John IV |
IV/Play, MAME, MAMEUI
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Reged: 09/22/03
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Posts: 1970
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Loc: Washington, USA
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MAME HLSL Effects
#256643 - 06/06/11 05:25 PM
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This thread is for consolidating HLSL effects that arrived in MAME in .142x.
If you would like to submit your own, simply reply to this thread with your username in the subject line as well as your attachment.
Note: Please only reply if you are actually making a submission, comments can be made by starting a new thread - thanks.
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john iv
http://www.mameui.info/
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Please note: used with MAME 142u5
# # DIRECT3D POST-PROCESSING OPTIONS # hlsl_enable 1 hlslpath hlsl hlsl_prescale_size 1 hlsl_preset -1 hlsl_write hlsl_snap_width 1920 hlsl_snap_height 1200 shadow_mask_alpha 0.15 shadow_mask_texture aperture.png shadow_mask_x_count 512 shadow_mask_y_count 384 shadow_mask_usize 0.09375 shadow_mask_vsize 0.09375 curvature 0.05 screen_scale_top 1.0 screen_scale_bottom 1.0 pincushion 0.05 scanline_alpha 0.75 scanline_size 1.10 scanline_height 0.60 scanline_bright_scale 1.70 scanline_bright_offset 0.60 scanline_jitter 0.15 defocus_x 1.5 defocus_y 1.5 red_converge_x -0.4 red_converge_y -0.6 green_converge_x 0.0 green_converge_y 0.0 blue_converge_x 0.0 blue_converge_y 0.0 red_radial_converge_x 0.0 red_radial_converge_y 0.0 green_radial_converge_x 0.0 green_radial_converge_y 0.0 blue_radial_converge_x 0.0 blue_radial_converge_y 0.0 red_from_r 1 red_from_g 0.0 red_from_b 0.0 green_from_r 0.0 green_from_g 1 green_from_b 0.0 blue_from_r 0.0 blue_from_g 0.0 blue_from_b 1 saturation 1.05 red_offset 0.0 green_offset 0.0 blue_offset 0.0 red_scale 1.20 green_scale 1.20 blue_scale 1.20 red_power 1.70 green_power 1.70 blue_power 1.70 red_floor 0.06 green_floor 0.06 blue_floor 0.06 red_phosphor_life 0.10 green_phosphor_life 0.10 blue_phosphor_life 0.10 yiq_enable 0 yiq_cc 3.59754545 yiq_a 0.5 yiq_b 0.5 yiq_o 0.0 yiq_p 1.0 yiq_y 3.0 yiq_i 1.2 yiq_q 0.6 yiq_scan_time 52.6 yiq_phase_count 2
[ATTACHED IMAGE - CLICK FOR FULL SIZE]
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John IV |
IV/Play, MAME, MAMEUI
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Reged: 09/22/03
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Posts: 1970
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Loc: Washington, USA
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Send PM
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Quote:
# # DIRECT3D POST-PROCESSING OPTIONS # hlsl_enable 1 hlslpath hlsl hlsl_ini_read 0 hlsl_ini_write 0 hlslini foo hlsl_prescale_x 0 hlsl_prescale_y 0 hlsl_preset -1 hlsl_write hlsl_snap_width 2048 hlsl_snap_height 1536 shadow_mask_alpha 0.05 shadow_mask_texture aperture.png shadow_mask_x_count 320 shadow_mask_y_count 240 shadow_mask_usize 0.093750 shadow_mask_vsize 0.109375 curvature 0.000000 pincushion 0.030000 scanline_alpha 0.600000 scanline_size 1.000000 scanline_height 1.000000 scanline_bright_scale 1.000000 scanline_bright_offset 0.600000 scanline_jitter 0.000000 defocus 1.500000,1.500000 converge_x -0.300000,0.000000,0.000000 converge_y -0.300000,0.000000,0.000000 radial_converge_x 0.000000,0.000000,0.000000 radial_converge_y 0.000000,0.000000,0.000000 red_ratio 1.000000,0.000000,0.000000 grn_ratio 0.000000,1.000000,0.000000 blu_ratio 0.000000,0.000000,1.000000 saturation 1.050000 offset 0.000000,0.000000,0.000000 scale 1.020000,1.020000,1.020000 power 1.300000,1.300000,1.300000 floor 0.020000,0.020000,0.020000 phosphor_life 0.100000,0.100000,0.100000 yiq_enable 0 yiq_cc 3.597545 yiq_a 0.500000 yiq_b 0.500000 yiq_o 0.000000 yiq_p 1.000000 yiq_n 1.000000 yiq_y 6.000000 yiq_i 1.200000 yiq_q 0.600000 yiq_scan_time 52.599998 yiq_phase_count 2
[ATTACHED IMAGE - CLICK FOR FULL SIZE]
Edited by John IV (12/26/12 09:20 AM)
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john iv
http://www.mameui.info/
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