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FB Alpha 0.2.97.25 released
#284418 - 04/30/12 10:34 AM
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http://www.barryharris.me.uk/article_view.php?id=187
Quote:
A new release of FB Alpha is available on the FB Alpha page.
- CPS-1 Updates, most of the bootlegs now work well and without patches to hack them to work like the originals (brief, incomplete summary below) [Barry, JacKc, bonky_0013, f205v]
[list]
- Added some Street Fighter II M bootlegs
- Street Fighter II - Champion Edition (Turbo Hack) now works
- Added an alternate set for Street Fighter II - Champion Edition (Turbo Hack)
- Street Fighter II - Champion Edition (M1 bootleg) now works
- Added support for the dumped Street Fighter II - Champion Edition (Koryu bootleg) graphics roms
- Added Street Fighter II: Magic Delta Turbo (some issues with row-scroll)
- Added an alternate set for Street Fighter II: Magic Delta Turbo
- Added an alternate set for Street Fighter II - Hyper Fighting (bootleg)
- Added a new bootleg of Captain Commando to the driver
- Added new bootlegs of Knights of the Round to the driver
- Daimakai (bootleg) now works
- Carrier Air Wing (bootleg) now works
- King of Dragons (bootleg) now works
- Added Final Crash to the driver
- Emulated the alternative sprite system used in Final Crash and hooked it up in other bootlegs that use it
- Emulated the alternative sound system used in Final Crash and added it to Carrier Air Wing (bootleg) as well
- Emulated the alternative sound system used in Street Fighter: Magic Delta Turbo and added it to a Captain Commando bootleg and Knights of the Round bootleg as well
- Improved sprite list end detection
- Added optional end of sprite list detection, fixes some more of the bootleg sets
- All Warriors of Fate bootlegs now work properly or at least well
- Added some more Warriors of Fate bootlegs
- All the PIC sets now work, without sound obviously due to no good dump of the PIC data being available
- Tidied the driver
- Removed the CPS Changer region hacks
Updated the ARM7 core to avoid out of page range accesses [iq_132] Added driver for Silver Millenium [iq_132] Added bootleg of Dragon Ninja to the DEC-0 driver [Barry] Added bootleg of Kung Fu Master to the Irem M62 driver [JacKc, bonky_0013] Added clone of Super Triv to the Jack the Giantkiller [JacKc] Added Neo Castlevania demo to the Neo Geo driver [Barry] Added Neo Thunder homebrew game to the Neo Geo driver [iq_132] Added NGF Transparency demo to the Neo Geo driver [Barry] Added Dragon World: Pretty Chance to the PGM driver (debug builds only) [iq_132] Added Ketsui Arrange to the PGM driver [iq_132] Added clone of Wonder Boy to the Sega System 1 driver [JacKc] Added clone of Rastan to the Misc Taito driver [Barry] Added clone of Rastan to the Misc Taito driver [JacKc] Tidied the Funky Bee driver [iq_132] Tidied the Meijinsen driver[iq_132] Tidied the PGM driver [iq_132] Improved protection simulation for some PGM sets [iq_132] Fixed sprites alignment in Knights of Valour [iq_132] Fixed a crash in PGM rendering code [iq_132] Improved sound in the PGM driver [lantus] Fixed a crash in the Hunchback sets in the Galaxian driver [Barry] Improvements to the Black Tiger driver [iq_132, issues reported by JacKc] Fixed savestates in the CPS-3 driver [Twinaphex] Fixed a potential crash in the EEPROM module [Twinaphex] Fixed custom-sized tile rendering in the generic tiles module [iq_132] Big-endian fixes for the ARM CPU interface [lantus] Big-endian fixes for the CPS-1, Data East, Neo Geo, Sega and Silver Millenium drivers [lantus] Big-endian fix for the Pskiyo 4 driver [Twinaphex] Added BRAM support to the PC-Engine driver [kev] Added some unicode titles [JacKc] Added BDF_CLONE to sfiii3u [iq_132, reported by DsNo] Tidied the SNES driver a bit [kev] Added SoftFX xBR filters [msbhvn, Hyllian, Barry] Fixed a UI issue with unidentified CDs [Barry] Rename endian.h to burn_endian.h [Barry] Improve portability by checking defines before defining them [Twinaphex] Updates to libsnes [Squarepusher2] Synced sets with MAME 0.145u7 [Barry][/list]
(seems nested lists don't work too well).
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Re: FB Alpha 0.2.97.25 released
[Re: Robbbert]
#284489 - 05/01/12 12:42 AM
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very great work
the bootlegs games sound a bit strange, but it's ok
Edited by fortuna_chan (05/01/12 12:43 AM)
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Re: FB Alpha 0.2.97.25 released
[Re: fortuna_chan]
#284567 - 05/01/12 02:02 PM
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Will the cps1 bootleg update be included into MAME?
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Re: FB Alpha 0.2.97.25 released
[Re: Robbbert]
#284618 - 05/02/12 01:28 AM
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why use FBA when you can use mame? unless you like those hacked games...... what the hell is Neo Castlevania ?
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Re: FB Alpha 0.2.97.25 released
[Re: kevenz]
#284699 - 05/02/12 06:47 PM
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> why use FBA when you can use mame?
Because FBA is much,much,much faster than MAME.
Lol, i once had 20 FBA's all running at once on my desktop, each running a different Neo-Geo game at 60fps..
Completely useless, but looked awesome...but gives an idea of the speed difference over MAME.
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