John IV |
IV/Play, MAME, MAMEUI
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Reged: 09/22/03
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Posts: 1970
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Loc: Washington, USA
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[Annc] MameUI32/64 .142.5.2 released.
#256699 - 06/07/11 07:10 AM
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Re: [Annc] MameUI32/64 .142.5.2 released.
[Re: John IV]
#256735 - 06/07/11 05:01 PM
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What does this mean?
"MAMEUI is currently in maintenance mode with no active development."
Thanks
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AnimalBear |
100% MAME Fan Forever!
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Reged: 04/29/10
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Posts: 206
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Loc: Portugal, Porto
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Re: [Annc] MameUI32/64 .142.5.2 released.
[Re: John IV]
#256741 - 06/07/11 05:27 PM
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> Global HLSL setting. > http://www.mameui.info/
Jonh IV it's possible to create a PDF Guide, too choose what style we need?
Regards.
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Re: [Annc] MameUI32/64 .142.5.2 released.
[Re: jimmy2x2x]
#256745 - 06/07/11 05:54 PM
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> What does this mean? > > "MAMEUI is currently in maintenance mode with no active development." > > Thanks
That no dev works actively on it
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Re: [Annc] MameUI32/64 .142.5.2 released.
[Re: etabeta]
#256815 - 06/08/11 10:06 AM
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HLSL setting.....
where can i find out more about HLSL and what it means to mame ??? thanks..
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Re: [Annc] MameUI32/64 .142.5.2 released.
[Re: T-2000]
#256816 - 06/08/11 10:37 AM
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AnimalBear |
100% MAME Fan Forever!
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Loc: Portugal, Porto
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Re: [Annc] MameUI32/64 .142.5.2 released.
[Re: etabeta]
#256832 - 06/08/11 03:13 PM
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> > What does this mean? > > > > "MAMEUI is currently in maintenance mode with no active development." > > > > Thanks > > That no dev works actively on it
Can you do it?
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AnimalBear |
100% MAME Fan Forever!
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Loc: Portugal, Porto
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Re: [Annc] MameUI32/64 .142.5.2 released.
[Re: AnimalBear]
#256840 - 06/08/11 04:30 PM
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Re: [Annc] MameUI32/64 .142.5.2 released.
[Re: AnimalBear]
#256850 - 06/08/11 05:33 PM
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is this in the 64 bit only..
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Re: [Annc] MameUI32/64 .142.5.2 released.
[Re: AnimalBear]
#256861 - 06/08/11 07:22 PM
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> Hey Guys i create my Tutorial it was fantastic have a look. > > http://www.multiupload.com/6NST3R2HU9
Nice one, thanks AnimalBear! It's nice to see what all the options do. Do you think you'd be able to put this up on a webpage somewhere?
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AnimalBear |
100% MAME Fan Forever!
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Reged: 04/29/10
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Posts: 206
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Loc: Portugal, Porto
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Re: [Annc] MameUI32/64 .142.5.2 released.
[Re: apeman]
#256863 - 06/08/11 07:34 PM
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> > Hey Guys i create my Tutorial it was fantastic have a look. > > > > http://www.multiupload.com/6NST3R2HU9 > > Nice one, thanks AnimalBear! It's nice to see what all the options do. > Do you think you'd be able to put this up on a webpage somewhere?
Of course a lot of people need this information.
Regards.
Edited by twisty (06/08/11 09:03 PM)
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AnimalBear |
100% MAME Fan Forever!
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Loc: Portugal, Porto
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Re: [Annc] MameUI32/64 .142.5.2 released.
[Re: T-2000]
#256868 - 06/08/11 09:03 PM
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> is this in the 64 bit only..
Don´t worry man wait until is released on MAME for 32 bit.
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redk9258 |
Regular
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Reged: 09/21/03
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Posts: 3968
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Loc: Troy, Illinois USA
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Re: [Annc] MameUI32/64 .142.5.2 released.
[Re: T-2000]
#256869 - 06/08/11 09:13 PM
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No, it's is both 32 and 64-bit. Read THIS POST for more info.
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AnimalBear |
100% MAME Fan Forever!
