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abelenki
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MAME 0.142u2
#252820 - 04/25/11 06:53 PM


http://mamedev.org/updates.html

0.142u2
-------


MAMETesters Bugs Fixed
----------------------
- 03552: [Documentation] kodure: Kodure Ookami vs. Kozure Ookami
naming conventions (Angelo Salese)
- 04314: [Documentation] lca, lca2: Wrong description.
- 04191: [Sound] dynablstb: No audio (Alex Jackson)
- 02087: [Sound] qbert, qbertqub and clones: "Hello. I'm turned on."
... missing, again. (Robbbert)
- 04307: [Documentation] jokrz_l6, jokrz_l3: Wrong description.
- 02072: [Graphics] mooncmw, spcdraga, mooncrgx: Corrupt graphics on
3rd and 4th stages (Robbbert)

Source Changes
--------------
Implemented irq ack mechanism to Armed Formation HW games [Angelo
Salese]

Hand-fixed bit-rot bit in Terra Force bootleg, fixing the attract mode
crash [Angelo Salese]

Fixed emulation of the extra z80 in Terra Force bootleg set (used as a
replacement for the protection), promoting it to working [Angelo
Salese]

Implemented MCU simulation to terrafu / terrafa [Angelo Salese]

Hooked up text protection simulation to Kozure Ookami, allowing it to
display scoring during gameplay and copyright screens [Angelo Salese]

Implemented proper FG scroll latching in Kozure Ookami, fixing an
offsetted layer at the gameplay intro screen [Angelo Salese]

taito_b.c - Added PLD dumps for qzshowby. [Tafoid]

Hooked up 1414M4 emulation to Legion [Angelo Salese]

Hooked up the 1414M4 chip emulation for Crazy Climber 2 [Angelo
Salese]

Created device_rtc_interface which can be used to initialize RTC's to
a certain date/time at driver startup, useful for regression testing.
Implemented the interface in most of the modern RTC devices. Note:
this is not yet plumbed down to the command line. [Curt Coder]

renamed Namco System 11 clones based on country code & version. [smf]

SDL: fix backwards texture rectangle option [AWJ]

Hooked up NB1414M4 priority bit, fixing video text priority in all the
games in the Armed F driver [Angelo Salese]

Merged 86 Lions inside Aristocrat Mk-4 driver [Angelo Salese]

Various improvements to m90 driver [AWJ]:
* Fixed MT bug 4191 (dynablstb: No audio)
* Hooked up sample playback in bbmanw and clones and removed
GAME_IMPERFECT_SOUND flag (actually, bbmanwj had working samples
already and never should have been flagged in the first place)
* Use generic_pulse_irq_line() to generate interrupts on the V35,
instead of the completely silly and deprecat.h thing I was doing
before.
* Made the same fix to cb2001.c while I was at it.
* Fixed some spelling mistakes in the inputs.
* Converted quizf1 to modern bankswitching with configured banks.
* Made quizf1 and bomblord endian-safe, with assistance from
R.Belmont.
* Added save state support.

Removed deprecat.h usage in m90 driver [Angelo Salese]

Implemented RAM-based sprite clut in Armed F driver, used for color
cycling effects in all games of this HW [Angelo Salese]

Provided a compact flash dump for Alien - The Arcade Medal Edition
[Smitdogg, The Dumping Union]

Fixed various things in Buster, allowing it to boot into gameplay
[Angelo Salese]

Merged Tatakae Big Fighter into Armed F driver [Angelo Salese]

Redumped terrafb bitrotted rom [Bill D., The Dumping Union]

astring: Fix build on NetBSD and other systems where toupper() is a
macro [Thomas Klausner]

Implemented irq ack mechanism and fixed CPU clock speeds in Cop 01 and
Mighty Guy, this fixes last boss crashes in Mighty Guy [Angelo Salese]

es5503: Properly mask oscillator enable bits when setting.
[R.Belmont]

Hand-tuned sound frequencies in Cop 01 based off an audio reference
[Tafoid]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Mighty Guy [Angelo Salese]


