Expectations: More obscure games promoted to working, software lists, more pinball, fruit machines and other non-video games added, other non-working games to remain in the too hard basket, Cave to enforce their rules about crappy "16-bit" 2D shmups older than the players themselves, arguments and emu-politics about what should and shouldn't appear in said software lists, arguments and emu-politics on whether MAME and MESS should merge.
Wish list: Probably some of the recent video gamblers to show some graphics so they can actually be tested beyond the debugger (Konami GX and PPC-based machines, Acorn-based MK5 etc), a new replacement for my 2.8GHz Celeron PC, a Wii so I own all five major Nintendo consoles, a cheap gutted arcade or video slot cabinet (slot machine top boxes make great DVD racks BTW!), a new radiator and stereo for my SV21 Camry, and the Victorian Government to get out of the 1950s era closed-by-5 and earlier/all day on Sundays rubbish (e.g. more 24 hour shops/supermarkets open so we don't have to be ripped off by 7-Eleven and the like), and 24 hour public transport since train/bus tickets are cheaper than petrol... Hmm, this is not a letter to Santa...
My pie-in-the-sky wishlist for 2012 is: Accurate playable emulation (including 100% working sound and music) for Star Wars Arcade. Fix for the bugs making Time Crisis harder to play than it should be (like the helicopter) Any remaining emulation required to bring Suzuka 8 Hours and Suzuka 8 hours 2 to 100% emulation (including any versions that exist but are undumped as well as proper emulation of the multi-cabinet hardware and whatever controlled the special overhead view or whatever it is). Oh and anything possible to make it playable on a keyboard or arcade stick (rather than needing a steering wheel to get it to work) Anything missing from CPS1 emulation to make it perfect A playable version of keyboardmaina or any similar game (bonus points if I can use my real music keyboard to play it)
I believe Mame will get powerful in the coming year.As I see it the devs are the best programmers out there to take out such time to improve upon this great progam. but if there was something to improve i'd go with Mames portable bug fixes. That definatley needs some work But, Mame itself to me is terrific.As the year approches to the end, all of us should thank the team thats responsible for all this.
THANK YOU GUYS!
I’m convinced Mario is a hobo.
He wakes up everyday in the same clothes, runs around in sewers, and collects coins for a living.
At the end of the day, he uses the coins to buy mushrooms
May I wish to live at least to 2112, so I can see 100% speed emulation of Naomi/Atomiswave/PS2; Also You could bring me a Magic Broom to sweep out those mechanical trash; change a MAME politics from Maximum Accuracy Minimum Entertainment to Minimum Accuracy Maximum Entertainment... ...Oh, forget it Santa, I just wanna play Donggul Donggul Haerong or maybe some PGM games(Demon Front, Gladiator, Photo Y2K...)
I don't think you will ever see MAME running games at 'minimum accuracy', even in 2112; PS2 based games will be deemed as primitive as a digital watch by then anyway, and if disc rot doesn't take set, the plastic the DVD/CDs are made out of will probably go brittle or break down (are they biodegradable?) and smash into thousands of pieces when they spin up.
> I don't think you will ever see MAME running games at 'minimum accuracy', even in > 2112; PS2 based games will be deemed as primitive as a digital watch by then anyway, > and if disc rot doesn't take set, the plastic the DVD/CDs are made out of will > probably go brittle or break down (are they biodegradable?) and smash into thousands > of pieces when they spin up.
I'd be more concerned with having usable hardware than the lifespan of pressed CDs (not CD-Rs). That is as long as they are stored properly.
> > I don't think you will ever see MAME running games at 'minimum accuracy', even in > > 2112; PS2 based games will be deemed as primitive as a digital watch by then > anyway, > > and if disc rot doesn't take set, the plastic the DVD/CDs are made out of will > > probably go brittle or break down (are they biodegradable?) and smash into > thousands > > of pieces when they spin up. > > I'd be more concerned with having usable hardware than the lifespan of pressed CDs > (not CD-Rs). That is as long as they are stored properly.
