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MAME 0.142u3 out!
#254036 - 05/08/11 10:58 PM
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http://mamedev.org/updates.html
0.142u3 -------
MAMETesters Bugs Fixed ---------------------- - 01893: [Crash/Freeze] mk4: MK4 hangs in demo mode after about 5 mins/matches. (Phil Bennett) - 04334: [Graphics] wiz: Missing sprites makes game unplayable (Angelo Salese) - 04326: [Graphics] Many games in cave.c: Graphics corruption (Alex Jackson) - 03103: [Color/Palette] all sets in mrdo.c: The color of "SCENE4" is inaccurate. (kunikuni) - 04325: [Documentation] madrace: Wrong production year. (J. Wallace) - 04304: [Graphics] captaven: Color glitch on scrolling ocean on Stage 2 (David Haywood)
Source Changes -------------- Removed deprecat.h dependancy and updated irqs accordingly from the following drivers: [Angelo Salese] 8080bw.c airbustr.c albazg.c argus.c aristmk4.c armedf.c atarifb.c avalnche.c battlex.c bigevglf.c bionicc.c bionicc.c bishi.c bladestl.c blockout.c blueprnt.c bmcbowl.c bogeyman.c bottom9.c bsktball.c bublbobl.c buggychl.c bwing.c changela.c chqflag.c circus.c cischeat.c cloak.c commando.c cosmic.c cshooter.c darkmist.c dbz.c deadang.c destroyr.c discoboy.c djmain.c docastle.c dogfgt.c dogfgt.c dooyong.c dorachan.c dragrace.c enigma2.c equites.c esd16.c espial.c exedexes.c exidy.c expro02.c fastfred.c finalizr.c firetrap.c flower.c flstory.c gberet.c gng.c goindol.c gsword.c gunsmoke.c itech32.c jack.c jack.c kyugo.c ladyfrog.c liberatr.c m72.c matmania.c megaplay.c meijinsn.c metlclsh.c mirax.c mjsister.c mlanding.c mouser.c namcos2.c namcos21.c naughtyb.c nbmj8688.c nbmj8891.c nova2001.c overdriv.c pacman.c paradise.c photon2.c polepos.c popper.c retofinv.c rollrace.c route16.c sbugger.c segag80r.c segas18.c seta.c shisen.c slapfght.c snk6502.c solomon.c sonson.c speedbal.c srmp2.c srmp2.c srumbler.c sstrangr.c strnskil.c suna8.c suprloco.c tagteam.c taito_l.c tomcat.c tsamurai.c tunhunt.c vastar.c vigilant.c vulgus.c wecleman.c wheelfir.c wiz.c xxmissio.c zn.c zodiack.c
Fixed sprite regression in expro02.c [Angelo Salese]
Converted Taito_L driver to use AM_SHARE macro [Angelo Salese]
Removed sound hacks in Evil Stone, fixing sound drop if you die at level 1 boss [Angelo Salese]
intelfsh.c: Added support for Fujitsu 29DL16X. [Sandro Ronco]
Fixed i86/i386 POP SP and POP ESP thanks to bug report for Xenix boot by bs666 [Miodrag Milanovic]
Collapsed device_config and device_t into one class. Updated all existing modern devices and the legacy wrappers to work in this environment. This in general greatly simplifies writing a modern device. [Aaron Giles]
psx.c: adjusted MDEC timing to avoid lockups. Most FMVs now have fluent video. [R. Belmont]
Fixed Z80STI interrupts. [Curt Coder]
Fixed I8255 interrupt enable. [Curt Coder]
Fixed reset register bit masks in RP5C01 and RP5C15. [Curt Coder]
Added 3.5" ED floppy drive type. [Curt Coder]
Naomi / Triforce / Chihiro documentation update [f205v]
Fixed protection read-back registers 0x07 and 0x0e / 0x0f in k051733 math chip, finally fixing gameplay issues in Chequered Flag. [Angelo Salese]
konamigv: Documentation updates [Guru]
diimage.c: fix uninitialized variables found by Valgrind [R. Belmont]
mc146818: Fix uninitialized variable found by Valgrind [R. Belmont]
Fixed inputs and removed digital hacks in Cisco Heat driver [Angelo Salese]
Added MCCS1850 RTC emulation. [Curt Coder]
Added shifter display to Cisco Heat driver [Angelo Salese]
Removed cheesy hack to F1 GP Star 2 irq communications [Angelo Salese]
Fix second adpcm player in games using SEIBU_ADPCM [R. Belmont]
Made k051733 RNG to behave like an adder, improves pseudo-random events in Fast Lane [Angelo Salese]
Tentative experiment for Hot Chase gameplay speed ... still not perfect though (especially noticeable with sound) [Angelo Salese]
Reimplemented devcb using delegates and classes. Unified the logic for identifying targets and simplified the code. [Aaron Giles]
