Stiletto |
They're always after me Lucky ROMS!
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Super Mario Bros. demake (Atari 2600)
#294610 - 08/27/12 10:04 PM
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R. Belmont |
Cuckoo for IGAvania
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Re: Super Mario Bros. demake (Atari 2600)
[Re: Stiletto]
#294620 - 08/27/12 11:50 PM
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Qun Mang |
Legend of Link
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Re: Super Mario Bros. demake (Atari 2600)
[Re: R. Belmont]
#294621 - 08/28/12 12:41 AM
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> I can respect the technical challenge, but I have to consider this a pretty epic > failure. It should be possible on the 2600 to do a lot better than that (Pitfall! > invented scrolling platformers, after all).
It's a work in progress, so I'll give a little time before I making my own judgment. He does say he's using Batari (a construction program?) to make it rather than assembly language so I don't know if we'll ever get the level of Pitfall!. By the way, there is a newer video in the thread which shows more than one level.
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Re: Super Mario Bros. demake (Atari 2600)
[Re: R. Belmont]
#294622 - 08/28/12 12:52 AM
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> I can respect the technical challenge, but I have to consider this a pretty epic > failure. It should be possible on the 2600 to do a lot better than that (Pitfall! > invented scrolling platformers, after all).
Pitfall didn't scroll. Unless you count the brief non-interactive scrolling between screens.
Edited by AaronGiles (08/28/12 12:53 AM)
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B2K24 |
MAME @ 15 kHz Sony Trinitron CRT user
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Re: Super Mario Bros. demake (Atari 2600)
[Re: AaronGiles]
#294624 - 08/28/12 01:27 AM
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> Pitfall didn't scroll. Unless you count the brief non-interactive scrolling between > screens.
I believe He was talking from a gameplay standpoint like saying COD is a FPS.
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Re: Super Mario Bros. demake (Atari 2600)
[Re: R. Belmont]
#294625 - 08/28/12 01:35 AM
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> > > http://www.atariage.com/forums/topic/201426-super-mario-clone-world-1-1-playable-demo/ > > > > - Stiletto > > I can respect the technical challenge, but I have to consider this a pretty epic > failure. It should be possible on the 2600 to do a lot better than that (Pitfall! > invented scrolling platformers, after all).
In my late experience with Atari consoles during childhood (1985-1989 and 2600/7800 models), there were two kind of games in quality aspects: The first party ones grouped with those with an scrolling Activision logo and the rest. This game clearly belongs to the later group (obviously). Also I'm pretty sure half the resources were occupied in playing the background song.
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CptGuapo |
Beat'em-ups Lover
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Re: Super Mario Bros. demake (Atari 2600)
[Re: Stiletto]
#294630 - 08/28/12 04:30 AM
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Oh, my... "Demake" was awesome!
Let's see what will come in the end...
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"Mythology is what grownups believe, folklore is what they tell children and religion is both."
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Re: Super Mario Bros. demake (Atari 2600)
[Re: BIOS-D]
#294641 - 08/28/12 10:24 AM
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> In my late experience with Atari consoles during childhood (1985-1989 and 2600/7800 > models), there were two kind of games in quality aspects: The first party ones > grouped with those with an scrolling Activision logo and the rest. This game clearly > belongs to the later group (obviously). Also I'm pretty sure half the resources were > occupied in playing the background song.
If this had come out in the 80's then you'd have loved it. Although I would liked the power up collection to be a little more faithful to the source material.
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Tomu Breidah |
No Problems, Only Solutions
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Re: Super Mario Bros. demake (Atari 2600)
[Re: BIOS-D]
#294647 - 08/28/12 02:55 PM
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> Also I'm pretty sure half the resources were > occupied in playing the background song.
That's what I was thinking. Give & Take.
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DMala |
Sleep is overrated
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Re: Super Mario Bros. demake (Atari 2600)
[Re: R. Belmont]
#294654 - 08/28/12 04:12 PM
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> I can respect the technical challenge, but I have to consider this a pretty epic > failure. It should be possible on the 2600 to do a lot better than that (Pitfall! > invented scrolling platformers, after all).
Really? I was thinking it was pretty impressive, given the considerable limitations of the platform. Keep in mind that something like Pitfall! was a clean slate and could be designed around the 2600's weaknesses. With SMB, you're implementing a design that was created for a far more capable machine, and you can't stray too far from the source material without losing the essence of the port. At the very least, it's closer to the original than something like the 2600 port of Donkey Kong, which was professionally written and commercially released back in the day.
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R. Belmont |
Cuckoo for IGAvania
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Re: Super Mario Bros. demake (Atari 2600)
[Re: Qun Mang]
#294658 - 08/28/12 04:46 PM
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> He does say he's using Batari (a construction program?) to make it rather than > assembly language so I don't know if we'll ever get the level of Pitfall!.
Batari is a BASIC compiler, so that explains everything. Thanks! My expectations were calibrated more towards the sort of hand-optimized stuff Trilobit and WAMMA have been winning democompos with for the last 8 years or so
Edited by R. Belmont (08/28/12 04:53 PM)
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