Dullaron |
Diablo III - Dunard #1884
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How fast MAME run on Raspberry Pi?
#297049 - 10/05/12 01:12 AM
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My friend and I want to know.
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W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB
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R. Belmont |
Cuckoo for IGAvania
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Reged: 09/21/03
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Loc: ECV-197 The Orville
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Re: How fast MAME run on Raspberry Pi?
[Re: Dullaron]
#297059 - 10/05/12 04:52 AM
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> My friend and I want to know.
From experience with similar hardware I'd estimate about 5-10 frames per second on Pac-Man, and about a frame per week on something like CPS-3. And that's if you don't run out of RAM first.
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Dullaron |
Diablo III - Dunard #1884
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Reged: 07/22/05
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Posts: 6125
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Loc: Fort Worth, Tx
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Re: How fast MAME run on Raspberry Pi?
[Re: R. Belmont]
#297060 - 10/05/12 05:08 AM
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> > My friend and I want to know. > > From experience with similar hardware I'd estimate about 5-10 frames per second on > Pac-Man, and about a frame per week on something like CPS-3. And that's if you don't > run out of RAM first.
OK I will let him know about this. Thanks for the info.
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W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB
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Re: How fast MAME run on Raspberry Pi?
[Re: R. Belmont]
#297066 - 10/05/12 08:32 AM
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Dullaron |
Diablo III - Dunard #1884
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Reged: 07/22/05
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Posts: 6125
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Loc: Fort Worth, Tx
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Re: How fast MAME run on Raspberry Pi?
[Re: stripe4]
#297068 - 10/05/12 10:17 AM
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> Hah, frame per week! > > Dullaron, I suggest you to read this thread on AC forums about running MAME on > Raspberry Pi: > http://forum.arcadecontrols.com/index.php/topic,122746.0.html > > (it's not meant for running MAME)
Heh I told my friend that last night that. He will burn his machine up. lol
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W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB
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R. Belmont |
Cuckoo for IGAvania
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Re: How fast MAME run on Raspberry Pi?
[Re: stripe4]
#297076 - 10/05/12 04:51 PM
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> Hah, frame per week! > > Dullaron, I suggest you to read this thread on AC forums about running MAME on > Raspberry Pi: > http://forum.arcadecontrols.com/index.php/topic,122746.0.html > > (it's not meant for running MAME)
Agreed. RPi is great as a "new generation C64": games written for it will be fine, and it's also gotten some traction as a demoscene platform and fanless super-low-power HTPC but you don't really want to run emulators on it.
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Re: How fast MAME run on Raspberry Pi?
[Re: R. Belmont]
#297078 - 10/05/12 06:04 PM
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> > My friend and I want to know. > > From experience with similar hardware I'd estimate about 5-10 frames per second on > Pac-Man, and about a frame per week on something like CPS-3. And that's if you don't > run out of RAM first.
You'd actually be surprised: https://www.youtube.com/watch?v=fCZIqqflISw Galaga seems quite playable, though requires an overclock from the stock 900mhz, (and its probably something 0.39u15 based, but who knows)
LN
Edited by Lord Nightmare (10/05/12 06:18 PM)
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"When life gives you zombies... *CHA-CHIK!* ...you make zombie-ade!"
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R. Belmont |
Cuckoo for IGAvania
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Loc: ECV-197 The Orville
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Re: How fast MAME run on Raspberry Pi?
[Re: Lord Nightmare]
#297088 - 10/05/12 09:48 PM
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> You'd actually be surprised: > https://www.youtube.com/watch?v=fCZIqqflISw > Galaga seems quite playable, though requires an overclock from the stock 900mhz, (and > its probably something 0.39u15 based, but who knows)
That's old MAME *plus* an overclock. Contrast with e.g. a Nexus 7 or even a Wii, both of which greatly outperform the Pi and can run modern MAME good enough for classics.
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B2K24 |
MAME @ 15 kHz Sony Trinitron CRT user
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Re: How fast MAME run on Raspberry Pi?
