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jimmy2x2x
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Reged: 05/31/11
Posts: 22
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HLSL Scanlines not visible when pincushion =0
#277349 - 02/26/12 08:57 PM


This HLSL code will not display scanlines for me until I change pincushion to 0.010000 or greater.

mame 0.145
resolution 640x480 for Rtype (test game)

same situation for any other game



Code:

hlsl_enable            1
hlsl_prescale_x 0
hlsl_prescale_y 0
hlsl_preset -1
hlsl_snap_width 2048
hlsl_snap_height 1536
shadow_mask_alpha 0.000000
shadow_mask_texture ApertureMRES_j4.png
shadow_mask_x_count 320
shadow_mask_y_count 240
shadow_mask_usize 0.093750
shadow_mask_vsize 0.109375
curvature 0.000000
pincushion 0.000000
scanline_alpha 1.000000
scanline_size 1.000000
scanline_height 1.000000
scanline_bright_scale 1.600000
scanline_bright_offset 0.600000
scanline_jitter 0.000000
defocus 0.000000,0.000000
converge_x 0.000000,0.000000,0.000000
converge_y 0.000000,0.000000,0.000000
radial_converge_x 0.000000,0.000000,0.000000
radial_converge_y 0.000000,0.000000,0.000000
red_ratio 1.000000,0.000000,0.000000
grn_ratio 0.000000,1.000000,0.000000
blu_ratio 0.000000,0.000000,1.100000
saturation 1.000000
offset 0.000000,0.000000,0.000000
scale 1.000000,1.000000,1.000000
power 1.000000,1.000000,1.000000
floor 0.000000,0.000000,0.000000
phosphor_life 0.000000,0.000000,0.000000
yiq_enable 0
yiq_cc 3.597545
yiq_a 0.500000
yiq_b 0.500000
yiq_o 0.000000
yiq_p 1.000000
yiq_n 1.000000
yiq_y 6.000000
yiq_i 1.200000
yiq_q 0.600000
yiq_scan_time 52.599998
yiq_phase_count 2




John IV
IV/Play, MAME, MAMEUI
Reged: 09/22/03
Posts: 1970
Loc: Washington, USA
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Re: HLSL Scanlines not visible when pincushion =0 new [Re: jimmy2x2x]
#277354 - 02/26/12 09:07 PM


One things jumps out at least, you shouldn't use the old effects pngs, use the appropriately crafted aperture.png.



john iv
http://www.mameui.info/



jimmy2x2x
MAME Fan
Reged: 05/31/11
Posts: 22
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Re: HLSL Scanlines not visible when pincushion =0 new [Re: John IV]
#277355 - 02/26/12 09:10 PM


Would this affect anything if shadow_mask_alpha is 0.000000?

I will change anyway



John IV
IV/Play, MAME, MAMEUI
Reged: 09/22/03
Posts: 1970
Loc: Washington, USA
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Re: HLSL Scanlines not visible when pincushion =0 new [Re: jimmy2x2x]
#277406 - 02/27/12 01:42 AM


Well, yes, you won't see the shadow mask aperture if that's all the way turned down. Remember that you can alter all these settings in-game dynamically w/ the slider controls, hit the tilde in the upper left of your keyboard to activate.



john iv
http://www.mameui.info/



redk9258
Regular
Reged: 09/21/03
Posts: 3968
Loc: Troy, Illinois USA
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Re: HLSL Scanlines not visible when pincushion =0 new [Re: John IV]
#277409 - 02/27/12 01:46 AM


Will the settings stick now?



Ramirez
MAME Fan
Reged: 07/06/10
Posts: 248
Loc: Brasil
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Re: HLSL Scanlines not visible when pincushion =0 new [Re: redk9258]
#277412 - 02/27/12 02:04 AM


> Will the settings stick now?
I believe that if you set "hlsl_ini_write 1" it will stick, but I didn't test it.



redk9258
Regular
Reged: 09/21/03
Posts: 3968
Loc: Troy, Illinois USA
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Re: HLSL Scanlines not visible when pincushion =0 new [Re: Ramirez]
#277415 - 02/27/12 02:32 AM


OK, I'll have to try it out then. I stopped using HLSL because I hated changing the settings.



jimmy2x2x
MAME Fan
Reged: 05/31/11
Posts: 22
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Re: HLSL Scanlines not visible when pincushion =0 new [Re: redk9258]
#277416 - 02/27/12 02:48 AM


I just can't seem to get what I want, even scanlines on each line.

With scanline_height set to 1.0000, scanlines are not visible unless I change pincushion (leaves a circular artifact on screen) or scanline_jitter (picture looks very fuzzy)


If I change scanline_height to anything but 1 they are spaced unevenly and create a repeating banding effect down the screen


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