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MAME 0.148u3 out!!
#307047 - 04/09/13 09:07 AM
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at http://mamedev.org as usual
new stuff
Quote:
0.148u3 -------
MAMETesters Bugs Fixed ---------------------- - 03873: [Misc.] (megaplay.c and megatech.c): Individual games incorrectly writing an NVRAM file. (Fabio Priuli) - 05139: [Color Palette): ryorioh: Wrong Colors (Angelo Salese) - 05179: [Interface] -burnin option not functioning (Fabio Priuli)
Source Changes -------------- -QT Debugger fixes: * New memory windows start focused on the active CPU. * Opening a utility window, closing it, and stepping no longer re-opens the window. [Andrew Gardner]
-shangha3.c: Added dipswitch locations to Shanghai III, Hebereke no Ponpoon and Blocken. [Brian Troha]
-m6502: Seriously untested multi-dispatch-table support [O. Galibert]
-coolridr: work around miscompile on newer versions of Clang [Phil Bennett]
-Modernized k053260 device. [Andrew Gardner]
-M740 CPU family updates: [R. Belmont, O. Galibert] * Support for all T=1 instructions * Added COM and the accumulator-only versions of INC and DEC
-namcos2: Use the correct C68 (M37450) I/O MCU for Steel Gunner 2. [R. Belmont, Guru, Charles MacDonald]
-aristmk4.c: [Heihachi73] * Added Caribbean Gold (working), cleaned up comments and EPROM part numbers for a handful of games. Caribbean Gold needs some trivial input changes, as currently it has a logic door error on boot, however if you hit the coin input the error goes away and allows you to key in to perform a memory reset and finally coin up.
* Also, Caribbean Gold 2 [cgold2] now has passable graphics, by using two of cgold's graphics ROMs (cgold u8 and u9 -> cgold2 u20 and u45) the game is now playable instead of a garbled mess (there are only a few tiles which differ between both games).
* Promoted Caribbean Gold II and Fortune Hunter (and clone) to working - these had been working ever since eforest and arcwins were promoted but the flags were never removed.
-Add support for Mitsubishi M50740/50741 MCUs. [R. Belmont]
-exidy.c: fixed an out-of-range access spot by gcc-4.9. [Juergen Buchmueller]
-beezer.c: fixed an out-of-range access spot by gcc-4.9. [Juergen Buchmueller]
-Expanded device_t constructor with parameters for short name and source file location [Miodrag Milanovic]
-spu: add cdda interrupts [Carl]
-sf2m3, sf2m8 - fixed remaining gfx issues, marked as WORKING. [Robbbert]
-improved sf2m1, dinopic, dinopic2, punipic, punipic2, punipic3 [Robbbert]
-shangha3.c: Corrected clock speed for Shanghai 3 and added misc documentation. [Brian Troha]
-Treat x & y coordinates as 11 bit signed, Ridge Racer Revolution loading game sets unused bits. [smf]
-M740: correct disassembly of bbs/bbc on A register. [R. Belmont]
-tms5220.c: Added correct tms5200 chirp rom derived from decap; This is now correctly used for 5200, 5220 and 5220c, improving the voice quality significantly. [digshadow, Sarayan, Lord Nightmare]
-M740: Correct disassembly for seb x,A/clb x,A [R. Belmont]
-Treat x & y coordinates as 11 bit signed on dots, lines & rectangles. This fixes sprites in Zaynac X Zaynac (fc version) in MESS [smf]
-QT Debugger: The memory view chunk size radio now reports proper sizes. Fixed "ignore" command reporting incorrect invalid CPUs. Fixed crazy code responsible for opcodes' crc32s in the comments system (what was I thinking back then?). [Andrew Gardner]
-315_5124.c: Small improvements to the palettes. [Enik Land]
-i960: Add cvtilr needed by Zero Gunner. [R. Belmont]
-tms5220.c: Extremely minor fix for Speak External based on the 5220c and 5200 decaps, and some small documentation updates. [Lord Nightmare, digshadow]
-gaplus.c: Corrected some issues between Galaga 3 & Gaplus sets. [Brian Troha]
-Reduced time before dma interrupt is fired, as it stops incorrect textures being displayed in a few games and the pse bios v2.2. [smf]
-psxgpu_device::update_screen clears the border area. [smf]
-fixed GTE A1/A1/A3 flag calculation when the result exceeds the maximum bounds. GPF & DPCT work with all values of sf & lm [smf]
-namcos23: Update hardware readme [Guru]
-drawd3d.c - Fixes performance issues with YIQ enabled and prescale_x/prescale_y changes no longer impacts colors. [Just Desserts, Robert Tuccitto]
-Fixed GTE GPL & DCPL opcodes by porting over some changes from an old tree [smf]
-Added default NVRAM to royalcrdp, allowing to boot the game, and promoted to working state. [Peter Ferrie]
-Added default NVRAM to magicrd2b and magicrd2c, allowing to boot both games, and promoted to working state. [Peter Ferrie, Roberto Fresca]
-TMS5100 and 5200 series: document the decapping and verification of chirp tables for the tms5100, tms5200, tms5220, and tms5220c. The LPC tables are not verified yet. [digshadow, Lord Nightmare]
New games added or promoted from NOT_WORKING status --------------------------------------------------- Bases Loaded (Prototype, PlayChoice-10) [Lost Levels] Sex Appeal (Version 6.02) [Brian Troha, The Dumping Union] Caribbean Gold (3VXEC449, USA) [Heihachi73] Caribbean Gold II (3XF5182H04, USA) [Heihachi73] Fortune Hunter (2XF5196I01, USA) [Heihachi73] Fortune Hunter (2XF5196I02, USA) [Heihachi73] Magic Card II (green TAB or Impera board) [Peter Ferrie, Roberto Fresca] Magic Card II (blue TAB board, encrypted) [Peter Ferrie, Roberto Fresca] Royal Card v2.0 Professional [Peter Ferrie]
