MASH |
MASH
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Reged: 09/26/03
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Posts: 1775
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Loc: Germany
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Missing init sound in Tailgunner
#278477 - 03/08/12 07:43 AM
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From MAME 0.79u2 - 0.87u2 the hypersp.wav is playing on startup in Tailgunner (Cinematronics 1979). But since MAME 0.87u3 not any more. Was this removed? There are many changes to the driver in 0.87u3. BTW the slaser.wav sounds very lousy since MAME 0.145u1.
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TrevEB |
Brokering peace between the collectors and the Mame Community
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Reged: 03/11/05
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Loc: Oakland, CA
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Re: Missing init sound in Tailgunner
[Re: MASH]
#278507 - 03/08/12 09:21 PM
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What do you mean by "playing at startup" Do you mean in game, or during attract mode? All of the sounds play appropriately on my PC.
There is a note about laser fire not playing properly and after reviewing the comments on mametesters, I agree. I have some ideas about how that could be fix.
I'll look into getting a fresh recording during my next warehouse run.
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MASH |
MASH
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Re: Missing init sound in Tailgunner
[Re: TrevEB]
#278519 - 03/09/12 12:10 AM
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> What do you mean by "playing at startup" > Do you mean in game, or during attract mode?
Right after pressing OK in MAME 0.87u2 the hypersp.wav sound was played. And it was in 0.87u3 and not u4. Sorry for it!
> All of the sounds play appropriately on my PC. > > There is a note about laser fire not playing properly and after reviewing the > comments on mametesters, I agree. > I have some ideas about how that could be fix. > > I'll look into getting a fresh recording during my next warehouse run.
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Gyrovision |
so many more levels...
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Reged: 09/21/03
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> BTW the slaser.wav sounds very lousy since MAME 0.145u1.
try my cheap workaround...
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MASH |
MASH
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Loc: Germany
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Re: Missing init sound in Tailgunner
[Re: Gyrovision]
#278756 - 03/10/12 01:54 PM
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