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MAME 0.145u8
#285295 - 05/07/12 10:04 AM


http://mamedev.org/

0.145u8
-------


MAMETesters Bugs Fixed
----------------------
- 04774: [Crash/Freeze] (naomi.c) Most sets in naomi.c:
Crash before OK (R. Belmont)
- 04794: [Graphics] (bombjack.c) bombjack & clone: Missing
sprites (Phil Bennett)
- 04786: [Original Reference] (cps2.c) vhunt2d: In-Game selftest
fails on Program Rom 04
- 04788: [Original Reference] (cps2.c) vsav2d: Several roms do not
pass selftest.
- 04787: [Sound] (epos.c) dealer: Missing sounds
- 04785: [Compiling] Default 'tiny' does not build. (micko)
- 04771: [Speed] (hyprduel.c) magerror: Massive drop in performance
at Warning Screen and onwards (Phil Bennett)
- 04777: [Crash/Freeze] (scramble.c) 800fath, ad2083, knockout,
mariner, triplep: Crash before OK (Tafoid)
- 04778: [Crash/Freeze] (subsino2.c) bishjan, mtrain, wtrnymph:
Crash before OK (Tafoid)
- 04779: [Crash/Freeze] (scobra.c) billiard, hustler, hustlerb2,
hustlerd: Crash before OK (Tafoid)
- 04772: [Crash/Freeze] (midtunit.c) jdreddp: Crash
before OK (Phil Bennett)
- 04768: [Graphics] (nova2001.c) ninjakun: Missing game Graphics
and Tilemap Scroll (Phil Bennett)
- 04766: [Graphics] (mario.c) mario and clones: Missing
Title/Game Graphics (Phil Bennett)
- 01232: [Sound] (aliens.c) aliens: Comparing to the pcb, the music
in mame is slower. (Mamesick)
- 04784: [Documentation] (mpu5.c) m5doshpk: The correct description
is 'Do$h 'n' Pecks (Barcrest) (MPU5).
- 04783: [Documentation] (bfm_sc4.c) sc4jjunc and clones: The correct
year of production is '2002'.
- 04782: [Documentation] (bfm_sc4.c) sc4slc and clones: The correct
year of production is '2003'.
- 04781: [Documentation] (bfm_sc5.c) sc5potp and clone: The correct
year of production is '2005'.
- 04775: [Crash/Freeze] (pgm.c) ddpdoj, ddpdoja, ddpdojb, espgal,
ket, keta, ketb: Crash before OK (mahlemiut)
- 00413: [Sound] (crimfght.c) crimfght: The speed of the music is
playing ever so slightly too slowly. (Mamesick)
- 04769: [Crash/Freeze] (flower.c) All sets in flower.c: Black
screen (hap)
- 04745: [Interface] Game select UI hangs when using cursor
keys (couriersud)


Source Changes
--------------
- Started adding support for scrolling reel displays, currently text
only, but should be pretty easy to get graphics in there and add
different direction scrolling - updating sc4 code to use these new
types. [David Haywood]

- Stepper display output fix [James Wallace]

- Amatic Multi Game System driver improvements [Roberto Fresca]
* Identified the slots game as Super Stars.
* Changed am_uslot to suprstar.
* Reworked inputs from the scratch.
* Added support for outputs: lamps & counters.
* Added a button-lamps layout.
* Promoted the game to working state.
* Added technical notes.

- Amatic AMA-8000 improvements [Roberto Fresca]
* Renamed amaticmg3 to amaticmg2 since is the AMA-8000-2 system.
* Found the hopper motor signal. Mapped the hopper pay pulse to key
'Q'. Now is possible to payout manually, avoiding the hang for
hopper empty or timeout.

