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Bezels for 16:9 Screens
#267652 - 11/01/11 02:20 AM
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I attempting to create a bezel for MAME one for Horizontal Games and one for Vertical Games. This is for a 16:9 HDTV So for H or V games it will always be vertical bars just different sizes. What I'm trying to figure out is the .lay file. This is what I've come up with.
Code:
(The Code tag doesn't seem to be showing up) http://dl.dropbox.com/u/2938515/bezel.txt
But something tells me this is not correct. Also, where would this file and images go to be read by MAMEUI32? Thanks for any help.
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Mr. Do |
MAME Art Editor
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Re: Bezels for 16:9 Screens
[Re: naborneo]
#267654 - 11/01/11 02:46 AM
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> I attempting to create a bezel for MAME one for Horizontal Games and one for Vertical > Games. > This is for a 16:9 HDTV So for H or V games it will always be vertical bars just > different sizes. What I'm trying to figure out is the .lay file. This is what I've > come up with. >
Check here:
http://mrdo.mameworld.info/mame_artwork_generic.html
Note, though, that the part on that page about recompiling MAME for it to work on all games doesn't work anymore.
But the examples still stand as useful for creating generic artwork; just simply keep the lay file called default.lay, and rename the artwork file to gamename.zip.
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RELAX and just have fun. Remember, it's all about the games.
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Re: Bezels for 16:9 Screens
[Re: Mr. Do]
#267657 - 11/01/11 03:27 AM
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So what I'm getting is there isn't a way to make just two bezels one for Horizontal games one for vertical games? I'd have to create an image for each specific game?
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Mr. Do |
MAME Art Editor
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Re: Bezels for 16:9 Screens
[Re: naborneo]
#267659 - 11/01/11 04:02 AM
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> So what I'm getting is there isn't a way to make just two bezels one for Horizontal > games one for vertical games? I'd have to create an image for each specific game?
For now, yes. It used to work before, but something changed around MAME 0.140, to where it doesn't work anymore.
Now if there was a way on the commandline to specify a specific artwork file to use for a game, then it would work.
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RELAX and just have fun. Remember, it's all about the games.
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Re: Bezels for 16:9 Screens
[Re: Mr. Do]
#267660 - 11/01/11 04:13 AM
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I just realize you wrote the code that I'm trying to work with, I guess I can't get closer then that. haha thanks for your help.
I've been editing a bezel.lay to use with GameEx could the frontend like GameEx make the choice then send it to MAME? I guess that would need the command line issue you just talked about....hmmm
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Mr. Do |
MAME Art Editor
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Re: Bezels for 16:9 Screens
[Re: naborneo]
#267662 - 11/01/11 04:25 AM
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> I just realize you wrote the code that I'm trying to work with, I guess I can't get > closer then that. haha thanks for your help. > > I've been editing a bezel.lay to use with GameEx could the frontend like GameEx make > the choice then send it to MAME? I guess that would need the command line issue you > just talked about....hmmm
If I remember right, GameEX has an option wired into the frontend, that lets you use a self-created generic horizontal and vertical bezel. Might want to check on their forums:
http://www.gameex.com/Home.aspx
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RELAX and just have fun. Remember, it's all about the games.
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Re: Bezels for 16:9 Screens
[Re: Mr. Do]
#267667 - 11/01/11 04:48 AM
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This is what I got with GameEX, not sure why it's spitting out white lines, but seems like its almost there.
Code:
<!-- bezel.lay -->
<mamelayout version="2"> <element name="bezelh"> <image file="mameh.png" /> </element> <element name="bezel"> <image file="mamev.png" /> </element>
<view name="Vert Bezel Artwork"> <screen index="0"> <bounds left="375" top="0" right="908" bottom="720" /> </screen> <bezel element="bezel"> <bounds left="0" top="0" right="1280" bottom="720" /> </bezel> </view> <view name="Horz Bezel Artwork"> <screen index="0"> <bounds left="165" top="0" right="1120" bottom="720" /> </screen> <bezel element="bezelh"> <bounds left="0" top="0" right="1280" bottom="720" /> </bezel> </view> </mamelayout>
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Mr. Do |
MAME Art Editor
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Re: Bezels for 16:9 Screens
[Re: naborneo]
#267672 - 11/01/11 05:28 AM
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> This is what I got with GameEX, not sure why it's spitting out white lines, but seems > like its almost there. >
Double check that you have your artwork PNG named correctly (mamev.png)
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RELAX and just have fun. Remember, it's all about the games.
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B2K24 |
MAME @ 15 kHz Sony Trinitron CRT user
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Re: Bezels for 16:9 Screens
[Re: Mr. Do]
#267673 - 11/01/11 05:33 AM
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> If I remember right, GameEX has an option wired into the frontend, that lets you use > a self-created generic horizontal and vertical bezel. Might want to check on their > forums: > > http://www.gameex.com/Home.aspx
Yeah, GameEX uses it's own custom Bezel, but I think it's just for vertical games. You can enable it by running the setup wizard. See the screen shot for info.
http://dl.dropbox.com/u/10573028/gameex%20settings.png
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