Hardware such as optical drives shouldn't be much of a problem, provided major components like lasers and ICs are not phased out. Usually the only problem that might happen will be either the rubber band pulleys going out of round (causing the mech to skip), motor faults or dry capacitors. The last two are common with old record players and tape decks, so I would only imagine CD drives are similar mechanically.
> I doubt the Priests would approve of MAME, so playing it in 2112 is going to be dodgy > anyway. At least until the dude finds the guitar in the cave.
If the cave with the guitar also has some wild happy green plants growing outside of it, it might just work.
I gather smoking anything will be bad for your health thus deemed illegal though. I just hope they don't replace TP with three seashells...
*brrrrr* John Spartan, you have been fined one credit for a violation of the Verbal Morality Statute.
> > I don't think you will ever see MAME running games at 'minimum accuracy', even in > > 2112 > > I doubt the Priests would approve of MAME, so playing it in 2112 is going to be dodgy > anyway. At least until the dude finds the guitar in the cave.
Quote: We are the Priests of the Temples of Syrinx Our great computers fill the hallowed halls We are the Priests, of the Temples of Syrinx All the gifts of life are held within our walls
Sounds like the Priests of the Temples of Syrinx have the computers to play MAME.
> > > I don't think you will ever see MAME running games at 'minimum accuracy', even in > > > 2112; PS2 based games will be deemed as primitive as a digital watch by then > > anyway, > > > and if disc rot doesn't take set, the plastic the DVD/CDs are made out of will > > > probably go brittle or break down (are they biodegradable?) and smash into > > thousands > > > of pieces when they spin up. > > > > I'd be more concerned with having usable hardware than the lifespan of pressed CDs > > (not CD-Rs). That is as long as they are stored properly. > > Hardware such as optical drives shouldn't be much of a problem, provided major > components like lasers and ICs are not phased out. Usually the only problem that > might happen will be either the rubber band pulleys going out of round (causing the > mech to skip), motor faults or dry capacitors. The last two are common with old > record players and tape decks, so I would only imagine CD drives are similar > mechanically.
FWIW, Heihachi_73 is correct - the DVD ROM drives that came with my Mahjong stuff all have this problem. I have them working currently with strategically placed blu-tac!
Coherance of posts inversely proportional to Foster's consumption!!!
Now that Bart has gotten Model 3 emulation out of the way and we have a separate emu for it, plus El Semi with his M2 emu, the driving games are pretty much covered.
However the thing I would really love to see is force feedback support for existing driving games in MAME. That has been No.1 on my wish forever. Or perhaps for Howard C to make progress in his MAME Output program. That would be so cool.
Other than that, the thing I would love to see that is not really related to actual MAME itself, is for MAMEHub to gain popularity and flourish the way other online communities have. I would love nothing more than to see hundreds of people playing MAMEHub each and every day. That would be greatest thing in the world and nothing would top it. I'm spreading the word all the time and I'm sure Digital Ghost is as well.
Thanks to all the MAME devs who make this program one of the greatest PC programs EVER created!
I have to apologize for how misquoted my previous post was worded. I should've said,"I'll add to the list of what I'd like to see gets completely emulated..."
> Now that Bart has gotten Model 3 emulation out of the way and we have a separate emu > for it, plus El Semi with his M2 emu, the driving games are pretty much covered. > > However the thing I would really love to see is force feedback support for existing > driving games in MAME. That has been No.1 on my wish forever. Or perhaps for Howard C > to make progress in his MAME Output program. That would be so cool. > > Other than that, the thing I would love to see that is not really related to actual > MAME itself, is for MAMEHub to gain popularity and flourish the way other online > communities have. I would love nothing more than to see hundreds of people playing > MAMEHub each and every day. That would be greatest thing in the world and nothing > would top it. I'm spreading the word all the time and I'm sure Digital Ghost is as > well. > > Thanks to all the MAME devs who make this program one of the greatest PC programs > EVER created!