- Fix video counter reporting on Williams games (should stay at maximum
value until reset). [Sean Riddle]

- Added ability to add the graphics in the external drwho art file to
the new reel structure. [David Haywood]

- Added/filled in about 110 missing Scorpion 4/5 romsets.
[Brian Griffin]

- Hikaru: Added some new technical findings [Stefano Teso]

- Marked all remaining old-style CDs without gap information BAD_DUMP.
These will still run (where applicable), but need to be re-ripped for
best accuracy (and proper audio track timing for some Bemani games).
[R. Belmont, Firewave]

- Fixed gameplay crash regression in Zero Team [Angelo Salese]

- Added the clock counter chain and other common functions into
device_rtc_interface, removing duplicated code in RTC implementations.
Rewrote the Dallas DS1302 to support additional features needed by
IDE64 in MESS. [Curt Coder]

- Fix invalid ISO C syntax in neogeo driver noted by Clang
[Balrog, R. Belmont]

- Fix PowerPC OS X compile [R. Belmont]

- i386: fix for bt? instructions [Carl]

- zaxxon.c: Corrected rom labels and U locations for the Congo Bongo sets.
Added the 3 board stack version with correct PBROM. Added additional
documentation about the 2 board stack and the 3 board stack.
[Kevin Eshbach, The Dumping Union]

- Updated layouts for numerous slots to take advantage of new reel
development. [James Wallace]

- Clean-ups to sound and fixed volume balance in Nichibutsu Mahjong
drivers. [Takahiro Nogi]

- niyanpai.c: Fixed graphics draw speed. [Takahiro Nogi]

- cps2.c: fixed vhunt2d and vsav2d rom loading [Pythagoras]

- gei.c: Sorted out the correct question roms for Trivia (Questions
Series 12) and Trivia (Questions Series 12). [Brian Troha]

- Implemented new paletteram_xGGGGGRRRRRBBBBB_byte_le_w() function, used
by Chance 32 [Angelo Salese]

- Fixed missing sprites/HUD regression in Lock-On [Phil Bennett]

- 6551acia.c: m_status_register was not being initialized properly
[Robbbert]

- Updated rom label.locations for Star Force based on PCB pictures
provided by bonky0013. [Tafoid]

- i386: Big pmode update. [Carl]

- Added Rev "H" USA Naomi BIOS [Brian Troha, The Dumping Union]

- naomi: redumped Azumanga Daioh Puzzle Bobble GD-ROM [Team Japump!]

- Added basic protection simulation for Battle Emporer, allowing for
gameplay to the end. [David Haywood]

- Fix error in decompression for avhuff. Converted cubeqst CHDs
now pass verification. [Aaron Giles]

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Super Stars [Roberto Fresca, Angelo Salese, Andreas Naive]
Funcube 5 [Luca Elia, Yohji, Tormod, The Dumping Union]
Dungeon Explorer (Tourvision PCE bootleg)
[Charles MacDonald, AUMAP, ClawGrip]
Super Volleyball (Tourvision PCE bootleg)
[Charles MacDonald, AUMAP, ClawGrip]
Jue Zhan Tian Huang/Battle Emporer
[Yohji, Mr. CAST, B. Stahl, Smitdogg, The Dumping Union, David Haywood]


New clones added
----------------
Top Racer (bootleg of Driving Force) [Team Europe]
Gulf Storm (set 2) [Bonkey0013]
Erotictac/Tactic (ver 01) [Bonky0013]
Space Firebird (rev. 02-a) [Andy Welburn]
Congo Bongo (3 board stack) [Kevin Eshbach, The Dumping Union]
Mahjong Yoshimoto Gekijou [BET] [Takahiro Nogi]
Zoku Mahjong Housoukyoku [Takahiro Nogi]
Moon Cresta (Nichibutsu UK, unencrypted) [Andy Welburn]
Red Fox War Planes II (China)
[B. St?\195?\165hl, Smitdogg, The Dumping Union]
Sharpshooter (Rev 1.9) [Brian Troha, The Dumping Union]


New games marked as GAME_NOT_WORKING
------------------------------------
Multi Game III (V.Ger 3.64)
[Roberto Fresca, Andreas Naive, Team Europe]
Chance Thirty Two
[Team Europe, Marcus Jendroska,Y~K, The Dumping Union, Smitdogg]
Bikkuri Card
[Yohji, Mr. CAST, Tormod, CptGuapo, Smitdogg, The Dumping Union]
Mahjong Hanafuda Cosplay Tengoku 8
[Yohji, Mr. CAST, Smitdogg, The Dumping Union]
Battle Emporer
[Yohji, Mr. CAST, B. Stahl, Smitdogg, The Dumping Union]
Golden Arrow (Standard G8-03)
[hap, dox, DHS]



B2K24
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Re: MAME 0.145u8 new [Re: Robbbert]
#285329 - 05/07/12 04:17 PM Attachment: MAME_0.145u8b_64-bit.7z 14358 KB (104 downloads)


