MAMEWorld >> News
View all threads Index   Threaded Mode Threaded  

Pages: 1

AntoPISA
MAME Snapper
Reged: 09/15/08
Posts: 2906
Loc: Pisa, Italy
Send PM


MAME 0.147u1
#297181 - 10/08/12 09:27 AM


http://mamedev.org/updates/whatsnew_0147u1.txt

0.147u1
-------


MAMETesters Bugs Fixed
----------------------
- 04717: [Documentation] (vicdual.c) nsub: Coinage dipswitch settings (hap)
- 05015: [Graphics] (segaxbd.c) Most sets in segaxbd.c: Sprites glitching or disappearing (hap)
- 03831: [Gameplay] (vicdual.c) carnivalh, carnivalha: Gameplay is unusually fast. (hap)
- 05022: [Color/Palette] (segaybd.c) gloc, strkfgtr, rchase, pdrift: Incorrect colors on some text, HUD, outer view of aircraft. (hap)
- 05017: [Sound] (poo.c) unclepoo: Sounds incomplete/slow or misplayed (hap)
- 03464: [Debugger] (seattle.c) All sets in seattle.c: MAME crash when try to read the voodoo region (Firewave)
- 05020: [Documentation] (royalmah.c) janputer: This game is a hack/copy of "Janputer", named "New Double Bet Mahjong".
- 04719: [Documentation] (vicdual.c) invho2: Dipswitch settings from manual
- 04718: [Documentation] (vicdual.c) invds: Dipswitch settings from manual
- 03751: [Crash/Freeze] (gunpey.c) gunpey: [debug] Assert in debug build (Phil Bennett)
- 05012: [Documentation] Typos in internal MAME list
- 05007: [Crash/Freeze] All sets in midtunit.c, midwunit.c, midxunit.c: Corrupted graphics, quickly crashes when starting (Firewave)
- 05008: [Core] CHDMAN: Error creating CHD file (new.chd): file not writeable (smf)

Source Changes
--------------
-Memory handler normalization, part 1. READ/WRITE_DEVICE*_HANDLERs are
now passed an address_space &, and the 8-bit variants get a mem_mask
as well. This means they are now directly compatible with the member
function delegates. Added a generic address space to the driver_device
that can be used when no specific address space is available. Also
added DECLARE_READ/WRITE_DEVICE*_HANDLER macros to declare device
callbacks with default mem_mask parameters. [Aaron Giles]

-Memory handler normalization, part 2. Change legacy read/write
handlers to take an address_space & instead of an address_space *.
Also update pretty much all other functions to take a reference where
appropriate. [Aaron Giles]

-Memory handler cleanup 3. Add mem_mask parameter to 8-bit handlers to
match the others. To ease pain, added DECLARE_READ/WRITE_HANDLER
macros that set up a default parameter. Also updated devcb so that the
handlers can be called with or without the mem_mask. [Aaron Giles]

-Seibu COP: Added 0x1c param to 0x0205 command, fixes at least sprite
positioning during intros of Raiden 2 and Zero Team (but breaks
gameplay in Zero Team, needs investigation) [Angelo Salese, Smitdogg]

-Seibu COP: Made 0x42c2 command more accurate, makes Legionnaire
enemies to behave properly and match finally starts in Seibu Cup
Soccer [Angelo Salese, Smitdogg]

-gunpey.c - Corrected OKI M6925 frequency [Phil Bennett]

-fix for "file note writeable" when creating, plus consolidated some
duplicate/redundant code. [smf]

-Seibu COP: Added 0xe38e command, used by Seibu Cup Soccer to follow
the ball [Angelo Salese]

-Since nobody checks for NULLs anyway, make
device_memory_interface::space() assert against NULL and return a
reference, and pushed references throughout all address space usage in
the system. Added a has_space() method to check for those rare case
when it is ambiguous. [Aaron Giles]

-Added -verifysoftware command. [Wilbert Pol]

-Changed CPS-1 video timings to SCREEN_RAW_PARAMS [Angelo Salese]

-Added generic set of pinball mechanical sounds [Robbbert]

-lib7z: fix portability problems that resulted in memory trashing in
some configurations. [R. Belmont]