I'd love to see a guide of output settings so that games like beatmania, I can figure out what the 16 seg light outputs mean..
----
On a quest for Digital 573 and Dancing Stage EuroMix 2
Jeez, by that time, they'll have the equivalent of tri-corders, to read them at a distance. More likely, such physical media will all be virtualized, accurately so if desired.
Consider it high comedy....sincere tragedy....whatever...don't take it personally.
Anything Galaxy-wide.....we're assuming some SERIOUS FTL here, right?.....unless of a hive mind, just couldn't be like even at least half of the sci-fi (in any format) still portrays it. ((And for the space kiddies: Star Wars is a cultural impossibility.))
Consider it high comedy....sincere tragedy....whatever...don't take it personally.
I would like to see more of the rare and missing protection chips found, pulled and added to the decapping project. I also hope that more rare hacks turn up and are bought for inclusion.
I would like some focus on securing PCB's of imperfectly emulated games in MAME, and the boards redumped for colour, graphics, sound and bugs to be fixed.
I would like to see the alternative early A76 Japanese Slapfight that I bought decapped and the game running in MAME. (Favourite game).
I hope to finish full time university in 2012 so that I can get more money to start contributing more unemulated and imperfect games to the project again.
Most of all I wish you all safe and happy time over the Christmas break.
> However the thing I would really love to see is force feedback support for existing > driving games in MAME. That has been No.1 on my wish forever. Or perhaps for Howard C > to make progress in his MAME Output program. That would be so cool.
+1
> Thanks to all the MAME devs who make this program one of the greatest PC programs > EVER created!
> > > I have expect nothing,only there are more programmer worked for the left Mame > > work... > > > > Expiry of the MPEG patent! > > That's 2025, not 2012 ;-)
Can someone explain this? I am unfamiliar with it.
> What would that mean for MAME if was expired? Is it a laserdisc thing?
That's what I was curious about. I would assume it would have to do with certain videos in games that MAME is not allowed to display. Which games are affected by this?
Well, a lot of my previous guesses ended up happening this year, so let me give it another go:
I predict a wave of bugfixes brought on by MESS's improvement of various cores and by developers looking at the regression lists for things to keep them from being bored.
Hoping for improvements in PowerPC this next year so I can finally see the rather rare (if not necessarily all that good) Solar Assault running properly. That and Gradius 4 are essentially my last unemulated "holy grail" titles.
Lastly, I expect the pace of MAME development to remain nearly dead next year. The low-hanging fruit has been gone for a long time now, and outside of bugfixes and major challenges there's not much to speak of for future development. It doesn't help that most of the MAME team is probably suffering from drama burnout from years and years of "the scene".
Actually hoping I'll be wrong on that last one and that a second wind will be had by all! We're so damn close to having this stuff archived as best as we can-- to lose steam now would be a real shame.
> > What would that mean for MAME if was expired? Is it a laserdisc thing? > > That's what I was curious about. I would assume it would have to do with certain > videos in games that MAME is not allowed to display. Which games are affected by > this?
> Hoping for improvements in PowerPC this next year so I can finally see the rather > rare (if not necessarily all that good) Solar Assault running properly. That and > Gradius 4 are essentially my last unemulated "holy grail" titles.
I don't understand. Gradius 4 and Solar Assault are fully playable with sound and music and have been for over a year.
Last I saw, controls were still not hooked up for Solar Assault?
I just tried it on 144 and it's definitely marked "not working" -- and it seemed to freeze on "24G: EEPROM parameter is illegal" so I'm pretty sure that it's not really playable at the moment.
If ever the patent expired and the devs got the digital games working, I'd back up the exe atleast 5 times so I always would have a copy when the patent was reissued.
> does that mean laser disc game won't be playable in mame until 2025?
Nope, they didn't use MPEG compression. So that's not the showstopper. Mostly laserdisc emulation is (still) hanging on people to agree on the perfect, perfect way of getting a good rip, getting more people to have that setup, and then get to ripping.