X64 attached



B2K24
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Re: MAME 0.145u8 new [Re: Robbbert]
#285345 - 05/07/12 04:44 PM Attachment: MAME_0.145u8b_32-bit.7z 13113 KB (79 downloads)


X86 attached



H.O.F
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Re: MAME 0.145u8 new [Re: B2K24]
#285347 - 05/07/12 04:46 PM


> X86 attached

THANKS



Anonymous
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Re: MAME 0.145u8 new [Re: B2K24]
#285352 - 05/07/12 05:07 PM


> X64 attached

Thank you so much! :P



CTOJAH
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Re: MAME 0.145u8 new [Re: Robbbert]
#285357 - 05/07/12 05:20 PM


- Fixed gameplay crash regression in Zero Team [Angelo Salese]
^
Also, is Battle Emporer working or not ?



CTOJAH
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Re: MAME 0.145u8 new [Re: B2K24]
#285358 - 05/07/12 05:21 PM


> X64 attached

All I can say is :
Thank You !



fsampei
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Re: MAME 0.145u8 new [Re: CTOJAH]
#285373 - 05/07/12 06:02 PM


thank you



CTOJAH
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Re: MAME 0.145u8 new [Re: fsampei]
#285374 - 05/07/12 06:04 PM


> thank you

REDIRECT >>> B2K24



Gremlin1968
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Re: MAME 0.145u8 new [Re: B2K24]
#285381 - 05/07/12 06:53 PM


B2K24, many thanks, nice Bank Holiday gift.

Gremlin



CiroConsentino
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Re: MAME 0.145u8 new [Re: B2K24]
#285384 - 05/07/12 07:12 PM


thank you for the x64 compile.



Emu Loader
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e-mail: [email protected]



mesk
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Re: MAME 0.145u8 new [Re: B2K24]
#285389 - 05/07/12 07:24 PM


Gracias B2!



CptGuapo
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Re: MAME 0.145u8 new [Re: B2K24]
#285405 - 05/07/12 09:04 PM


Well, everybody already said, but... Thanks for the binary, B2K24.



"Mythology is what grownups believe, folklore is what they tell children and religion is both."



Cyberzinho Punk
Reged: 12/31/09
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Re: MAME 0.145u8 new [Re: Robbbert]
#285408 - 05/07/12 09:22 PM


Thanks for this update!!!!

MAME packages for Slackware Linux users are here:

https://sourceforge.net/projects/mameforslack/




Sorry, my English is bad!!!
Slackware Linux 14.2 beta 2/Fluxbox 1.3.7
Linux user #438128
MAME for Slackware



sz72
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Re: MAME 0.145u8 new [Re: Robbbert]
#285429 - 05/07/12 11:03 PM


> - Hikaru: Added some new technical findings [Stefano Teso]

The "serial device at 0080000" is actually like a Z80 cpu that is connected at one end to the system and at the other to a serial port that it uses to transfer jvs packets.
In the Naomi its similar however it is not memory mapped but it uses the maple bus.



jonwil
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Re: MAME 0.145u8 new [Re: sz72]
#285518 - 05/08/12 07:52 AM


So is this z80 something we can dump and emulate?



sz72
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Re: MAME 0.145u8 new [Re: jonwil]
#285541 - 05/08/12 02:28 PM


> So is this z80 something we can dump and emulate?

It can be emulated, but there is nothing to dump. Its firmware it is uploaded to it by the main system after power on.



R. Belmont
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Re: MAME 0.145u8 new [Re: sz72]
#285558 - 05/08/12 05:49 PM


> > - Hikaru: Added some new technical findings [Stefano Teso]
>
> The "serial device at 0080000" is actually like a Z80 cpu that is connected at one
> end to the system and at the other to a serial port that it uses to transfer jvs
> packets.
> In the Naomi its similar however it is not memory mapped but it uses the maple bus.

Right, it's the MIE device, which we already emulate in MAME for Naomi. (I think recent versions of Demul do too).

There *is* resident firmware - we have the version for Naomi/Naomi2, I don't know if it's the same one in Hikaru.



MetalliC
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Re: MAME 0.145u8 new [Re: R. Belmont]
#285694 - 05/09/12 11:40 AM


> Right, it's the MIE device, which we already emulate in MAME for Naomi. (I think
> recent versions of Demul do too).

