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Question to devs
#302014 - 01/06/13 12:37 AM
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Hi. I was just wondering if any mamedevs are working or trying to get a preliminary taito gnet sound driver working? (For music)
Just curious.
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R. Belmont |
Cuckoo for IGAvania
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Loc: ECV-197 The Orville
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Re: Question to devs
[Re: Trnzaddict]
#302047 - 01/06/13 07:57 PM
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> Hi. I was just wondering if any mamedevs are working or trying to get a preliminary > taito gnet sound driver working? (For music)
It's on my to-do list, just not near the front right now.
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Re: Question to devs
[Re: R. Belmont]
#302049 - 01/06/13 10:33 PM
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> > Hi. I was just wondering if any mamedevs are working or trying to get a preliminary > > taito gnet sound driver working? (For music) > > It's on my to-do list, just not near the front right now.
I thought we weren't supposed to bother the devs about what they're working on, since doing that guarantees it won't be worked on?
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"Note to Noobs:
We are glad to help you but simply posting that something does not work is not going to lead to you getting help. The more information you can supply defining your problem, the less likely it will be that you will get smart-alec replies.
C.D.~"
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DMala |
Sleep is overrated
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Re: Question to devs
[Re: Master O]
#302051 - 01/06/13 11:27 PM
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> I thought we weren't supposed to bother the devs about what they're working on, since > doing that guarantees it won't be worked on?
It was right at the top of his to-do list before the question was posted.
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Re: Question to devs
[Re: DMala]
#302054 - 01/07/13 12:59 AM
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> > I thought we weren't supposed to bother the devs about what they're working on, > since > > doing that guarantees it won't be worked on? > > It was right at the top of his to-do list before the question was posted.
It still doesn't change the fact that they don't like to be bothered about it.
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"Note to Noobs:
We are glad to help you but simply posting that something does not work is not going to lead to you getting help. The more information you can supply defining your problem, the less likely it will be that you will get smart-alec replies.
C.D.~"
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Re: Question to devs
[Re: Master O]
#302064 - 01/07/13 05:08 AM
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> > It still doesn't change the fact that they don't like to be bothered about it.
Good advice.
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AeroCityMayor |
Entity formerly known as alien_mame
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Reged: 11/11/03
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Loc: Wakefield, West Yorks, UK.
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Re: Question to devs
[Re: R. Belmont]
#302124 - 01/07/13 06:39 PM
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> > Hi. I was just wondering if any mamedevs are working or trying to get a preliminary > > taito gnet sound driver working? (For music) > > It's on my to-do list, just not near the front right now.
C'mon, get your finger out!
/me scurries back under teh rock from whence he came!
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Coherance of posts inversely proportional to Foster's consumption!!!
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R. Belmont |
Cuckoo for IGAvania
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Loc: ECV-197 The Orville
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Re: Question to devs
[Re: Robbbert]
#302130 - 01/07/13 08:30 PM
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> Good advice.
True, but 10 points to Gryffindor for DMala's correct decoding of my hidden joke
Still, 2013 looks to be the Year of MAME/MESS Audio so you never know what all that's going to encompass.
(MPEG for Sega games right now, MIDI I/O very soon, multichannel/multisoundcard output slightly less soon...)
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Re: Question to devs
[Re: R. Belmont]
#302167 - 01/08/13 04:22 AM
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> > Good advice. > > True, but 10 points to Gryffindor for DMala's correct decoding of my hidden joke > > Still, 2013 looks to be the Year of MAME/MESS Audio so you never know what all that's > going to encompass. > > (MPEG for Sega games right now, MIDI I/O very soon, multichannel/multisoundcard > output slightly less soon...)
Nice. I think audio is so important in games, but maybe that's because I'm a musician myself. Looking forward to see what you guys come up what!
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