New clones added
----------------
Tekken 2 (TES3 VER.D) [atchoo, Smitdogg, The Dumping Union, smf]
Soul Edge (SO2/VER.A) [f205v, Smitdogg, The Dumping Union, smf]
Soul Calibur (SOC13 VER.C) [f205v, Smitdogg, The Dumping Union, smf]
Tekken Tag (TEG2 VER.C1) [f205v, Smitdogg, The Dumping Union, smf]
Libero Grande (LG1 VER.A)
[B. Munger, S. Ruiz, Smitdogg, The Dumping Union] (not working)
Saint Dragon (set 2) [Tirino73] (not working)


New games marked as GAME_NOT_WORKING
------------------------------------



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Fever
Reformed Sk3n3 Quitter
Reged: 09/21/03
Posts: 2090
Loc: Britland
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Re: MAME 0.142u2 new [Re: abelenki]
#252828 - 04/25/11 07:39 PM


Wow - Kale's been busy!
Aaron not so much!
(just wanted to be the first one to comment)

Edited by Fever (04/25/11 07:40 PM)






Cyberzinho Punk
Reged: 12/31/09
Posts: 182
Loc: São José dos Campos, SP, Brazil
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Re: MAME 0.142u2 new [Re: abelenki]
#252829 - 04/25/11 07:52 PM


Wow!!!!!

Fast!!!!!



Sorry, my English is bad!!!
Slackware Linux 14.2 beta 2/Fluxbox 1.3.7
Linux user #438128
MAME for Slackware



redk9258
Regular
Reged: 09/21/03
Posts: 3968
Loc: Troy, Illinois USA
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MAME0142u2b_64bit... new [Re: abelenki]
#252849 - 04/25/11 09:57 PM Attachment: MAME0142u2b_64bit.7z 10906 KB (66 downloads)


See attached...

Edited by redk9258 (04/25/11 10:41 PM)



redk9258
Regular
Reged: 09/21/03
Posts: 3968
Loc: Troy, Illinois USA
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MAME0142u2b... new [Re: abelenki]
#252850 - 04/25/11 10:10 PM Attachment: MAME0142u2b.7z 10056 KB (67 downloads)


See attached...



CptGuapo
Beat'em-ups Lover
Reged: 03/18/08
Posts: 342
Loc: Off to Never Never Land
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Re: MAME 0.142u2 new [Re: abelenki]
#252872 - 04/25/11 11:49 PM


Whoa! Will the releases be every week from now on, hehehe? New rules of new regime?

By the way, thanks for the binaries, red.



"Mythology is what grownups believe, folklore is what they tell children and religion is both."



mogli
MAME Fan
Reged: 01/26/08
Posts: 1956
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What are these for? (nt) new [Re: redk9258]
#252877 - 04/26/11 12:58 AM





Consider it high comedy....sincere tragedy....whatever...don't take it personally.

The Culture




redk9258
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Reged: 09/21/03
Posts: 3968
Loc: Troy, Illinois USA
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Re: What are these for? (nt) new [Re: mogli]
#252880 - 04/26/11 01:15 AM


They are version 142u2 MAME binaries.



gtmoa
Lurker
Reged: 02/21/04
Posts: 132
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Legion priority... new [Re: redk9258]
#252923 - 04/26/11 08:04 AM


looks a bit strange to me: In level 1, your ship and shots are below the trees. Maybe a BTANB?

Thank you anyway, taking care of old buggy drivers is great



etabeta
Reged: 08/25/04
Posts: 2036
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Re: MAME 0.142u2 new [Re: CptGuapo]
#252932 - 04/26/11 08:35 AM


> Whoa! Will the releases be every week from now on, hehehe? New rules of new regime?

erm... Aaron has delivered weekly updates for a couple of years, before getting busy at work and therefore reducing the release pace...



Olivier Galibert
Semi-Lurker
Reged: 09/21/03
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Re: MAME 0.142u2 new [Re: CptGuapo]
#252935 - 04/26/11 10:18 AM


> Whoa! Will the releases be every week from now on, hehehe? New rules of new regime?

There are no rules. Kale releases when he feels like it. Which, among other things, depends on what free time he has and what happened on the development side.

Don't expect anything regular in any case.