[Re: Lord Nightmare]
#297090 - 10/05/12 11:01 PM
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R. Belmont |
Cuckoo for IGAvania
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Re: How fast MAME run on Raspberry Pi?
[Re: B2K24]
#297097 - 10/06/12 02:58 AM
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> Big ass WS display not making use of the rotate feature.
Chances are high he can't use -video opengl on that piece of shit, so rotating would probably bring the framerate down again
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Re: How fast MAME run on Raspberry Pi?
[Re: R. Belmont]
#297108 - 10/06/12 11:43 AM
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> > Big ass WS display not making use of the rotate feature. > > Chances are high he can't use -video opengl on that piece of shit, so rotating would > probably bring the framerate down again
That is rotated, MAME renders vertical games like the arcade game would to a vertical monitor the OSD rotates it to a horizontal monitor with the black bars.
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R. Belmont |
Cuckoo for IGAvania
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Re: How fast MAME run on Raspberry Pi?
[Re: ]
#297115 - 10/06/12 04:18 PM
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> That is rotated, MAME renders vertical games like the arcade game would to a vertical > monitor the OSD rotates it to a horizontal monitor with the black bars.
Rendering a vertical game vertically you're touching more output pixels (more of the monitor's surface area) so when no hardware scaling is occurring it's a heavier CPU load.
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B2K24 |
MAME @ 15 kHz Sony Trinitron CRT user
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Re: How fast MAME run on Raspberry Pi?
[Re: R. Belmont]
#297123 - 10/06/12 08:55 PM
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> Rendering a vertical game vertically you're touching more output pixels (more of the > monitor's surface area) so when no hardware scaling is occurring it's a heavier CPU > load.
100% Exactly right. It makes a hell of a difference and I use rotate all the time along with HLSL settings which gives things a very nice look.
It's really evident with the Artwork change that went in some months ago as well.
https://dl.dropbox.com/u/10573028/IMG_3856.JPG
https://dl.dropbox.com/u/10573028/IMG_3855.JPG
That's why I still enjoy running VP with Full Screen tables. All the new pinball stuff available retail these days does not allow rotation for a vertical display that I have seen
https://dl.dropbox.com/u/10573028/T2.png
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Re: How fast MAME run on Raspberry Pi?
[Re: R. Belmont]
#297131 - 10/07/12 12:24 AM
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> Rendering a vertical game vertically you're touching more output pixels (more of the > monitor's surface area) so when no hardware scaling is occurring it's a heavier CPU > load.
You touch less pixels, but you're accessing ram linearly. Rotating using the CPU and you're going to thrash the data cache.
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Re: How fast MAME run on Raspberry Pi?
[Re: B2K24]
#297154 - 10/07/12 10:37 PM
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Is this image from Visual Pinball? Wow, that's an huge improvement over what I last saw. Are the plastics still just renders or are they really 3d objects now? Anyway it's looking beautiful. There were some very good looking tables (Scapinos made some incredible), but not quite like this.
What turned me away from Visual Pinball, was actually the fact that the ball would trippingly cross through the bumpers.
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B2K24 |
MAME @ 15 kHz Sony Trinitron CRT user
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Re: How fast MAME run on Raspberry Pi?
[Re: Ramirez]
#297156 - 10/07/12 11:32 PM
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Re: How fast MAME run on Raspberry Pi?
[Re: B2K24]
#297214 - 10/08/12 08:41 PM
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All these other tables are cool and all, but they all look amateurish near this Terminator 2 table. This is the first time since I saw Scapinos's work that I'm really impressed by a Visual Pinball table.
Everything looks perfect, the perspective (a big problem in many tables), the plastic ramp (all others look dull near this), the plastics, the brushed metal, the chromes, the lights and shadows, all perfect.
I hope to see more tables done in this level.
I've to download and try it, to see if the illusion don't collapses when everything is moving. But I my video card (the whole computer actually) died after a power outage and I've to buy a new one. I really doubt that an Intel HD 4000 would be enough for Visual pinball nowadays.
Sorry to go so out of topic...
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