GatKong![Moderator Moderator](//www.mameworld.info/ubbthreads/images/mod.gif) |
Tetris Mason
|
|
|
Reged: 04/20/07
|
Posts: 5906
|
Loc: Sector 9
|
|
Send PM
|
|
|
|
A lucky missing chunk affords a cross sectional view of the bowl dig's base in progess, not even cut through the center, this is just a tangent even!
[ATTACHED IMAGE - CLICK FOR FULL SIZE]
|
|
|
GatKong![Moderator Moderator](//www.mameworld.info/ubbthreads/images/mod.gif) |
Tetris Mason
|
|
|
Reged: 04/20/07
|
Posts: 5906
|
Loc: Sector 9
|
|
Send PM
|
|
|
|
From the top, much progress yet still just scratched the surface after 2 months of digging
[ATTACHED IMAGE - CLICK FOR FULL SIZE]
|
|
|
GatKong![Moderator Moderator](//www.mameworld.info/ubbthreads/images/mod.gif) |
Tetris Mason
|
|
|
Reged: 04/20/07
|
Posts: 5906
|
Loc: Sector 9
|
|
Send PM
|
|
|
|
And me just taking a lava bath with fire resistance potion, purely just mc porn here
[ATTACHED IMAGE - CLICK FOR FULL SIZE]
|
|
|
DMala |
Sleep is overrated
|
|
|
Reged: 05/09/05
|
Posts: 3989
|
Loc: Waltham, MA
|
|
Send PM
|
|
|
Re: Tfin, jer, dmala.
[Re: GatKong]
#272448 - 01/08/12 09:29 AM
|
|
|
> From the top, much progress yet still just scratched the surface after 2 months of > digging
Oh my, you've been busy little Doozers while I've been away.
|
|
|
|
Re: Tfin, jer, dmala.
[Re: GatKong]
#272480 - 01/08/12 09:52 PM
|
|
|
> From the top, much progress yet still just scratched the surface after 2 months of digging
WTF are you making, Arecibo?
|
|
|
|
Re: Tfin, jer, dmala.
[Re: GatKong]
#272600 - 01/10/12 04:18 AM
|
|
|
> A lucky missing chunk affords a cross sectional view of the bowl dig's base in > progess, not even cut through the center, this is just a tangent even!
Dang Gat, you've made a lot of headway. Popped onto the server for a few yesterday to check it out, just crazy mang. Killed a bunch of creeps in the upper bowl from the ground level walkway too - looks like a lot of mobs are getting stuck in the holes there ![](//www.mameworld.info/ubbthreads/images/graemlins/smile.gif)
I'll see if I can do some contract labor for you on the dig again. I promise that I'll try to dig in the right direction this time, honest. Heh.
|
|
|
|
Gat, you have a nissue.
[Re: GatKong]
#272843 - 01/13/12 04:52 AM
|
|
|
The evil Jens has fired an ice beam at your land.
It also hit the edge of Jer's farm.
|
|
|
GatKong![Moderator Moderator](//www.mameworld.info/ubbthreads/images/mod.gif) |
Tetris Mason
|
|
|
Reged: 04/20/07
|
Posts: 5906
|
Loc: Sector 9
|
|
Send PM
|
|
|
|
[ATTACHED IMAGE - CLICK FOR FULL SIZE]
|
|
|
GatKong![Moderator Moderator](//www.mameworld.info/ubbthreads/images/mod.gif) |
Tetris Mason
|
|
|
Reged: 04/20/07
|
Posts: 5906
|
Loc: Sector 9
|
|
Send PM
|
|
|
|
Those are NINE full sized cubes, with four more behind me not in the pic.
[ATTACHED IMAGE - CLICK FOR FULL SIZE]
|
|
|
|
Re: Some recent progress
[Re: GatKong]
#286758 - 05/17/12 05:33 PM
|
|
|
So the danger zone is passed, for now (another coming, but not right away).
Also, you need to move one or more portals, it seems. That shouldn't affect placement of their mates.
I need to find a reason for my poor connection. It's really slowing down my own progress.
|
|
|
DMala |
Sleep is overrated
|
|
|
Reged: 05/09/05
|
Posts: 3989
|
Loc: Waltham, MA
|
|
Send PM
|
|
|
Re: Some recent progress
[Re: TriggerFin]
#286772 - 05/17/12 06:31 PM
|
|
|
> So the danger zone is passed, for now (another coming, but not right away). > > Also, you need to move one or more portals, it seems. That shouldn't affect placement > of their mates.
How much bigger is that thing going to get? I'm eventually going to be running a rail line through the area, I'll need to know how wide a berth to give it.
> I need to find a reason for my poor connection. It's really slowing down my own > progress.
Maybe wipe out your cached .jar files?
|
|
|
GatKong![Moderator Moderator](//www.mameworld.info/ubbthreads/images/mod.gif) |
Tetris Mason
|
|
|
Reged: 04/20/07
|
Posts: 5906
|
Loc: Sector 9
|
|
Send PM
|
|
|
Re: Some recent progress
[Re: DMala]
#286776 - 05/17/12 06:50 PM
|
|
|
> How much bigger is that thing going to get?