OG.



redk9258
Regular
Reged: 09/21/03
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Re: Legion priority... new [Re: gtmoa]
#252944 - 04/26/11 01:00 PM


Do any of these look like your bug?... http://www.mametesters.org/view_all_bug_page.php?filter=35211



Kale
Il Sindaco
Reged: 09/26/03
Posts: 155
Loc: Naples, Italy
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Re: Legion priority... new [Re: gtmoa]
#252948 - 04/26/11 02:21 PM


> looks a bit strange to me: In level 1, your ship and shots are below the trees. Maybe
> a BTANB?
>

According to a video reference that's a btanb. Yes, it looks weird but it's like that.



sjyune
Reged: 08/25/04
Posts: 161
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Ninja Emaki and clones - Title is still broken unlike WIP shots... new [Re: Kale]
#253237 - 04/29/11 07:33 AM


also about Kodure Ookami, in attract mode (CPU play), there's a still GFX glitches (credit) in the bottom-right corner..

just in case you are not aware of it...

Edited by sjyune (04/29/11 07:38 AM)



Osso1
Reged: 10/17/04
Posts: 251
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Re: Ninja Emaki and clones - Title is still broken unlike WIP shots... new [Re: sjyune]
#253238 - 04/29/11 07:41 AM


According to comments in the code, that will have to wait for the device-ification of the Nichibutsu 1414M4.



.



sjyune
Reged: 08/25/04
Posts: 161
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Re: Ninja Emaki and clones - Title is still broken unlike WIP shots... new [Re: Osso1]
#253242 - 04/29/11 10:12 AM


i see....but then again, i'm just curious if the fix was causing other problems..
as this is already the second time (the first fix was done by Tomasz Slanina) we see the fixed screenshot but never made it into....

Edited by sjyune (04/29/11 10:14 AM)



etabeta
Reged: 08/25/04
Posts: 2036
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Re: Ninja Emaki and clones - Title is still broken unlike WIP shots... new [Re: sjyune]
#253243 - 04/29/11 10:19 AM


hadn't Kale written explicitly that those screens were obtained by code not added yet?



Kale
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Reged: 09/26/03
Posts: 155
Loc: Naples, Italy
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Re: Ninja Emaki and clones - Title is still broken unlike WIP shots... new [Re: etabeta]
#253257 - 04/29/11 05:48 PM


> hadn't Kale written explicitly that those screens were obtained by code not added
> yet?

"(note that these two are WIP screens, they aren’t yet in official MAME build):"

Yep, I've did it. It was a test, until me or somebody else wants to device-ify that chip.



DaffyDuck
As silly/crazy as possible
Reged: 10/04/06
Posts: 394
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Re: MAME 0.142u2 new [Re: abelenki]
#254004 - 05/08/11 03:46 PM