naomi: Abstract the maple and jvs interfaces into a set of devices [O. Galibert, MetalliC, Tormod, D. Knute]
Started unifying sprite implementations for setax001/x002 chips [David Haywood]
drcbex64: Fix op_debug implementation [O. Galibert]
Add Puzznic MCU dump and added a PAL as NO_DUMP. The MCU still needs to be properly hooked up. [Smitdogg, The Dumping Union, Lord Nightmare]
naomi: Add jvs command 0x32, fixes Crazy Taxi and Virtua Tennis 2 booting [O. Galibert]
Added input button labels for Midway T-Unit driver [Joe Caporale]
De-stateized the NB1414M4 routines, and converted the correlated Armed F text tilemap to be 8-bits [Angelo Salese]
Hooked up NB1414M4 to Ninja Emaki, greatly improving gfxs in it [Angelo Salese]
Implemented serial type scrolling for Youma Ninpou Chou bootlegs [Angelo Salese]
Support for dynamic devices added to the core. [Miodrag Milanovic] * Added slot and slot card interfaces * Added SLOT_INTERFACE macros in order to simplify device adding * Added new menu option "Slot Devices" and support to change device in runtime * Updated emuopts to support command setting of slot cards
Update clifront and added listslots option to display available slots and device options for each one [Miodrag Milanovic]
mpu4.c: Started adding support for the Crystal Gaming program card, and the link keys for setting parameters. [J Wallace]
6840ptm.c: Fixed mode check in set_gate() [J Wallace]
srcclean.c: srcclean should remove invalid chars only for source files which are not xml (softlists have UTF-8 characters) [Fabio Priuli]
Hooked up proper sound program in Combat School bootleg [Angelo Salese]
Moved format handling and all formats to separate library [Miodrag Milanovic]
Converted PlayStation DMA to an internal device to the CPU core. DMA to external devices can be set in the machine config, the old calls are still there until the rest of the code is converted. [smf]
Added support for default NVRAM in MCCS1850. [Curt Coder]
Various Irem M92 / M107 fixes [Alex Jackson] * Hooked up sound CPU interrupts properly, using the V35 builtin interrupt controller, rather than generating the vectors in the driver. * Cleaned up ROM mirroring, using AM_REGION macros in the address maps instead of memcpy()ing all over the place in the DRIVER_INITs. * Converted bankswitching to use configured banks. Only configure the banks and install the bankswitch WRITE_HANDLER in the games that actually use it (i.e. those with a full megabyte of program ROM). This and the previous change make the drivers a lot less confusing to look at... I hope. * Converted both drivers to use a scanline timer device instead of a hand-rolled one. * Added save state support to m92.c. Everything necessary was already saved, I just had to add the tag. However, presumably due to the core emu_timer breakage (MT 4330, 4331) the save states don't actually work at the moment. I've already reported this as MT #4333 * Added GAME_MECHANICAL tag to wpksoc and clone
Converted Ginga Ninkyouden to use proper 6840 PTM device [Angelo Salese]
Fixed missing sprite regression in the Wiz driver [Angelo Salese]
chdman: Handle track type 6 in .nrg files [R. Belmont]
Compile fix for kFreeBSD [Christian Marillat]
New games added or promoted from NOT_WORKING status --------------------------------------------------- Chequered Flag [Angelo Salese] Super Wing [Tomasz Slanina, Wulfman]
New clones added ---------------- Witch Card (German, WC3050, 27-4-94) [Roberto Fresca, Team Europe]
New games marked as GAME_NOT_WORKING ------------------------------------ Quizard Rainbow 4.0 [Team Europe] Frank 'n' Stein (unencrypted) [J Wallace] Mahjong Maina - Kairakukan he Youkoso [alien_mame, The Dumping Union] The Nanpa [alien_mame, The Dumping Union] Cospure Tengoku 7 - Super Co-gal Grandprix [alien_mame, The Dumping Union]
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Site: https://www.progettosnaps.net/
Board: progetto-SNAPS Official Board
Twitter: @progettosnaps
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One time for old time's sake. Not doing this regularly again.
