STV speed hit new [Re: Pr3tty F1y]
#307323 - 04/15/13 06:21 PM


I don't see such a perf drop, and an all-2D game like CB shouldn't lag on a system like that anyway, unless you disabled the recompiler (ie, comment out SH2_USE_DRC in sh2comn.h).



joey35car
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Re: STV speed hit new [Re: Pr3tty F1y]
#307332 - 04/15/13 07:44 PM


> Anyone know in what revision the (relatively?) recent speedhit to the STV driver went
> in? I just fired up Cotton Boomerang and it's ~68-81% speed on my 4.4ghz 2500k. I'm
> guessing it's an accuracy/sync change as my CPU aren't being maxed.
>
> Just wondering. Thanks. - PF

I just tried it myself using mame148u3 and now the game runs at 50%. I know this game ran 100% on this desktop system so I would try mame 148 or mame 147. Hope it's a bug and will be fixed in the next release.

Edit: I just tried it again and it does lag during demo but when I actually play the game it jumps back to 100% it did drop a little but stayed pretty much at 100%

Edited by joey35car (04/15/13 07:48 PM)



Jason
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Re: STV speed hit new [Re: Pr3tty F1y]
#307354 - 04/16/13 12:55 AM


Happens here too on my 3.6

They did play at 100% and now about 35-50%

Edited by Jason (04/16/13 12:55 AM)



joey35car
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Re: STV speed hit new [Re: Jason]
#307368 - 04/16/13 05:59 AM


Well it must of regressed from 148 to 148u3. Plays full speed on mame64_148. When using Mame148u3 the demo and after stages it plays around 50% but when the level starts it jumps back to pretty much 100% so something happened. Hopefully it will be fixed on the next release.



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Re: STV speed hit new [Re: joey35car]
#307374 - 04/16/13 10:49 AM


> Well it must of regressed from 148 to 148u3. Plays full speed on mame64_148. When
> using Mame148u3 the demo and after stages it plays around 50% but when the level
> starts it jumps back to pretty much 100% so something happened. Hopefully it will be
> fixed on the next release.

Can't you be more specific?



TafoidAdministrator
I keep on testing.. testing.. testing... into the future!
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Re: STV speed hit new [Re: ]
#307377 - 04/16/13 01:47 PM


> > Well it must of regressed from 148 to 148u3. Plays full speed on mame64_148. When
> > using Mame148u3 the demo and after stages it plays around 50% but when the level
> > starts it jumps back to pretty much 100% so something happened. Hopefully it will
> be
> > fixed on the next release.
>
> Can't you be more specific?

I've researched this some.. it seems to be a valid performance hit and it seems to boil down to some rewrites that happened just after 0.148u2 was released. I don't think simple reverting of code is the answer, however.



R. Belmont
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Re: STV speed hit new [Re: Tafoid]
#307389 - 04/16/13 04:59 PM


> I've researched this some.. it seems to be a valid performance hit and it seems to
> boil down to some rewrites that happened just after 0.148u2 was released. I don't
> think simple reverting of code is the answer, however.

Which rewrites? Because a perf loss of that magnitude is definitely a thing.



TafoidAdministrator
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Re: STV speed hit new [Re: R. Belmont]
#307392 - 04/16/13 05:08 PM


> > I've researched this some.. it seems to be a valid performance hit and it seems to
> > boil down to some rewrites that happened just after 0.148u2 was released. I don't
> > think simple reverting of code is the answer, however.
>
> Which rewrites? Because a perf loss of that magnitude is definitely a thing.

I was r21002 as a strong possibility.. replaced a section of code from before/after and noticed most of my speed returned (regarding "get_window_pixel" routine).



joey35car
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Re: STV speed hit new [Re: Tafoid]
#307446 - 04/17/13 05:24 PM


Well hopefully they will rewrite it and not forgot about it so it doesn't fall through the cracks.



Kale
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Reged: 09/26/03
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Re: STV speed hit new [Re: R. Belmont]
#307675 - 04/23/13 01:26 AM


> > I've researched this some.. it seems to be a valid performance hit and it seems to
> > boil down to some rewrites that happened just after 0.148u2 was released. I don't
> > think simple reverting of code is the answer, however.
>
> Which rewrites? Because a perf loss of that magnitude is definitely a thing.

Window effect rewrite, yes.

But anyway, one of the things that must be done is a complete rewrite of VDP1/2, if I ever get around in taking inspiration in working with MAME/MESS anymore ...


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