But if there were DVD arcade games, then yes, they won't be emulated. Also, anything that used MPEG audio compression (and there's a bunch, including Star Wars Arcade for Sega Model ... Sega Model 1 IIRC) cannot have their audio emulated. Until there's a workaround that we'll all accept.
> But if there were DVD arcade games, then yes, they won't be emulated. Also, anything > that used MPEG audio compression (and there's a bunch, including Star Wars Arcade for > Sega Model ... Sega Model 1 IIRC) cannot have their audio emulated. Until there's a > workaround that we'll all accept.
Even if that happened, there's the issue that OG has been unable to decrypt the DDR digital games' bitstreams, and there's no point to even bothering without those.
> > > Even if that happened, there's the issue that OG has been unable to decrypt the DDR > digital games' bitstreams, and there's no point to even bothering without those.
> instead of using mpeg audio, perhaps the freeware and open source "ogg vorbis" format > instad ?
...
The original game stored audio in MPEG encoding. MAME needs to decode, and some MAMEDEVs are afraid of the software patent issues caused by writing an open-source MPEG decoder. Moving Picture Experts Group exists and has clout.
Let's not forget the rule that MAME will not link to any closed-source library (unless the OS requires it, like DirectX on Windows).
So... waiting until the patents expire is what has been threatened. I'm hoping there will be some resolution some how, but I'm not holding my breath.
Nyeah.. Always gonna be a catch, but I wouldn't be surprised if you clever devs figure it out. After all it was you guys who figued out the CPS2's encrypption scheme no?
But yeah, I'll wait.. surely by the time the MPEG patent expires someone would have cracked the encryption, that or someone else will have made a hacky emulator which plays all the DDRs without caring about the patents. XP
> So... waiting until the patents expire is what has been threatened. I'm hoping there > will be some resolution some how, but I'm not holding my breath. > > - Stiletto
Shit, I should think there'll be run-away Nano by that time that will just....change....everything.
Actually, I'm curious about this now. Is it that the bitstreams are causing the steps to not play, the mp3s or both? Im guessing that the board has to say it's playing unless the game actually starts the steps and syncs them to the music... *shrug*
Save state support for all games that don't have it. Needed for saving high scores (the major goal for replay value of older arcade games ).
Promote a few more games from 'not playable' to 'playable', such as Tokio (not the bootleg, the original set - decapping needed here), Locked And Loaded, both Virtua Cop I and II and last but not least, Laserdisc games from ALG).
At MESS side, I'd love to see 3DO and Jaguar improvements to make both systems fully playable. And improvements to the PC family of computers (AT386/486) with VGA output working properly.
What I really expect is better vector rendering! Probably called "HLSL for vectors". With bright and shiny glowing vectors, better than the discontinued emulator AAE. Imagine: Asteroids with bright, vibrant, pulsating bullets. :-))
> What I really expect is better vector rendering! > Probably called "HLSL for vectors". With bright and shiny glowing vectors, better > than the discontinued emulator AAE. Imagine: Asteroids with bright, vibrant, > pulsating bullets. :-))
Asteriods ain't never gonna be the same till you have holographic or some other kinda shit displayin. Monochrome monitor, you know.
I don't think you can get an LCD or CRT to look anything like a vector monitor. You would have to burn a hole in the screen to get as bright as a vector can.
That would be interesting and at one time I would have thought there would be no way it would be included. Since there are video post processing options now, I don't see why BASS and TREBLE (or hell even an EQ) couldn't be included.
> Actually, I'm curious about this now. Is it that the bitstreams are causing the steps > to not play, the mp3s or both? Im guessing that the board has to say it's playing > unless the game actually starts the steps and syncs them to the music... *shrug*
The steps are synced to the play cursor in the music. No playback, no steps.
> > Actually, I'm curious about this now. Is it that the bitstreams are causing the > steps > > to not play, the mp3s or both? Im guessing that the board has to say it's playing > > unless the game actually starts the steps and syncs them to the music... *shrug* > > The steps are synced to the play cursor in the music. No playback, no steps.