-Better simulation of Metal Slug X's protection device. [IQ_132]
Made Epson R4543 RTC a proper RTC device, eliminates duplicated code
in Namco Systems 12 and 23 [R. Belmont]

-rotation - Added motor simulation; added nvram; added mechanical
sounds; added notes [Robbbert]

-tms99x8: Converted to using RGB32 bitmap so chips can coexist with
other video screens [R. Belmont]

-fixed MT03464: fixed potential out of array access in
src/emu/video/voodoo.c logerror() [Oliver Stöneberg]

-m6509: Fixed EA zero page indirect + Y (post indexed). [Curt Coder]

-Implemented DS75160A/DS75161A IEEE-488 GPIB Transceivers. [Curt Coder]

-spectra - added remaining sounds, game marked as WORKING [Robbbert]

-Ported Palette brightness effects to Raiden 2 HW, used by Zero Team
and X Se Dae [Angelo Salese]

-mcr68.c: Add dipswitch locations to all sets in the driver.
[Brian Troha]

-aftor - fixed display, marked as WORKING [Robbbert]

-Added irq ack to Shanghai 3 HW [Angelo Salese]

-Fixed M68K and hooked up SCREEN_RAW_PARAMS for Blocken. Game was
definitely running at erratic speeds before [Angelo Salese, Tafoid]

-mos6526: Implemented a nearly cycle-exact "old" CIA, which passes most
of the Lorenz/VICE CIA tests. Refactored the c64/c128/vic10/cbm2
drivers and the 1571/1581 floppy drives to use the new implementation.
[Curt Coder]

-6532riot.c: Internal timer is always running. Fixes several a2600
regressions. (Wilbert Pol)

-Moved scsi protocol code from scsibus_device to scsihle_device, leaving
scsibus_device to calculate the current bus contents and distribute it
to each of the scsidev_device. [smf]

-suna8.c: fixed sound samples width, improves speech
in e.g. rranger [Luca Elia]

-Promoted starfigh to playable state [Luca Elia]
* Address line scrambling of data ROMs
* ROM bank latching and mirroring
* Sound latch and NMI disable
* Patched some further protection
* Added graphics banking

-Emulated Lord of Gun's protection rather than patching it out [iq_132]

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Claybuster [Any, hap]
Gun Champ [hap]
Star Fighter (v1) [Luca Elia]

New clones added
----------------
Asterock (Videotron bootleg) [Any]
Jurassic Park (Japan) [ShouTime]
Dodge City (2131-82, U5-0D)
[Brian Troha, The Dumping Union] (not working)
Enforce (World) [ShouTime, The Dumping Union]
Sega Bass Fishing Deluxe (Japan)
[Tormod, Yohji, Smitdogg, The Dumping Union] (not working)
Cruis'n Exotica (version 1.3)
[Brian Troha, Smitdogg, The Dumping Union] (not working)


New games marked as GAME_NOT_WORKING
------------------------------------
Blankity Bank (PCP) (SYSTEM80) [TTX]
VLC Nevada [Yves]
Game Magic [Grull Osgo]
99 Bottles of Beer [Grull Osgo]



Site: https://www.progettosnaps.net/
Board: progetto-SNAPS Official Board
Twitter: @progettosnaps



redk9258
Regular
Reged: 09/21/03
Posts: 3968
Loc: Troy, Illinois USA
Send PM


MAME_0.147u1b_64-bit... new [Re: AntoPISA]
#297187 - 10/08/12 12:22 PM Attachment: MAME_0.147u1b_64-bit.7z 21014 KB (130 downloads)


See attached...

32-bit later, have to go to work.



s4turn3
MAME Fan
Reged: 08/15/07
Posts: 36
Send PM


Re: MAME_0.147u1b_64-bit... new [Re: redk9258]
#297191 - 10/08/12 01:33 PM


Thank you.



CiroConsentino
Frontend freak!
Reged: 09/21/03
Posts: 6211
Loc: Alien from Terra Prime... and Brazil
Send PM


Re: MAME_0.147u1b_64-bit... new [Re: redk9258]
#297193 - 10/08/12 02:36 PM


thanks for the 64-bit binary.