No bigger than it already is. It's perimeter hasn't really changed... I made it only one or two pixels/blocks bigger recently just to make the "circle" of it more symetrical... which is why a couple portals now are free-floating, but that's an easy fix.
As far as how big it is subteranean... the outer most contours of it... it's "bowl" shape, is already carved out... all I need to do is clean out the center, so you would know it if you ran in to it... you'll feel an overwhelming rush of cool air.
A rail station nearby would be great!
|
|
|
|
Re: Some recent progress
[Re: GatKong]
#286782 - 05/17/12 08:24 PM
|
|
|
> > > A rail station nearby would be great!
If D runs his line nearby (he's heading for Portal Station, AFAIK), I'd gladly redstone in some auto-switching for that.
I think...
- Non-stop D > PS
- PS > G
- G > PS | D (1-button select & launch)
... would be the way to do that, if both parties agree. Otherwise you need another line in to Portal Station, looping under or over it to link to the spare Track C that I've got waiting for another line (it needs to run out the south side of the station due to lack of space both in the wiring and station layout).
Hmm... Or I could carve out the walls some more, move myself to Track C, D from Track B to Track D, and you to Track B. But if you can link into D's rail, everything's already laid out at PS (except for a sign).
BTW, the lower Skels have a footpath to the Zombs, where there's a track to J or PS. J's stations are currently only partly (or not at all in one case) automated, and I think other parties are off-network entirely.
D: Nope, I cleared out all the old files, and even the new weekly builds. Wondering if there's something internety going on.
|
|
|
GatKong![Moderator Moderator](//www.mameworld.info/ubbthreads/images/mod.gif) |
Tetris Mason
|
|
|
Reged: 04/20/07
|
Posts: 5906
|
Loc: Sector 9
|
|
Send PM
|
|
|
Re: Some recent progress
[Re: TriggerFin]
#286794 - 05/17/12 09:55 PM
|
|
|
>Hmm... Or I could carve out the walls some more, move myself to Track C, D from Track B to Track D, and you to Track B. But if you can link into D's rail, everything's already laid out at PS (except for a sign).
The sign sounds like something I can handle
|
|
|
|
Re: Some recent progress
[Re: TriggerFin]
#286871 - 05/18/12 12:01 PM
|
|
|
> BTW, the lower Skels have a footpath to the Zombs, where there's a track to J or PS. > J's stations are currently only partly (or not at all in one case) automated...
I took this as somewhat of a challenge ![](//www.mameworld.info/ubbthreads/images/graemlins/sherlock.gif)
My home station is now fully automated on all lines: Zombie/PS, Jungle, and Camp Melon are all now bush-button selectable from the one terminal. Even works both ways, heh.
Getting the timing down for the Zombie/Jungle switch was a major PITA; the timing circuit is about 125m long, and I had to use some redstone torches as monitors to see what it was doing and when. It may still need a little tweaking to avoid lag shunts, but that's easy to do now just by playing with repeater delay.
|
|
|
|
Re: Some recent progress
[Re: jeremymtc]
#286877 - 05/18/12 03:14 PM
|
|
|
> > BTW, the lower Skels have a footpath to the Zombs, where there's a track to J or > PS. > > J's stations are currently only partly (or not at all in one case) automated... > > > I took this as somewhat of a challenge > > My home station is now fully automated on all lines: Zombie/PS, Jungle, and Camp > Melon are all now bush-button selectable from the one terminal. Even works both ways, > heh.
Cool. I wasn't going to mess with your stuff, unless you specifically asked. ![](//www.mameworld.info/ubbthreads/images/graemlins/smile.gif) > Getting the timing down for the Zombie/Jungle switch was a major PITA; the timing > circuit is about 125m long, and I had to use some redstone torches as monitors to see > what it was doing and when. It may still need a little tweaking to avoid lag shunts, > but that's easy to do now just by playing with repeater delay.
A bit longer than the one we had done for the ex-spawn then. Spider is still manual?
So we have 8 connected stations, 1 disconnected station, and 2 more planned stations that may make the first loop. You're actually sitting on the only currently functioning hub with your 3 available choices; Portal Station is only a waypoint until it gets another track, despite the switching complex.
|
|
|
DrArcade |
AKA Mr. CAST
|
|
|
Reged: 03/27/12
|
Posts: 136
|
Loc: Latin America
|
|
Send PM
|
|
|
Raccoon City?
[Re: GatKong]
#286884 - 05/18/12 06:25 PM
|
|
|
Is it just me or is it starting to look like Milla's home town?
Mr. CAST
|
|
|
DMala |
Sleep is overrated
|
|
|
Reged: 05/09/05
|
Posts: 3989
|
Loc: Waltham, MA
|
|
Send PM
|
|
|
Re: Raccoon City?
[Re: DrArcade]
#286905 - 05/18/12 10:03 PM
|
|
|
> Is it just me or is it starting to look like Milla's home town?
Could be, we're certainly got plenty of zombies.
|
|
|