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jumpmaniac81
Donkey Kong Maniac
Reged: 10/13/10
Posts: 696
Loc: N.J.
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HLSL Display Angle Help
#299686 - 11/23/12 08:46 AM Attachment: angled screen.png 7 KB (0 downloads)


Just have one more question regarding HLSL. Is there a setting to angle the screen like in the diagram below?


[ATTACHED IMAGE]

Attachment



I’m convinced Mario is a hobo.
He wakes up everyday in the same clothes, runs around in sewers, and collects coins for a living.
At the end of the day, he uses the coins to buy mushrooms



John IV
IV/Play, MAME, MAMEUI
Reged: 09/22/03
Posts: 1970
Loc: Washington, USA
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Re: HLSL Display Angle Help new [Re: jumpmaniac81]
#299692 - 11/23/12 10:59 AM


Not really, play w/ the curvature/pincushioning options which are the closest you'll get.



john iv
http://www.mameui.info/



jumpmaniac81
Donkey Kong Maniac
Reged: 10/13/10
Posts: 696
Loc: N.J.
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Re: HLSL Display Angle Help new [Re: John IV]
#299701 - 11/23/12 05:44 PM


When I use the screen curvature option,
I don't see any changes to the screen at all. Would you know what it does?



I’m convinced Mario is a hobo.
He wakes up everyday in the same clothes, runs around in sewers, and collects coins for a living.
At the end of the day, he uses the coins to buy mushrooms



joey35car
MAME Fan
Reged: 02/07/07
Posts: 1112
Loc: Planet Claire
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Re: HLSL Display Angle Help new [Re: jumpmaniac81]
#299707 - 11/23/12 06:29 PM


Change the pincushion and curvature making them the same number like 0.04 each one. I think these are about the same as a real arcade monitor.

This is useful also.

http://mamedev.org/source/docs/hlsl.txt.html

Edited by joey35car (11/24/12 02:57 AM)



John IV
IV/Play, MAME, MAMEUI
Reged: 09/22/03
Posts: 1970
Loc: Washington, USA
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Re: HLSL Display Angle Help new [Re: jumpmaniac81]
#299735 - 11/24/12 02:08 AM


Go to the ' menu in-game and down to pincushion and change it to something like .03 or .04. I use .03.

#
# DIRECT3D POST-PROCESSING OPTIONS
#
hlsl_enable 1
hlslpath hlsl
hlsl_ini_read 0
hlsl_ini_write 0
hlslini foo
hlsl_prescale_x 0
hlsl_prescale_y 0
hlsl_preset -1
hlsl_write
hlsl_snap_width 2048
hlsl_snap_height 1536
shadow_mask_alpha 0.05
shadow_mask_texture aperture.png
shadow_mask_x_count 320
shadow_mask_y_count 240
shadow_mask_usize 0.093750
shadow_mask_vsize 0.109375
curvature 0.000000
pincushion 0.030000
scanline_alpha 0.600000
scanline_size 1.000000
scanline_height 1.000000
scanline_bright_scale 1.000000
scanline_bright_offset 0.600000
scanline_jitter 0.000000
defocus 1.500000,1.500000
converge_x -0.300000,0.000000,0.000000
converge_y -0.300000,0.000000,0.000000
radial_converge_x 0.000000,0.000000,0.000000
radial_converge_y 0.000000,0.000000,0.000000
red_ratio 1.000000,0.000000,0.000000
grn_ratio 0.000000,1.000000,0.000000
blu_ratio 0.000000,0.000000,1.000000
saturation 1.050000
offset 0.000000,0.000000,0.000000
scale 1.020000,1.020000,1.020000
power 1.300000,1.300000,1.300000
floor 0.020000,0.020000,0.020000
phosphor_life 0.100000,0.100000,0.100000
yiq_enable 0
yiq_cc 3.597545
yiq_a 0.500000
yiq_b 0.500000
yiq_o 0.000000
yiq_p 1.000000
yiq_n 1.000000
yiq_y 6.000000
yiq_i 1.200000
yiq_q 0.600000
yiq_scan_time 52.599998
yiq_phase_count 2



john iv
http://www.mameui.info/


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