Emu Loader
Ciro Alfredo Consentino
home: http://emuloader.mameworld.info
e-mail: [email protected]



remax
MAME Fan
Reged: 08/29/12
Posts: 147
Send PM


Re: MAME_0.147u1b_64-bit... new [Re: redk9258]
#297202 - 10/08/12 04:46 PM


Thank you!!!



Roman
Regular
Reged: 09/21/03
Posts: 1584
Send PM


Re: MAME 0.147u1 new [Re: AntoPISA]
#297213 - 10/08/12 08:35 PM


> -Added generic set of pinball mechanical sounds [Robbbert]


fully generic....or already some example recordings available?



Ramirez
MAME Fan
Reged: 07/06/10
Posts: 248
Loc: Brasil
Send PM


Re: MAME 0.147u1 new [Re: AntoPISA]
#297215 - 10/08/12 08:48 PM


> -Added generic set of pinball mechanical sounds [Robbbert]

This one sounds really interesting. I really love where (I think) this is going.
Thanks Mamedev, for all the hard work.



B2K24
MAME @ 15 kHz Sony Trinitron CRT user
Reged: 10/25/10
Posts: 2663
Send PM


Re: MAME 0.147u1 new [Re: AntoPISA]
#297216 - 10/08/12 09:02 PM Attachment: MAME_0.147u1b_32-bit.7z 18262 KB (86 downloads)


X86 self compiled attached.



KingTut
Reged: 08/26/11
Posts: 11
Send PM


Re: MAME 0.147u1 new [Re: B2K24]
#297218 - 10/08/12 09:58 PM


Thanks for the MAME 32-bit build B2K24.



mw
MAME Fan
Reged: 01/01/07
Posts: 76
Send PM


Re: MAME 0.147u1 new [Re: Roman]
#297220 - 10/08/12 11:48 PM Attachment: genpin.zip 112 KB (39 downloads)


> > -Added generic set of pinball mechanical sounds [Robbbert]
> fully generic....or already some example recordings available?

Unofficial genpin samples attached



Jorge
MAME Fan
Reged: 08/08/04
Posts: 89
Send PM


Re: MAME 0.147u1 new [Re: B2K24]
#297223 - 10/09/12 01:00 AM


Thanks!



AntoPISA
MAME Snapper
Reged: 09/15/08
Posts: 2906
Loc: Pisa, Italy
Send PM


Re: MAME 0.147u1 new [Re: AntoPISA]
#297308 - 10/09/12 11:22 PM


Update the samples page: http://www.progettosnaps.net/samples_en.html



Site: https://www.progettosnaps.net/
Board: progetto-SNAPS Official Board
Twitter: @progettosnaps



Toe-Knee
Reged: 09/21/03
Posts: 666
Send PM


Re: MAME 0.147u1 new [Re: AntoPISA]
#297311 - 10/10/12 01:05 AM


> Update the samples page: http://www.progettosnaps.net/samples_en.html

The link to your "Samples Dat 0.147u1" is not downloading. Can you fix it please? Thanks



Dullaron
Diablo III - Dunard #1884
Reged: 07/22/05
Posts: 6125
Loc: Fort Worth, Tx
Send PM


Re: MAME 0.147u1 new [Re: Toe-Knee]
#297313 - 10/10/12 01:25 AM Attachment: pS_Samples_20120919_(cm).rar 32 KB (4 downloads)


> > Update the samples page: http://www.progettosnaps.net/samples_en.html
>
> The link to your "Samples Dat 0.147u1" is not downloading. Can you fix it please?
> Thanks

Here I got it just fine.



W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB



Dullaron
Diablo III - Dunard #1884
Reged: 07/22/05
Posts: 6125
Loc: Fort Worth, Tx
Send PM


Here is the dats. new [Re: AntoPISA]
#297314 - 10/10/12 01:39 AM Attachment: clrmamepro.7z 5454 KB (3 downloads)


MAME 0.147u1 - Split Sets (mechanical-games).dat
MAME 0.147u1 - Split Sets (video-games).dat

I took all those and then split those up into two groups.

Stop complaining about the Pinball sets and Machine sets.



