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Just have one more question regarding HLSL. Is there a setting to angle the screen like in the diagram below?
[ATTACHED IMAGE]
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I’m convinced Mario is a hobo.
He wakes up everyday in the same clothes, runs around in sewers, and collects coins for a living.
At the end of the day, he uses the coins to buy mushrooms
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John IV |
IV/Play, MAME, MAMEUI
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Reged: 09/22/03
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Posts: 1970
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Loc: Washington, USA
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Re: HLSL Display Angle Help
[Re: jumpmaniac81]
#299692 - 11/23/12 10:59 AM
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Not really, play w/ the curvature/pincushioning options which are the closest you'll get.
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john iv
http://www.mameui.info/
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Re: HLSL Display Angle Help
[Re: John IV]
#299701 - 11/23/12 05:44 PM
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When I use the screen curvature option, I don't see any changes to the screen at all. Would you know what it does?
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I’m convinced Mario is a hobo.
He wakes up everyday in the same clothes, runs around in sewers, and collects coins for a living.
At the end of the day, he uses the coins to buy mushrooms
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Re: HLSL Display Angle Help
[Re: jumpmaniac81]
#299707 - 11/23/12 06:29 PM
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Change the pincushion and curvature making them the same number like 0.04 each one. I think these are about the same as a real arcade monitor.
This is useful also.
http://mamedev.org/source/docs/hlsl.txt.html
Edited by joey35car (11/24/12 02:57 AM)
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John IV |
IV/Play, MAME, MAMEUI
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Reged: 09/22/03
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Posts: 1970
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Loc: Washington, USA
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Send PM
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Re: HLSL Display Angle Help
[Re: jumpmaniac81]
#299735 - 11/24/12 02:08 AM
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Go to the ' menu in-game and down to pincushion and change it to something like .03 or .04. I use .03.
# # DIRECT3D POST-PROCESSING OPTIONS # hlsl_enable 1 hlslpath hlsl hlsl_ini_read 0 hlsl_ini_write 0 hlslini foo hlsl_prescale_x 0 hlsl_prescale_y 0 hlsl_preset -1 hlsl_write hlsl_snap_width 2048 hlsl_snap_height 1536 shadow_mask_alpha 0.05 shadow_mask_texture aperture.png shadow_mask_x_count 320 shadow_mask_y_count 240 shadow_mask_usize 0.093750 shadow_mask_vsize 0.109375 curvature 0.000000 pincushion 0.030000 scanline_alpha 0.600000 scanline_size 1.000000 scanline_height 1.000000 scanline_bright_scale 1.000000 scanline_bright_offset 0.600000 scanline_jitter 0.000000 defocus 1.500000,1.500000 converge_x -0.300000,0.000000,0.000000 converge_y -0.300000,0.000000,0.000000 radial_converge_x 0.000000,0.000000,0.000000 radial_converge_y 0.000000,0.000000,0.000000 red_ratio 1.000000,0.000000,0.000000 grn_ratio 0.000000,1.000000,0.000000 blu_ratio 0.000000,0.000000,1.000000 saturation 1.050000 offset 0.000000,0.000000,0.000000 scale 1.020000,1.020000,1.020000 power 1.300000,1.300000,1.300000 floor 0.020000,0.020000,0.020000 phosphor_life 0.100000,0.100000,0.100000 yiq_enable 0 yiq_cc 3.597545 yiq_a 0.500000 yiq_b 0.500000 yiq_o 0.000000 yiq_p 1.000000 yiq_n 1.000000 yiq_y 6.000000 yiq_i 1.200000 yiq_q 0.600000 yiq_scan_time 52.599998 yiq_phase_count 2
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john iv
http://www.mameui.info/
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