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RobbbertModerator
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FB Alpha 0.2.97.25 released
#284418 - 04/30/12 10:34 AM


http://www.barryharris.me.uk/article_view.php?id=187


Quote:


A new release of FB Alpha is available on the FB Alpha page.

  • CPS-1 Updates, most of the bootlegs now work well and without patches to hack them to work like the originals (brief, incomplete summary below) [Barry, JacKc, bonky_0013, f205v]
    [list]
  • Added some Street Fighter II M bootlegs
  • Street Fighter II - Champion Edition (Turbo Hack) now works
  • Added an alternate set for Street Fighter II - Champion Edition (Turbo Hack)
  • Street Fighter II - Champion Edition (M1 bootleg) now works
  • Added support for the dumped Street Fighter II - Champion Edition (Koryu bootleg) graphics roms
  • Added Street Fighter II: Magic Delta Turbo (some issues with row-scroll)
  • Added an alternate set for Street Fighter II: Magic Delta Turbo
  • Added an alternate set for Street Fighter II - Hyper Fighting (bootleg)
  • Added a new bootleg of Captain Commando to the driver
  • Added new bootlegs of Knights of the Round to the driver
  • Daimakai (bootleg) now works
  • Carrier Air Wing (bootleg) now works
  • King of Dragons (bootleg) now works
  • Added Final Crash to the driver
  • Emulated the alternative sprite system used in Final Crash and hooked it up in other bootlegs that use it
  • Emulated the alternative sound system used in Final Crash and added it to Carrier Air Wing (bootleg) as well
  • Emulated the alternative sound system used in Street Fighter: Magic Delta Turbo and added it to a Captain Commando bootleg and Knights of the Round bootleg as well
  • Improved sprite list end detection
  • Added optional end of sprite list detection, fixes some more of the bootleg sets
  • All Warriors of Fate bootlegs now work properly or at least well
  • Added some more Warriors of Fate bootlegs
  • All the PIC sets now work, without sound obviously due to no good dump of the PIC data being available
  • Tidied the driver
  • Removed the CPS Changer region hacks

  • Updated the ARM7 core to avoid out of page range accesses [iq_132]
  • Added driver for Silver Millenium [iq_132]
  • Added bootleg of Dragon Ninja to the DEC-0 driver [Barry]
  • Added bootleg of Kung Fu Master to the Irem M62 driver [JacKc, bonky_0013]
  • Added clone of Super Triv to the Jack the Giantkiller [JacKc]
  • Added Neo Castlevania demo to the Neo Geo driver [Barry]
  • Added Neo Thunder homebrew game to the Neo Geo driver [iq_132]
  • Added NGF Transparency demo to the Neo Geo driver [Barry]
  • Added Dragon World: Pretty Chance to the PGM driver (debug builds only) [iq_132]
  • Added Ketsui Arrange to the PGM driver [iq_132]
  • Added clone of Wonder Boy to the Sega System 1 driver [JacKc]
  • Added clone of Rastan to the Misc Taito driver [Barry]
  • Added clone of Rastan to the Misc Taito driver [JacKc]
  • Tidied the Funky Bee driver [iq_132]
  • Tidied the Meijinsen driver[iq_132]
  • Tidied the PGM driver [iq_132]
  • Improved protection simulation for some PGM sets [iq_132]
  • Fixed sprites alignment in Knights of Valour [iq_132]
  • Fixed a crash in PGM rendering code [iq_132]
  • Improved sound in the PGM driver [lantus]
  • Fixed a crash in the Hunchback sets in the Galaxian driver [Barry]
  • Improvements to the Black Tiger driver [iq_132, issues reported by JacKc]
  • Fixed savestates in the CPS-3 driver [Twinaphex]
  • Fixed a potential crash in the EEPROM module [Twinaphex]
  • Fixed custom-sized tile rendering in the generic tiles module [iq_132]
  • Big-endian fixes for the ARM CPU interface [lantus]
  • Big-endian fixes for the CPS-1, Data East, Neo Geo, Sega and Silver Millenium drivers [lantus]
  • Big-endian fix for the Pskiyo 4 driver [Twinaphex]
  • Added BRAM support to the PC-Engine driver [kev]
  • Added some unicode titles [JacKc]
  • Added BDF_CLONE to sfiii3u [iq_132, reported by DsNo]
  • Tidied the SNES driver a bit [kev]
  • Added SoftFX xBR filters [msbhvn, Hyllian, Barry]
  • Fixed a UI issue with unidentified CDs [Barry]
  • Rename endian.h to burn_endian.h [Barry]
  • Improve portability by checking defines before defining them [Twinaphex]
  • Updates to libsnes [Squarepusher2]
  • Synced sets with MAME 0.145u7 [Barry][/list]




  • (seems nested lists don't work too well).



    fortuna_chan
    Por que yo hablo español muy bien.
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    Re: FB Alpha 0.2.97.25 released new [Re: Robbbert]
    #284489 - 05/01/12 12:42 AM


    very great work

    the bootlegs games sound a bit strange, but it's ok

    Edited by fortuna_chan (05/01/12 12:43 AM)



    cacis
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    Re: FB Alpha 0.2.97.25 released new [Re: fortuna_chan]
    #284567 - 05/01/12 02:02 PM


    Will the cps1 bootleg update be included into MAME?



    kevenz
    Reged: 04/25/11
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    Re: FB Alpha 0.2.97.25 released new [Re: Robbbert]
    #284618 - 05/02/12 01:28 AM


    why use FBA when you can use mame? unless you like those hacked games...... what the hell is Neo Castlevania ?



    Ziggy100
    MAME Fan
    Reged: 06/14/08
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    Re: FB Alpha 0.2.97.25 released new [Re: kevenz]
    #284699 - 05/02/12 06:47 PM


    > why use FBA when you can use mame?


    Because FBA is much,much,much faster than MAME.

    Lol, i once had 20 FBA's all running at once on my desktop, each running a different Neo-Geo game at 60fps..

    Completely useless, but looked awesome...but gives an idea of the speed difference over MAME.


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