New clones added ---------------- Virus (Dr. Mario prototype, PlayChoice-10) [Lost Levels] Hit The Six (Project) (set 3) [launton] (U.S.) Games V18.5 [Bad A Billy, Smitdogg, The Dumping Union] Magic Johnson's Fast Break (Arcadia, V 2.7) [Kevin Eshbach, The Dumping Union] Hang-On (older?) [cmonkey] Daytona USA Special Edition (Japan, Revision A) [Ordyne] Daytona USA (Japan, Turbo hack, set 2) [Any, The Dumping Union] Gaplus (GP2) [Any, The Dumping Union] Side by Side (Ver 2.7 J) [Guru] Capcom Vs. SNK Millennium Fight 2000 (JPN, USA, EXP, KOR, AUS) [Porchy, The Dumping Union] Raiden Fighters Jet (Single Board, set 1) [Tormod, Smitdogg, The Dumping Union] Motocross Go! (MG1 Ver. A) [Any, The Dumping Union] The Pit Boss (2214-03, U5-1C) [Brian Troha, The Dumping Union] Riviera Hi-Score (2131-08, U5-2D) [Brian Troha, The Dumping Union] Forgotten Worlds (USA, B-Board 88618B-2, Rev. AA) [system11] Galaga 3 (GP3) [system11] Motocross Go! (MG1 Ver. A, set 2) [Any, The Dumping Union] Karnov (US, rev 6) [system11] Cycle Warriors, set 1 [system11]
New games marked as GAME_NOT_WORKING ------------------------------------ Winning Streak (Version 1.1) (Coinworld) [albaki77] Fruit Star (encrypted) [Team Europe, Roberto Fresca] Crackin' DJ Part 2 [ShouTime, f205v, The Dumping Union, R. Belmont] Saturday Night Slam Masters (bootleg with PIC16C57) [ANY, The Dumping Union, Robbbert] Mars TV [ShouTime, f205v, R. Belmont]
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B2K24 |
MAME @ 15 kHz Sony Trinitron CRT user
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Reged: 10/25/10
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Posts: 2663
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Re: MAME 0.148u3 out!!
[Re: B2K24]
#307054 - 04/09/13 11:41 AM
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Thanks for the x64 compile
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CiroConsentino |
Frontend freak!
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Reged: 09/21/03
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Posts: 6211
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Loc: Alien from Terra Prime... and Brazil
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Re: MAME 0.148u3 out!!
[Re: B2K24]
#307057 - 04/09/13 01:13 PM
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B2K24 |
MAME @ 15 kHz Sony Trinitron CRT user
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Reged: 10/25/10
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Posts: 2663
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Re: MAME 0.148u3 out!!
[Re: B2K24]
#307073 - 04/09/13 08:06 PM
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Re: MAME 0.148u3 out!!
[Re: etabeta]
#307074 - 04/09/13 08:46 PM
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too bad, don't load correctly in emuloader, when trying load roms this crash, but in command line working ok
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Re: MAME 0.148u3 out!!
[Re: B2K24]
#307079 - 04/09/13 10:24 PM
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Thanks for the 32-bit compile B2K24.
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Re: MAME 0.148u3 out!!
[Re: etabeta]
#307105 - 04/10/13 05:46 AM
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Thanks for the update!!!
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Sorry, my English is bad!!!
Slackware Linux 14.2 beta 2/Fluxbox 1.3.7
Linux user #438128
MAME for Slackware
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Re: MAME 0.148u3 out!!
[Re: etabeta]
#307106 - 04/10/13 06:13 AM
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Thank you all guys (Mame and Mess devs), for all the hard work. It's much appreciated.
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Re: MAME 0.148u3 out!!
[Re: etabeta]
#307115 - 04/10/13 12:09 PM
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I had a question, is that possible to add parameters to -listfull output such as "list only parents, list only working, etc.." I've searched over the net, in mame documentation, but couldn't find any answers except listing ie only games with "street" or "puck"...
Thks
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R. Belmont |
Cuckoo for IGAvania
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Reged: 09/21/03
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Posts: 9716
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Loc: ECV-197 The Orville
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Re: MAME 0.148u3 out!!
[Re: MAMu_]
#307119 - 04/10/13 04:29 PM
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> I had a question, is that possible to add parameters to -listfull output such as > "list only parents, list only working, etc.." > I've searched over the net, in mame documentation, but couldn't find any answers > except listing ie only games with "street" or "puck"...
No, we leave that job up to the many fine frontends in combination with e.g. catver.ini to define the categories.
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Re: MAME 0.148u3 out!!
[Re: MAMu_]
#307122 - 04/10/13 04:56 PM
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Re: MAME 0.148u3 out!!
[Re: fortuna_chan]
#307141 - 04/11/13 04:40 AM
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usgames.zip and clones like usg182.zip, usg185.zip etc.. cause emuloader to crash there might be more since I don't have the full mame set in my rom folder
just kept adding files and hitting f5 until it crashed to find the culprit
just choosing game details for any of them crashes emuloader even without the files in rom folder
I'm using the x64 mame from right here
could be a problem with emuloader not liking the = in the filenames
version_18.5_rom0_cs=315d5c.u12
Edited by CWorks (04/11/13 05:12 AM)
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Re: MAME 0.148u3 out!!
[Re: CWorks]
#307145 - 04/11/13 04:52 AM
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Works fine on my end.
Edit: I'm using Mala and command line not emuloader
Edited by joey35car (04/11/13 05:50 AM)
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Re: MAME 0.148u3 out!!
[Re: joey35car]
#307151 - 04/11/13 07:18 AM
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