Fair enough. Would make sense especialy if the song glitched slightly, atleast the steps wouldn't be out of sync then. Thanks for answering
> They didn't use HLSL or fake scanlines etc. either. As long as it can be bypassed, I > don't see why it would hurt.
HLSL reproduces something that the real machines do (they have scanlines, phosphor triads, the beam defocuses slightly on brighter areas, etc, etc). I'm not aware of any factory cabinets with graphic equalizers.
> HLSL reproduces something that the real machines do (they have scanlines, phosphor > triads, the beam defocuses slightly on brighter areas, etc, etc). I'm not aware of > any factory cabinets with graphic equalizers.
Factory cabs didn't have graphic EQs, but they had amplifiers and/or speakers that could color the sound. I've noticed myself that real Q*Bert cabs tend to sound "crunchier" than the audio output from MAME does.
It's probably not something I'd use, but using audio processing on MAME's output to simulate the characteristics of a particular cabinet wouldn't be all that different from using HLSL to simulate a CRT.
> Some kind of authentic choice of presets for HLSL so I don't have to fiddle around > with all the settings. Maybe a GUI with a pic next to each option.
Keep up, yo. Someone's been openly creating a database for the last month or two.
i really miss my old dos soundblaster setup which would allow me to boost the bass by 4x
it made games like zaxxon, space invaders and asteroids* (*the low drone of the ship thrusters) actually sound like how i remembered them at the arcades.
it's painful playing asteroids these days on eg. many laptops. you cant actually hear the ships thrusters at all, because the frequency is simply too low. however, a bass boost slider/option in mame would be a step in the right direction... in my humble opinion
> > Some kind of authentic choice of presets for HLSL so I don't have to fiddle around > > with all the settings. Maybe a GUI with a pic next to each option. > > Keep up, yo. Someone's been openly creating a database for the last month or two.
> Vector monitors ARE CRTs. They just draw differently, and have slightly different > hardware to do it.
Sorry. I guess I should have said raster. On any account, only a vector monitor looks like a vector monitor. I is impossible to get the same brightness from anything else!
> it's painful playing asteroids these days on eg. many laptops. you cant actually hear > the ships thrusters at all, because the frequency is simply too low.
Use some half-decent headphones. And on desktop machines, get some speakers with a subwoofer. The bass is there; MAME is already doing its part.
> > it's painful playing asteroids these days on eg. many laptops. you cant actually > hear > > the ships thrusters at all, because the frequency is simply too low. > > Use some half-decent headphones. And on desktop machines, get some speakers with a > subwoofer. The bass is there; MAME is already doing its part.
Yeah, but remember the amps and speakers in an arcade cabinet don't have anything like flat frequency response. If someone had the time they could profile the audio output hardware and simulate it in MAME.
Maybe the entire arcade cabinet was acting as one big speaker box ? I can remember some incredibly bassey games like lunar lander and one particular racing game where you were practically sitting in the 6L V12 engine.
what i am currently using is pictured below, it is an excellent solution to anyone not getting enough bass out of mame. it is cheap to buy, and it plugs in/fully works via your usb port, u dont even need a 3.5mm audio cable. win xp detects it automatically as soon as it is plugged in, and it becomes your default audio device until it is unplugged. plus handy volume up and down controls on top of the unit, and a built in subwoofer/enhanced bass to capture all those great low bass sounds from games like zaxxon and asteroids
> > > Some kind of authentic choice of presets for HLSL so I don't have to fiddle > around > > > with all the settings. Maybe a GUI with a pic next to each option. > > > > Keep up, yo. Someone's been openly creating a database for the last month or two. > > Thanks ... do you have a link ?
Yes I'd like a link too... if you're referring to jclampy, that's not what I have in mind... is it a BYOAC project?
