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Re: Stella 3.7a - Blargg NTSC Filter Effects Implemented!
[Re: Trebor]
#288505 - 06/02/12 07:23 AM
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whats a Blargg effect?
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I’m convinced Mario is a hobo.
He wakes up everyday in the same clothes, runs around in sewers, and collects coins for a living.
At the end of the day, he uses the coins to buy mushrooms
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Re: Stella 3.7a - Blargg NTSC Filter Effects Implemented!
[Re: jumpmaniac81]
#288509 - 06/02/12 09:41 AM
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> whats a Blargg effect?
simulation of NTSC artifacts which would be present on a real TV and not on an LCD monitor
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Re: Stella 3.7a - Blargg NTSC Filter Effects Implemented!
[Re: jumpmaniac81]
#288513 - 06/02/12 12:11 PM
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CiroConsentino |
Frontend freak!
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Reged: 09/21/03
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Posts: 6211
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Loc: Alien from Terra Prime... and Brazil
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Send PM
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Re: Stella 3.7a - Blargg NTSC Filter Effects Implemented!
[Re: Trebor]
#288516 - 06/02/12 01:14 PM
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R. Belmont |
Cuckoo for IGAvania
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Reged: 09/21/03
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Posts: 9716
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Loc: ECV-197 The Orville
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Re: Stella 3.7a - Blargg NTSC Filter Effects Implemented!
[Re: etabeta]
#288557 - 06/03/12 02:18 AM
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> > whats a Blargg effect? > > simulation of NTSC artifacts which would be present on a real TV and not on an LCD > monitor
Bzzzt. NTSC artifacting happens just fine on LCDs with composite inputs.
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Re: Stella 3.7a - Blargg NTSC Filter Effects Implemented!
[Re: R. Belmont]
#288580 - 06/03/12 10:27 AM
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> > > whats a Blargg effect? > > > > simulation of NTSC artifacts which would be present on a real TV and not on an LCD > > monitor > > Bzzzt. NTSC artifacting happens just fine on LCDs with composite inputs.
d'oh! I stand corrected. I had in mind LCD monitors for PCs, but you are right about composite input...
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