> http://mamedev.org/updates.html
>
> 0.142u2
> -------
>
>
> MAMETesters Bugs Fixed
> ----------------------
> - 03552: [Documentation] kodure: Kodure Ookami vs. Kozure Ookami
> naming conventions (Angelo Salese)
> - 04314: [Documentation] lca, lca2: Wrong description.
> - 04191: [Sound] dynablstb: No audio (Alex Jackson)
> - 02087: [Sound] qbert, qbertqub and clones: "Hello. I'm turned on."
> ... missing, again. (Robbbert)
> - 04307: [Documentation] jokrz_l6, jokrz_l3: Wrong description.
> - 02072: [Graphics] mooncmw, spcdraga, mooncrgx: Corrupt graphics on
> 3rd and 4th stages (Robbbert)
>
> Source Changes
> --------------
> Implemented irq ack mechanism to Armed Formation HW games [Angelo
> Salese]
>
> Hand-fixed bit-rot bit in Terra Force bootleg, fixing the attract mode
> crash [Angelo Salese]
>
> Fixed emulation of the extra z80 in Terra Force bootleg set (used as a
> replacement for the protection), promoting it to working [Angelo
> Salese]
>
> Implemented MCU simulation to terrafu / terrafa [Angelo Salese]
>
> Hooked up text protection simulation to Kozure Ookami, allowing it to
> display scoring during gameplay and copyright screens [Angelo Salese]
>
> Implemented proper FG scroll latching in Kozure Ookami, fixing an
> offsetted layer at the gameplay intro screen [Angelo Salese]
>
> taito_b.c - Added PLD dumps for qzshowby. [Tafoid]
>
> Hooked up 1414M4 emulation to Legion [Angelo Salese]
>
> Hooked up the 1414M4 chip emulation for Crazy Climber 2 [Angelo
> Salese]
>
> Created device_rtc_interface which can be used to initialize RTC's to
> a certain date/time at driver startup, useful for regression testing.
> Implemented the interface in most of the modern RTC devices. Note:
> this is not yet plumbed down to the command line. [Curt Coder]
>
> renamed Namco System 11 clones based on country code & version. [smf]
>
> SDL: fix backwards texture rectangle option [AWJ]
>
> Hooked up NB1414M4 priority bit, fixing video text priority in all the
> games in the Armed F driver [Angelo Salese]
>
> Merged 86 Lions inside Aristocrat Mk-4 driver [Angelo Salese]
>
> Various improvements to m90 driver [AWJ]:
> * Fixed MT bug 4191 (dynablstb: No audio)
> * Hooked up sample playback in bbmanw and clones and removed
> GAME_IMPERFECT_SOUND flag (actually, bbmanwj had working samples
> already and never should have been flagged in the first place)
> * Use generic_pulse_irq_line() to generate interrupts on the V35,
> instead of the completely silly and deprecat.h thing I was doing
> before.
> * Made the same fix to cb2001.c while I was at it.
> * Fixed some spelling mistakes in the inputs.
> * Converted quizf1 to modern bankswitching with configured banks.
> * Made quizf1 and bomblord endian-safe, with assistance from
> R.Belmont.
> * Added save state support.
>
> Removed deprecat.h usage in m90 driver [Angelo Salese]
>
> Implemented RAM-based sprite clut in Armed F driver, used for color
> cycling effects in all games of this HW [Angelo Salese]
>
> Provided a compact flash dump for Alien - The Arcade Medal Edition
> [Smitdogg, The Dumping Union]
>
> Fixed various things in Buster, allowing it to boot into gameplay
> [Angelo Salese]
>
> Merged Tatakae Big Fighter into Armed F driver [Angelo Salese]
>
> Redumped terrafb bitrotted rom [Bill D., The Dumping Union]
>
> astring: Fix build on NetBSD and other systems where toupper() is a
> macro [Thomas Klausner]
>
> Implemented irq ack mechanism and fixed CPU clock speeds in Cop 01 and
> Mighty Guy, this fixes last boss crashes in Mighty Guy [Angelo Salese]
>
> es5503: Properly mask oscillator enable bits when setting.
> [R.Belmont]
>
> Hand-tuned sound frequencies in Cop 01 based off an audio reference
> [Tafoid]
>
>
> New games added or promoted from NOT_WORKING status
> ---------------------------------------------------
> Mighty Guy [Angelo Salese]
>
>
> New clones added
> ----------------
> Tekken 2 (TES3 VER.D) [atchoo, Smitdogg, The Dumping Union, smf]
> Soul Edge (SO2/VER.A) [f205v, Smitdogg, The Dumping Union, smf]
> Soul Calibur (SOC13 VER.C) [f205v, Smitdogg, The Dumping Union, smf]
> Tekken Tag (TEG2 VER.C1) [f205v, Smitdogg, The Dumping Union, smf]
> Libero Grande (LG1 VER.A)
> [B. Munger, S. Ruiz, Smitdogg, The Dumping Union] (not working)
> Saint Dragon (set 2) [Tirino73] (not working)
>
>
> New games marked as GAME_NOT_WORKING
> ------------------------------------

It seems many cave games are broken, for example I have tested Power Instinct 2 and it has bad graphics (actually I cannot play as I cannot see anything, horizontal and vertical lines are filling the screen).
Some game like Ace Driver or Mortal Kombat are crashing mame when leave them to demo mode. (this I cannot confirm - it may have happened because I loaded many games without exit mame).

From what I see, the bug with the cave driver is fixed for the next 0.142u3. So I will wait...



Daffy Duck


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