> > Actually, I'm curious about this now. Is it that the bitstreams are causing the > steps > > to not play, the mp3s or both? Im guessing that the board has to say it's playing > > unless the game actually starts the steps and syncs them to the music... *shrug* > > The steps are synced to the play cursor in the music. No playback, no steps.
Some of the games do allow you to play, without the music of course. No idea why some don't & without the decryption it's not been a high priority. It might be reading something back from the mp3 chip or something else.
> i really miss my old dos soundblaster setup which would allow me to boost the bass by > 4x
Bah, you can do that just as easily with the hardware you have today.
Even the drivers for the cheapest motherboard on-board sound come with a control panel that will let you color the sound in some way. The screenshot below is from the control panel for the on-board sound on my Asus P5Q-E. On-board Realtek HD audio has a ton of options too: http://mslinn.com/index.jsp?sites/mike/computers/bear/original/audio.html The mixer software for my X-Fi sound card includes a 10-band graphic equalizer, bass boost and tons of other enhancements (that I never use..). Most sound card control panels let you create and save presets too, at least for the EQ. These features are normally not available when using the audio drivers that ship with Windows. Visit your motherboards download page and look for "real" audio drivers.
> I guess you wouldn't even need a sound card then.
correct
actually, for someone on a crazy budget, this below is a solution for someone missing a soundcard (note: ive used this device in mame and did not encounter any problems of any kind). its literally and entire soundcard packed into a little usb 'pen':
Sorry I'm late on this topic but would like to see the Votrax SC-01 speech synthesizer emulated for gorf and also mario + clones using discrete audio: Walking/Running sound is incorrectly filtered.
> I guess you wouldn't even need a sound card then.
Any motherboard that is half way modern will have built in sound, my Audigy card died a few weeks ago and I turned on the sound off the motherboard and it sounded pretty good. The P4 I pulled from the trash has very nice sound, which had HD and memory problem when I found it, it was easy to fix, replace the SATA cable and reseated the Ram. Fully working now...
> > lol yes 2012 December 21st its all over > > Not really just a beginning of a new cycle, just like the last 4 or 5. Ignorance is > bliss...
Amen brother. I for one am sick of this damn 2012 appocolipse theory. We were supposed to have... how many since 2000, which also happened to be a "World will end BAWW" year? Seriously, grow up
> Last I saw, controls were still not hooked up for Solar Assault? > > I just tried it on 144 and it's definitely marked "not working" -- and it seemed to > freeze on "24G: EEPROM parameter is illegal" so I'm pretty sure that it's not really > playable at the moment.
Give it the standard Konami nerve pinch and it'll boot.
-Add sound to the Eolith games like Iron Fortress and Raccoon World. -Emulate the 3 IGS games: Demon Front, The Gladiator and Bee Storm. -Add sound to remaining Toaplan games, Ghox, Vimana and Fire Shark. -Emulate Raiden 2, Raiden DX, Legionnaire and Zero Team.
Onboard audio chipsets are quite good these days. I use my circa '05 Asus onboard audio for direct recording of my guitar preamp, and it sounds shit hot.
As for laptop MAME play. Unless there's a 2.1 system, and an arcade controls CP attached, I wouldn't bother. (Well, some of the bartops I've seen might suffice.)
> > Yes I'd like a link too... if you're referring to jclampy, that's not what I have > in > > mind... is it a BYOAC project? > > Would like to see this myself.
> > > Yes I'd like a link too... if you're referring to jclampy, that's not what I have > > in > > > mind... is it a BYOAC project? > > > > Would like to see this myself. > > Oh. Maybe I misunderstood clampy's intetion.
Well, maybe I'm misunderstanding them as well. You used the word "authentic" in your previous post.