Of course, that MCU was reversed by Demul team, then shared with MAMEdevs.

> There *is* resident firmware - we have the version for Naomi/Naomi2, I don't know if
> it's the same one in Hikaru.

I beleive firmware is the same,
READ8_MEMBER(mie_device::read_78xx)
{
// Internal rom tests (7800) & 80 and jumps to 8010 if non-zero

This was not used in Naomi, but Hikaru uses this, SH4 write 80 to 7800 after uploading program into MIE RAM to start it.

And yes, MIE in Hikaru is memory mapped:
80xxxx - access to ports of MIE
82xxxx - first 32k of z80 memory space
83xxxx - second 32k
offset must be >>1



dlfrsilver
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Re: MAME 0.145u8 new [Re: CTOJAH]
#285710 - 05/09/12 04:16 PM


> - Fixed gameplay crash regression in Zero Team [Angelo Salese]
> ^
> Also, is Battle Emporer working or not ?

Not only that, but the game can be finished to the end too

I did it yesterday

Only a few things remains, like the shadows blending, the sprite/layers sprite2layers priorities, collision boxes, and X/Y limits (all layers start position is incorrect).

I think that we're not that far from a good/correct emulation



Guts
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Re: MAME 0.145u8 new [Re: B2K24]
#285721 - 05/09/12 06:21 PM


Thank you!!!



CTOJAH
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Re: MAME 0.145u8 new [Re: dlfrsilver]
#285737 - 05/09/12 09:32 PM


> > - Fixed gameplay crash regression in Zero Team [Angelo Salese]
> > ^
> > Also, is Battle Emporer working or not ?
>
> Not only that, but the game can be finished to the end too
>
> I did it yesterday
>
> Only a few things remains, like the shadows blending, the sprite/layers sprite2layers
> priorities, collision boxes, and X/Y limits (all layers start position is incorrect).
>
> I think that we're not that far from a good/correct emulation

Sorry, I didn't quite understand, You are talking about Zero Team or Battle Emporer ?



R. Belmont
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Re: MAME 0.145u8 new [Re: CTOJAH]
#285747 - 05/09/12 10:53 PM


> > Only a few things remains, like the shadows blending, the sprite/layers
> sprite2layers
> > priorities, collision boxes, and X/Y limits (all layers start position is
> incorrect).
> >
> > I think that we're not that far from a good/correct emulation
>
> Sorry, I didn't quite understand, You are talking about Zero Team or Battle Emporer ?

Zero Team. I'm pretty confident none of those things are wrong with the Megadrive



CTOJAH
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Re: MAME 0.145u8 new [Re: R. Belmont]
#285763 - 05/09/12 11:41 PM


> Zero Team. I'm pretty confident none of those things are wrong with the Megadrive




kevenz
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Re: MAME 0.145u8 new [Re: CTOJAH]
#285867 - 05/10/12 05:33 PM


played a bit of zero team for the first time, I did beat the first 2 levels but well.... it's pretty confusing ! :P

ennemies are invisible and they sudenly popup in your face out of nowhere.... I guess it's kinda funny.



alcoatjez
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Re: MAME 0.145u8 new [Re: B2K24]
#286000 - 05/11/12 09:30 PM


> X64 attached

Thank you
And thank you MAMEdev for this update!



All your beers are belong to me



Doosh
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Re: MAME 0.145u8 new [Re: Robbbert]
#286315 - 05/14/12 10:18 PM


"
- Started adding support for scrolling reel displays, currently text
only, but should be pretty easy to get graphics in there and add
different direction scrolling - updating sc4 code to use these new
types. [David Haywood]
"

Does this mean that MAME in the near future will be supporting electronic marquees?

D



AeroCityMayor
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Re: MAME 0.145u8 new [Re: Doosh]
#286522 - 05/16/12 12:21 AM


> "
> - Started adding support for scrolling reel displays, currently text
> only, but should be pretty easy to get graphics in there and add
> different direction scrolling - updating sc4 code to use these new
> types. [David Haywood]
> "
>
> Does this mean that MAME in the near future will be supporting electronic marquees?
>
> D

I'm guessing he means fruit/slot machine reels.

HTH

Cheers,

Ralph.



Coherance of posts inversely proportional to Foster's consumption!!!



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