W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB



AntoPISA
MAME Snapper
Reged: 09/15/08
Posts: 2906
Loc: Pisa, Italy
Send PM


Re: MAME 0.147u1 new [Re: Toe-Knee]
#297340 - 10/10/12 11:06 AM


Now I'm working, tonight fix the bad link, sorry!



Site: https://www.progettosnaps.net/
Board: progetto-SNAPS Official Board
Twitter: @progettosnaps



Toe-Knee
Reged: 09/21/03
Posts: 666
Send PM


Re: MAME 0.147u1 new [Re: Dullaron]
#297343 - 10/10/12 12:18 PM


> > > Update the samples page: http://www.progettosnaps.net/samples_en.html
> >
> > The link to your "Samples Dat 0.147u1" is not downloading. Can you fix it please?
> > Thanks
>
> Here I got it just fine.

From this link? ---> http://www.progettosnaps.net/dats/pS_Samples_20121009_(cm).rar

I get an error page stating "Not Found - The requested URL /dats/pS_Samples_20121009_(cm).rar was not found on this server."

Doesn't work for me and it's an empty file. It will get fixed like AntoPISA said.



AntoPISA
MAME Snapper
Reged: 09/15/08
Posts: 2906
Loc: Pisa, Italy
Send PM


Re: MAME 0.147u1 new [Re: Toe-Knee]
#297344 - 10/10/12 12:48 PM


> > > > Update the samples page: http://www.progettosnaps.net/samples_en.html
> > >
> > > The link to your "Samples Dat 0.147u1" is not downloading. Can you fix it please?
> > > Thanks
> >
> > Here I got it just fine.
>
> From this link? ---> http://www.progettosnaps.net/dats/pS_Samples_20121009_(cm).rar
>
> I get an error page stating "Not Found - The requested URL
> /dats/pS_Samples_20121009_(cm).rar was not found on this server."
>
> Doesn't work for me and it's an empty file. It will get fixed like AntoPISA said.

Fixed!



Site: https://www.progettosnaps.net/
Board: progetto-SNAPS Official Board
Twitter: @progettosnaps



gregf
Ramtek's Trivia promoter
Reged: 09/21/03
Posts: 8608
Loc: southern CA, US
Send PM


Re: MAME 0.147u1 *edited* new [Re: B2K24]
#297393 - 10/11/12 08:19 AM


Thanks for 32-bit build.

It's too bad that the 32-bit build, when trying Pong or Pongf, only shows flickering black/white patterns on screen instead. At least it exits back to command prompt without any crash or lockup. I am not sure how pong runs in .147u1 64-bit build versions.

--
http://mametesters.org/view.php?id=5009

05009: pong, pongf: Crash on exit
--

Edited by gregf (10/11/12 10:07 PM)



RobbbertModerator
Sir
Reged: 08/21/04
Posts: 3203
Loc: A long way from you
Send PM


Re: MAME 0.147u1 new [Re: gregf]
#297395 - 10/11/12 09:49 AM


> Thanks for 32-bit build.
>
> It's too bad that the 32-bit build, when trying Pong, only shows a "color test"
> pattern instead. At least it exits back to command prompt without any crash or
> lockup. I am not sure how pong runs in .147u1 64-bit build versions.
>
> --
> http://mametesters.org/view.php?id=5009
>
> 05009: pong, pongf: Crash on exit
> --

My 32-bit runs pong fine, and no crash at all.
The only issue is when the ball bounces off the edge, there is a flash of light or the screen bounces a bit.



RobbbertModerator
Sir
Reged: 08/21/04
Posts: 3203
Loc: A long way from you
Send PM


Re: MAME 0.147u1 new [Re: Roman]
#297396 - 10/11/12 10:08 AM Attachment: genpin.zip 205 KB (11 downloads)


> > -Added generic set of pinball mechanical sounds [Robbbert]
>
>
> fully generic....or already some example recordings available?

It is generic, there is no 'correct' set. Users are expected to supply their own. I've attached the set I use for testing. Also note MT 05021.