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Re: MAME 0.142u3 out!
[Re: AntoPISA]
#254055 - 05/09/11 02:25 AM
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AnimalBear |
100% MAME Fan Forever!
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Reged: 04/29/10
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Loc: Portugal, Porto
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Great news.
The Witch said so
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redk9258 |
Regular
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Reged: 09/21/03
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Loc: Troy, Illinois USA
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Re: MAME0142u3b...
[Re: redk9258]
#254067 - 05/09/11 06:31 AM
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> See attached...
thanks, updated
ps: running with EmuLoader and run very good
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-nt-
[Re: AntoPISA]
#254082 - 05/09/11 01:32 PM
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,,,
Edited by sjyune (05/09/11 02:02 PM)
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Re: MAME 0.142u3 out!
[Re: AntoPISA]
#254089 - 05/09/11 03:25 PM
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Mushihime-sama (AMI/Cave 11.2004)
- Internet Ranking You can join with Internet Ranking (http://wig.cave.co.jp/ranking2/index.html) when you get a password after game is over. Entry page (http://wig.cave.co.jp/ranking2/entry.php) is still alive so that let's entry
- Ultra Mode After inserted a credit, input "Up, Left, B, Right, A, Down, Down, A, A, B". This mode is always selectable after succeeded to input once until power-off. You can fight with true Boss in final stage only in this mode.
Mushihime-sama Futari Version 1.5 (AMI/Cave 12.2006)
- Version 1.0 First version is released at 10.2006. But this version has serious bug (Ultra mode is unable to unlock via secret code? etc...) so that replaces to new version with free of charge.
- Ultra Mode In Version 1.5, this mode is unlocked from the first time.
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"Any company has no power to stop people emulating"
MAME is the emulator of no giving in the pressure from any company even if they don't allow
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nice to see you around, after all that has happened in Japan *nt*
[Re: ShimaPong]
#254095 - 05/09/11 03:48 PM
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**OT** You really should add a location to your profile
[Re: ShimaPong]
#254097 - 05/09/11 04:34 PM
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You're in the UK, right?
I'm glad I'm not the only one who thought you were in Japan though.
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Just broke my personal record for number of consecutive days without dying!
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JWallace |
Steamrollered by cool things, and likes it that way
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Re: MAME 0.142u3 out!
[Re: AntoPISA]
#254103 - 05/09/11 05:37 PM
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Just want to point out I had nothing to do with Madrace, I think the wrong bug fix has been listed - I did something with 6840ptm gating.
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http://agemame.mameworld.info
AGEMAME HQ - was once a thing, now isn't really.
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Kale |
Il Sindaco
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Reged: 09/26/03
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Re: MAME 0.142u3 out!
[Re: JWallace]
#254114 - 05/09/11 06:44 PM
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> Just want to point out I had nothing to do with Madrace, I think the wrong bug fix > has been listed - I did something with 6840ptm gating.
Yeah, MT logging got busted for whatever reason ...
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Nomax |
Ryo Hazuki
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Reged: 11/19/03
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Loc: Belgium
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MAME 0.142u3 for Ubuntu
[Re: AntoPISA]
#254116 - 05/09/11 07:25 PM
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Ubuntu users can get MAME 0.142u3 (32 and 64 bit) from this ppa: ppa:c.falco/ppa thanks to Cesare Falco.
To install: sudo add-apt-repository ppa:c.falco/ppa sudo apt-get update sudo apt-get install mame ("sudo apt-get upgrade" instead if mame was already installed)
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--------------------
NPlayers.ini - The multiplayer description file for MAME. (Linux user #448789)
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Re: Vectrex ?
[Re: AntoPISA]
#254261 - 05/11/11 02:37 PM
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Sorry if this was already answered somewhere, but why the Vectrex has been added to MAME ? There is no coin acceptor on this console.
If the Vectrex entry is only used as a bios for the Spectrum I+, I think it can be merged into this romset, since the Spectrum I+ was a full modified Vectrex.
Also, is the Spectrum I+ can be considered as a sort of Fortune Teller ?
Edited by Alexis B. (05/11/11 03:04 PM)
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See my collection: here
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Re: Vectrex ?
[Re: Alexis B.]
#254264 - 05/11/11 03:37 PM
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In the 80's the Vectrex console was attached to coin acceptors and used to play the built in game "Minestorm". It was also used as a bios for at least 2 non game programs.
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MASH |
MASH
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VECTREX-Arcade >>
[Re: Alexis B.]