I'd like to see arcade owners headed to their cabinets and bringing their PC with them, tweaking HLSL settings until it matches what they see as closely as possible, even (like jclampy is doing) creating their own "shadow mask" overlays (because different monitors use different technologies), and then saying "These settings are what we think is authentic for a Wells-Gardner whatever" so you can download the ini and run mame -hlsl_ini wellsgardnerwhatever.ini, or have it preloaded down the road with certain games if those games were known to ship with certain brand monitors. Have multiple people collaborate on each one until they think it's "right" and "authentic". Go to the documentation of the monitor for reference if needed. Then these people do this for many other common arcade monitors and save those settings as well. More collaboration, less "these are my settings, your mileage may vary." Then these people maintain a database of these settings on some website somewhere. Also, doing presets with malfunctions for kicks.
This sort of thing seems like an ideal project for BYOAC members.
What jclampy seems to be doing is creating some sort of mythical "ideal CRT" and designing to that. Also, he's not even doing other types of masks/triads yet. In other words - not "authentic" how I am describing it.
> > > I prefer "Prepare to be Steamrollered by Cool Things" or however the hell that > > went. > > > > > > - Stiletto > > > > Twisty seems to've lost his steam. > > eh? it was a R. Belmont devquote, what's it have to do with Twisty? > (see http://www.mameworld.info/ main page for a randomly rotating list) > > - Stiletto
As far back as I've been around here, it was always something in Twisty's icon description thingy. But it changed a while ago.
Grobda said "authentic choice of presets". I'm not even sure I know what he meant, now. As to your last....WELL....sounds good....though immediately I wonder about something: emulation of the display hardware.
> Grobda said "authentic choice of presets". I'm not even sure I know what he meant, > now. As to your last....WELL....sounds good....though immediately I wonder about > something: emulation of the display hardware.
HLSL does a great deal of that already, which is one reason it requires a fairly beefy GPU. It can simulate bandwidth constraints in the monitor, the beam defocusing slightly on bright areas, and a lot of other properties of real monitors.
> > BTW, I still have a 573 board here for dissection if needed. > > The 573 itself is not the source of problems with those games any more, it's the > digital I/O board.
Last I remember Guru saying about a 573 that there was another BIOS out there which ignored a missing chip and had a puesdo GUI system, or are we talking hardware wise?
> Last I remember Guru saying about a 573 that there was another BIOS out there which > ignored a missing chip and had a puesdo GUI system, or are we talking hardware wise?
We've concluded it's probably mythical/Photoshopped. Even very-late-dated 573 boardsets still have the original BIOS that we already have.
> > Last I remember Guru saying about a 573 that there was another BIOS out there which > > ignored a missing chip and had a puesdo GUI system, or are we talking hardware > wise? > > We've concluded it's probably mythical/Photoshopped. Even very-late-dated 573 > boardsets still have the original BIOS that we already have.
So the board Guru had was just hacked up and that chip was taken out I assume.
> > Grobda said "authentic choice of presets". I'm not even sure I know what he meant, > > now. As to your last....WELL....sounds good....though immediately I wonder about > > something: emulation of the display hardware. > > HLSL does a great deal of that already, which is one reason it requires a fairly > beefy GPU. It can simulate bandwidth constraints in the monitor, the beam defocusing > slightly on bright areas, and a lot of other properties of real monitors.
Aren't those more a simulation of behavior, rather than of components?
> > > Grobda said "authentic choice of presets". I'm not even sure I know what he > meant, > > > now. As to your last....WELL....sounds good....though immediately I wonder about > > > something: emulation of the display hardware. > > > > HLSL does a great deal of that already, which is one reason it requires a fairly > > beefy GPU. It can simulate bandwidth constraints in the monitor, the beam > defocusing > > slightly on bright areas, and a lot of other properties of real monitors. > > Aren't those more a simulation of behavior, rather than of components?
how do you expect to convince your LCD monitor to behave like a CRT one?
i to expect nothing as i don't want to expect anything or sound like a jerk..i just hope that someday we can see a golden tee fore series come on as i love playing my 2005 but would love to play it all on my mame so i didn't have to change games..lol
> Some of the games do allow you to play, without the music of course. No idea why some > don't & without the decryption it's not been a high priority. It might be reading > something back from the mp3 chip or something else.
It's reading the mp3 decoded frame count through i2c.