John IV |
IV/Play, MAME, MAMEUI
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Reged: 09/22/03
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Posts: 1969
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Loc: Washington, USA
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[Annc] MameUI32/64 .143.4 released.
#263370 - 08/30/11 09:13 AM
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www.mameui.info
Note: There is a core problem w/ -verifysamples which will cause MameUI to crash if you do a full audit.
Thanks to Robbbert, RED9258, DaffyDuck, Canim, ETABeta
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john iv
http://www.mameui.info/
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Re: [Annc] MameUI32/64 .143.4 released.
[Re: John IV]
#263373 - 08/30/11 10:24 AM
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-verifysamples has been fixed for next release
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Re: [Annc] MameUI32/64 .143.4 released.
[Re: John IV]
#263376 - 08/30/11 11:46 AM
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> www.mameui.info > > Note: There is a core problem w/ -verifysamples which will cause MameUI to crash if > you do a full audit. > > Thanks to Robbbert, RED9258, DaffyDuck, Canim
Well done John
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Re: [Annc] MameUI32/64 .143.4 released.
[Re: John IV]
#263380 - 08/30/11 12:33 PM
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Awesome effort everyone involved. Thank you!
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cyberdman
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AnimalBear |
100% MAME Fan Forever!
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Reged: 04/29/10
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Posts: 206
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Loc: Portugal, Porto
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Re: [Annc] MameUI32/64 .143.4 released.
[Re: John IV]
#263393 - 08/30/11 02:44 PM
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> www.mameui.info > > Note: There is a core problem w/ -verifysamples which will cause MameUI to crash if > you do a full audit. > > Thanks to Robbbert, RED9258, DaffyDuck, Canim
Thanks John, but you can speed up when we open the emulator? I have 64 Bits here. And please when the emulator crash donīt forget to fix it the ini file. It's a waste of time refresh the emulator again and again. John IV canīt help to test a emulator, to reporting a bug on mametesters. Hope you fixed until 0.150
Regards.
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redk9258 |
Regular
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Reged: 09/21/03
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Posts: 3968
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Loc: Troy, Illinois USA
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Re: [Annc] MameUI32/64 .143.4 released.
[Re: AnimalBear]
#263395 - 08/30/11 03:10 PM
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> Thanks John, but you can speed up when we open the emulator? I have 64 Bits here. And > please when the emulator crash donīt forget to fix it the ini file. It's a waste of > time refresh the emulator again and again. John IV canīt help to test a emulator, to > reporting a bug on mametesters. Hope you fixed until 0.150 > > Regards.
Be glad you have MAMEUI at all. Until someone steps in to do some heavy duty maintenance it will be the same. Also note the message on John's site...
Quote:
MAMEUI is currently in maintenance mode with no active development taking place. It is still compiled and released when there is no breakage with the core.
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AnimalBear |
100% MAME Fan Forever!
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Reged: 04/29/10
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Posts: 206
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Loc: Portugal, Porto
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Re: [Annc] MameUI32/64 .143.4 released.
[Re: redk9258]
#263397 - 08/30/11 03:41 PM
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> > Thanks John, but you can speed up when we open the emulator? I have 64 Bits here. > And > > please when the emulator crash donīt forget to fix it the ini file. It's a waste of > > time refresh the emulator again and again. John IV canīt help to test a emulator, > to > > reporting a bug on mametesters. Hope you fixed until 0.150 > > > > Regards. > > Be glad you have MAMEUI at all. Until someone steps in to do some heavy duty > maintenance it will be the same. Also note the message on John's site... > MAMEUI is currently in maintenance mode with no active development taking place. It > is still compiled and released when there is no breakage with the core.
No man i very happy with this emulator. Only just miss some points. Is not so worst when it came long time ago
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John IV |
IV/Play, MAME, MAMEUI
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Reged: 09/22/03
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Posts: 1969
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Loc: Washington, USA
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Send PM
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Re: [Annc] MameUI32/64 .143.4 released.
[Re: redk9258]
#263416 - 08/30/11 05:51 PM
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Actually the old mameuiX.ini behaviour had krept back in for a release and was outputting all those additional lines, so I commented them out again in per RED's post back in the day. So unfortunately it's about 12-13 seconds launch on a C2D at 3Ghz.. but hey, if you want a 1-2 second load time on similar hardware, use my FE or others.
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john iv
http://www.mameui.info/
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AnimalBear |
100% MAME Fan Forever!
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Reged: 04/29/10
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Posts: 206
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Loc: Portugal, Porto
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Re: [Annc] MameUI32/64 .143.4 released.
[Re: John IV]
#263423 - 08/30/11 07:29 PM
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> Actually the old mameuiX.ini behaviour had krept back in for a release and was > outputting all those additional lines, so I commented them out again in per RED's > post back in the day. So unfortunately it's about 12-13 seconds launch on a C2D at > 3Ghz.. but hey, if you want a 1-2 second load time on similar hardware, use my FE or > others.
Thanks. I will use John IV.
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