#254268 - 05/11/11 04:06 PM
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> Sorry if this was already answered somewhere, but why the Vectrex has been added to > MAME ? There is no coin acceptor on this console. > > If the Vectrex entry is only used as a bios for the Spectrum I+, I think it can be > merged into this romset, since the Spectrum I+ was a full modified Vectrex. > > Also, is the Spectrum I+ can be considered as a sort of Fortune Teller ?
http://vgdb.vectrex.com/vgdb/arcadevectrex.html
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Re: VECTREX-Arcade >>
[Re: MASH]
#254269 - 05/11/11 04:11 PM
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yeah, but we are not emulating that licensed system.
the requirement of vectrex.zip is a mistake made by Kale when importing raaspec.
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MASH |
MASH
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Santa Monica
[Re: etabeta]
#254270 - 05/11/11 04:21 PM
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> yeah, but we are not emulating that licensed system. > > the requirement of vectrex.zip is a mistake made by Kale when importing raaspec.
Ok, let us find this local (Santa Monica) businessman who licensed the VECTREX and ask him if he has changed the maincpu or the hardware
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Re: Santa Monica
[Re: MASH]
#254334 - 05/12/11 05:58 AM
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> > yeah, but we are not emulating that licensed system. > > > > the requirement of vectrex.zip is a mistake made by Kale when importing raaspec. > > Ok, let us find this local (Santa Monica) businessman who licensed the VECTREX > and ask him if he has changed the maincpu or the hardware
Fascinating. I knew there were Vec arcade machines, though I thought maybe only in Europe, and they were bartop-like affairs. This deal here was probably a one- or maybe few-off.
Considering that is was essentially the same as any upright vector arcade game, I'm a little surprised an arcade Vectrex wasn't more common. Well, except that the market crashed.
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Consider it high comedy....sincere tragedy....whatever...don't take it personally.
The Culture
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Re: VECTREX-Arcade >>
[Re: etabeta]
#254347 - 05/12/11 08:15 AM
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> the requirement of vectrex.zip is a mistake made by Kale when importing raaspec.
what about 3DO (NTSC) and 3DO (PAL) systems being added?
finally, MAME and MESS are beginning to merge?
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Kale |
Il Sindaco
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Re: VECTREX-Arcade >>
[Re: etabeta]
#254370 - 05/12/11 05:21 PM
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> yeah, but we are not emulating that licensed system. > > the requirement of vectrex.zip is a mistake made by Kale when importing raaspec.
By me ... o'rly?
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Stiletto |
They're always after me Lucky ROMS!
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Re: VECTREX-Arcade >>
[Re: abelenki]
#254374 - 05/12/11 07:04 PM
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> finally, MAME and MESS are beginning to merge?
Of course not, no matter how much Tom Riddle wishes it.
The recent cases of merging from MESS is due to a more permissive stance by MAME to permit some "coin-operated console" cabinets, as well as some cases where the hardware did actually exist in arcades. Merging the source files for the 3DO driver for example will make it easier to make sure the code is shared and that improvements in emulation on the MESS side will improve MAME, a circumstance that in the past has been ignored.
But - that is all. No one is going to add, say, Apple Lisa emulation from MESS to MAME, unless it's proven to have been used in an arcade.
All that said, we're trying to ignore completely merging features of drivers. If some feature is only found in the console version of the hardware, the current plan is that it will be kept to the MESS side - but features that are shared by both will be shared between emulators.
Or something like that - the overall planning has been slightly rushed, so there may be a little going back and forth on things as things get decided.
> what about 3DO (NTSC) and 3DO (PAL) systems being added?
3DO for example: Orbatak (prototype) is 3DO hardware, as well as Beavis & Butthead (prototype). We are currently guessing that they use the standard 3DO (NTSC) BIOS, but no one knows which revision (or possibly a custom BIOS? yet. One or more will likely be removed from the driver at some point, it's still early days.
- Stiletto
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Naoki |
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Re: VECTREX-Arcade >>
[Re: Stiletto]
#254384 - 05/12/11 07:34 PM
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Isn't Die Alien Scum on 3DO based hardware? If so, wouldn't that benefit too?
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Stiletto |
They're always after me Lucky ROMS!
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Re: VECTREX-Arcade >>
[Re: Naoki]
#254386 - 05/12/11 07:56 PM
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> Isn't Die Alien Scum on 3DO based hardware? If so, wouldn't that benefit too?
I forgot to mention that one.
- Stiletto
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