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Hello :) I'm trying to add a shifter picture to this beautiful artwork. I have a little success - the picture shows up. Unfortunately it's not working - it's not showing what shift is it actually pressed. How can I fix it?
[code]<!-- spyhunt.lay -->
<mamelayout version="2"> <element name="bezel" > <image file="spyhunt_bezel.png" /> </element> <element name="oil" defstate="0" > <image file="spy_oil.png" state="1" /> </element> <element name="missile" defstate="0" > <image file="spy_missiles.png" state="1" /> </element> <element name="weapons" defstate="0" > <image file="spy_van.png" state="1" /> </element> <element name="smoke" defstate="0" > <image file="spy_smoke.png" state="1" /> </element> <element name="guns" defstate="0" > <image file="spy_guns.png" state="1" /> </element> <element name="wbezel" > <image file="spyhu169.png" /> </element> <element name="wwbezel" > <image file="spyhunt1610.png" /> </element> <element name="wwcbezel" > <image file="spyhunt1610cont.png" /> </element> <element name="woil" defstate="0" > <image file="woil.png" state="1" /> </element> <element name="wmissile" defstate="0" > <image file="wmiss.png" state="1" /> </element> <element name="wweapons" defstate="0" > <image file="wvan.png" state="1" /> </element> <element name="wsmoke" defstate="0" > <image file="wsmoke.png" state="1" /> </element> <element name="wguns" defstate="0" > <image file="wguns.png" state="1" /> </element> <element name="shifter" defstate="0"> <rect> <bounds left="0" right="32" top="0" bottom="64" /> <color red="0.85" green="0.4" blue="0.3" /> </rect> <rect> <bounds left="2" right="30" top="2" bottom="62" /> <color red="0.14" green="0.17" blue="0.2" /> </rect> <rect> <bounds left="14" right="18" top="15" bottom="49" /> <color red="0.44" green="0.47" blue="0.5" /> </rect> <disk> <bounds left="14" right="18" top="13" bottom="17" /> <color red="0.44" green="0.47" blue="0.5" /> </disk> <disk> <bounds left="14" right="18" top="47" bottom="51" /> <color red="0.44" green="0.47" blue="0.5" /> </disk> <text string="LOW" state="1"> <bounds left="3" right="29" top="2" bottom="12" /> <color red="1.0" green="1.0" blue="0.4" /> </text> <text string="LOW" state="0"> <bounds left="3" right="29" top="2" bottom="12" /> <color red="1.0" green="1.0" blue="1.0" /> </text> <text string="HIGH" state="1"> <bounds left="3" right="29" top="52" bottom="62" /> <color red="1.0" green="1.0" blue="1.0" /> </text> <text string="HIGH" state="0"> <bounds left="3" right="29" top="52" bottom="62" /> <color red="1.0" green="1.0" blue="0.4" /> </text> <disk state="1"> <bounds left="9" right="23" top="14" bottom="28" /> <color red="0.85" green="0.4" blue="0.3" /> </disk> <disk state="0"> <bounds left="9" right="23" top="36" bottom="50" /> <color red="0.85" green="0.4" blue="0.3" /> </disk> </element> <view name="Widescreen 16:10 Artwork"> <bounds left="0" top="0" right="2560" bottom="1600" /> <screen index="0"> <bounds left="704.36" top="32.47" right="1855.64" bottom="1567.51" /> </screen> <bezel element="wwbezel"> <bounds left="0" top="0" right="2560" bottom="1600" /> </bezel> <bezel name="lamp0" element="woil"> <bounds x="415" y="1392" width="224" height="144" /> </bezel> <bezel name="lamp1" element="wmissile"> <bounds x="96" y="1392" width="224" height="111" /> </bezel> <bezel name="lamp2" element="wweapons"> <bounds x="2190" y="1044" width="209" height="137" /> </bezel> <bezel name="lamp3" element="wsmoke"> <bounds x="1922" y="1392" width="247" height="127" /> </bezel> <bezel name="lamp4" element="wguns"> <bounds x="2233" y="1392" width="237" height="129" /> </bezel> <bezel element="shifter" inputtag="P1_BUTTON5" inputmask="0x02"> <bounds x="303" y="750" width="128" height="256" /> <color alpha="0.6" /> </bezel> </view> </mamelayout>
<!--
- Artwork type: Bezel, Lamps - Scanned bezel provided by Mr. Do - On loan from Gene at www.vintagearcade.net - Vectorized by zorg - Color adjusted by Ad_Enuff - Lamps by Mr. Do - Lay file by Mr. Do - Widescreen graphics layout by hausjam
-->[/code]
Edited by martyrdom (04/20/12 06:19 PM)
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Ad_Enuff |
MAME Artwork Project
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Reged: 09/22/03
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Posts: 2378
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Loc: London, UK
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Re: Spyhunter 16:10 artwork + shifter?
[Re: martyrdom]
#284887 - 05/04/12 02:57 PM
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If you want to contribute to the Artwork project and it's deemed good enough, then Mr Do! may add it to the official ZIP file and add the code to the lay to make it work.
PM him and see
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My current MAME system PC Specs: AMD Quad CORE 3.60GHz, 8Gb DDR3 RAM, ATI RADEON HD 6570 1Gb RAM, DirectX 11 & 9.0c, Windows 7 Ultimate 64Bit
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