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Tomu Breidah
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Infinite Detail... No really
#261358 - 08/03/11 04:12 PM


http://kotaku.com/5827192/euclideon-creator-swears-infinite-detail-is-not-a-hoax


Quote:


"We made a search algorithm, but it's a search algorithm that that finds points, so it can quickly grab just one atom for every point on the screen."




I don't think this has been posted before. But I do recall something about doing away with polygons and just using billions of (or however many) points so that even high-end games could be played on ghetto machines.

It might've been Twisty that posted that topic.



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DR
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Re: Infinite Detail... No really new [Re: Tomu Breidah]
#261438 - 08/04/11 07:27 PM


Just saw the vid somewhere else my only comment is GOD THAT MANS VOICE IS ANNOYING!!



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R. Belmont
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Re: Infinite Detail... No really new [Re: Tomu Breidah]
#261439 - 08/04/11 07:47 PM


These guys are re-marketing voxels. Remember the NovaLogic games in the early 90s? Apache, Comanche, other stuff ending with -che?



igamabob
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Re: Infinite Detail... No really new [Re: R. Belmont]
#261450 - 08/04/11 10:10 PM


I thought it looked an awful lot like the 'point sprite rendering' stuff in 3DMark 2001



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Fever
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Re: Infinite Detail... No really new [Re: R. Belmont]
#261463 - 08/05/11 12:11 AM


> These guys are re-marketing voxels. Remember the NovaLogic games in the early 90s?
> Apache, Comanche, other stuff ending with -che?

Don't forget Outcast! - that was Awesome (once you'd down loaded the 'patch' that was as big as the game itself because the installer on the disk was broken!)





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