Quick instructions on running pinball games generally:
Press 5 to insert a coin
Press 1 to start
Press any alpha letter (except T or X) to score
T is Tilt
X is the outhole (the place the ball goes when you lose it)
Keep going till the game is over. Most games can do 4 players.

It isn't exactly fun, but it is emulation.



TafoidAdministrator
I keep on testing.. testing.. testing... into the future!
Reged: 04/19/06
Posts: 3135
Loc: USA
Send PM


Re: MAME 0.147u1 new [Re: gregf]
#297400 - 10/11/12 12:10 PM


gregf,

Make sure your 'rom' matches crc32 as it was changed at least once since it was added to MAME.



StilettoAdministrator
They're always after me Lucky ROMS!
Reged: 03/07/04
Posts: 6472
Send PM


Re: MAME 0.147u1 new [Re: Robbbert]
#297419 - 10/11/12 06:47 PM


> My 32-bit runs pong fine, and no crash at all.
> The only issue is when the ball bounces off the edge, there is a flash of light or
> the screen bounces a bit.

Might not be an issue but a feature.

- Stiletto



gregf
Ramtek's Trivia promoter
Reged: 09/21/03
Posts: 8608
Loc: southern CA, US
Send PM


Re: MAME 0.147u1 *edit* new [Re: Tafoid]
#297426 - 10/11/12 10:21 PM


>Make sure your 'rom' matches crc32 as it was changed at least once since it was added to
>MAME.

Yep. I tried again with first deleting any old config files, made sure to use updated Pong rom file, and made sure MAME.ini rompath file was set for proper rom path directory.


I updated my description in the post.

"when trying Pong or Pongf, only shows flickering black/white patterns on screen instead."

My setup is WinXP operating system and 32-bit commandline build. And the only item changed in the MAME.ini setup file is Mouse is set to 1.


.146u4 runs Pong okay on Windows XP systems.

Edited by gregf (10/16/12 07:30 PM)



gregf
Ramtek's Trivia promoter
Reged: 09/21/03
Posts: 8608
Loc: southern CA, US
Send PM


Re: MAME 0.147u1 new [Re: Robbbert]
#297428 - 10/11/12 10:30 PM



>My 32-bit runs pong fine, and no crash at all.

My computer OS is WinXP. What OS is your computer using?



>The only issue is when the ball bounces off the edge, there is a flash of light or the
>screen bounces a bit.

Stiletto has it correct. It probably is some actual hardware bug when Pong was released. I don't know of anyone with a working Atari Pong pcb board for testing that, but someone does have a working For-Play Rally pcb and maybe can take a look to see if the same thing happens because Rally is an almost clone of Atari Pong with exception that it has a few extra chips to support single player versus machine option.



Cyberzinho Punk
Reged: 12/31/09
Posts: 182
Loc: São José dos Campos, SP, Brazil
Send PM


Re: MAME 0.147u1 new [Re: AntoPISA]
#297451 - 10/12/12 03:18 PM


Nice!!!!




Sorry, my English is bad!!!
Slackware Linux 14.2 beta 2/Fluxbox 1.3.7
Linux user #438128
MAME for Slackware



gregf
Ramtek's Trivia promoter
Reged: 09/21/03
Posts: 8608
Loc: southern CA, US
Send PM


Re: MAME 0.147u1 new [Re: Tafoid]
#297604 - 10/16/12 07:34 PM




The Windows XP findings, of trying to run Pong and Pongf, is posted on emuchat forum.
The details are explained in the post.

If someone can improve Firewave's fix update so Windows XP users can also play Pong or Pongf, thanks.



alcoatjez
Drunk
Reged: 09/06/05
Posts: 65
Loc: Holland
Send PM


Re: MAME_0.147u1b_64-bit... new [Re: redk9258]
#297607 - 10/16/12 08:12 PM


> See attached...
>
> 32-bit later, have to go to work.

Thank you for this


Pages: 1

MAMEWorld >> News
View all threads Index   Threaded Mode Threaded  

Extra information Permissions
Moderator:  John IV, Robbbert, Tafoid 
1 registered and 382 anonymous users are browsing this forum.
You cannot start new topics
You cannot reply to topics
HTML is enabled
UBBCode is enabled
Thread views: 4229