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Loc: Portugal, Porto
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Re: [Annc] MameUI32/64 .142.5.2 released.
[Re: redk9258]
#256876 - 06/08/11 11:35 PM
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> No, it's is both 32 and 64-bit. Read THIS POST for more info.
My mistake. Strange if T-2000 said that i think it have the older update.
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Re: [Annc] MameUI32/64 .142.5.2 released.
[Re: AnimalBear]
#256883 - 06/09/11 12:42 AM
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i see now, i only had the MameUI32.142.5 release not the 142.5.2 lol.
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Re: [Annc] MameUI32/64 .142.5.2 released.
[Re: etabeta]
#256931 - 06/09/11 02:11 PM
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> > What does this mean? > > > > "MAMEUI is currently in maintenance mode with no active development." > > > > Thanks > > That no dev works actively on it
That's too bad - the latest versions have the play time info nuked, and it looks like they won't be readded if no dev works on it. I would've like to keep those statistics, in one way or another (there's some 6 years worth of data collected there).
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redk9258 |
Regular
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Loc: Troy, Illinois USA
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Re: [Annc] MameUI32/64 .142.5.2 released.
[Re: Arieta]
#256934 - 06/09/11 03:07 PM
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> That's too bad - the latest versions have the play time info nuked, and it looks like > they won't be readded if no dev works on it. > I would've like to keep those statistics, in one way or another (there's some 6 years > worth of data collected there).
You can easily add that function back but your load time will be a looooooooonnnng time for the GUI. Robbbert mentioned having a different idea on the ini files but I'm not sure if he has looked at it. If he wasn't half way around the world, I would bribe him with beer or prostitutes or something.
If you compile your own MAMEUI and want those functions added back in, it is very easy. In mui_opts.c, find the string...
static const options_entry perGameOptions[] =
Right below you will see several entries like "_play_count", "_play_time", etc. Just remove the "//" at the beginning of those two lines and compile.
EDIT: BTW, the play count is nothing more than how many times the game was launched from the GUI. Some games have a counter in the .cfg file that count how many "coins" were dropped. That is more useful to me.
Also, if you are using savestates, the uptime is also recorded. Hit the TAB key in-game and look at Bookkeeping.
Edited by redk9258 (06/09/11 03:33 PM)
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B2K24 |
MAME @ 15 kHz Sony Trinitron CRT user
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Reged: 10/25/10
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Re: [Annc] MameUI32/64 .142.5.2 released.
[Re: Arieta]
#256940 - 06/09/11 05:19 PM
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> I would've like to keep those statistics, in one way or another (there's some 6 years > worth of data collected there).
GameEX frontend keeps statistics as well. You might wanna consider seeing if you can transfer this data to GameEX and then it will easily keep track of times played etc.
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Re: [Annc] MameUI32/64 .142.5.2 released.
[Re: redk9258]
#257139 - 06/12/11 07:56 PM
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> You can easily add that function back but your load time will be a looooooooonnnng > time for the GUI. Robbbert mentioned having a different idea on the ini files but I'm > not sure if he has looked at it. If he wasn't half way around the world, I would > bribe him with beer or prostitutes or something. > > If you compile your own MAMEUI and want those functions added back in, it is very > easy. In mui_opts.c, find the string... > > static const options_entry perGameOptions[] = > > Right below you will see several entries like "_play_count", "_play_time", etc. Just > remove the "//" at the beginning of those two lines and compile. > > EDIT: BTW, the play count is nothing more than how many times the game was launched > from the GUI. Some games have a counter in the .cfg file that count how many "coins" > were dropped. That is more useful to me. > > Also, if you are using savestates, the uptime is also recorded. Hit the TAB key > in-game and look at Bookkeeping.
Sadly, I don't have the ability to compile MAMEUI myself. Oh well, here's hoping they'll be readded one day, and that it'll be possible to import the old stats.
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redk9258 |
Regular
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Re: [Annc] MameUI32/64 .142.5.2 released.
[Re: Arieta]
#257149 - 06/12/11 11:26 PM
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If you can run MAMEUI, you can compile it. It really is very easy to do.
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