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Mame 0.142u1 released
#252183 - 04/19/11 07:42 PM
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http://mamedev.org/updates.html
0.142u1 -------
MAMETesters Bugs Fixed ---------------------- - 01994: [Crash/Freeze] birdtry: Birdie Try - Game locks up after first hole. (Angelo Salese)
Source Changes -------------- Added screen raw params and irq ack to the dec0 driver, fixing hole 1 hang in Birdie Try and improving fade in/out effects for Boulder Dash [Angelo Salese]
Funworld driver updates: [Roberto Fresca] * Complete support for Witch Royal, from Video Klein. * Reworked the button-lamps layout to get the hold buttons more centered.
Eliminates the extern variables from atarimo video core, in order to remove a significant source of AM_BASE macros. [Atari Ace]
Converted astrocde/kaneko16/namcos23/suprnova to driver_device [Atari Ace]
Converted Taito F3 video chip (TC0630FDP) to have a parallelism of 16-bit [Angelo Salese]
Converted 2 Minutes Drill driver to use Taito F3 video chip, this hugely improves graphics in it [Angelo Salese]
Added irq ack and fixed sound chip type to be YM2610B for 2 Minutes Drill [Angelo Salese]
Dumped the DVD image for bikiniko [alien_mame, The Dumping Union]
Added work-around for crowd gfxs in Taito F3 football games (Taito Cup Finals, International Cup '94, Taito Power Goal and clones), until a better information is found about it [David Haywood]
softlist: moved software list handling (in the Internal UI) to a separate source, and made the code more similar to the File Manager handling code. [Fabio Priuli]
CPS-3 update [Team CPS-1]: * Added Street Fighter III: New Generation Hispanic BIOS rom CD version * Added a detailed table of all known releases until now with usefull notes to identify new Cart Regions/CD Revisions * Renamed some CHDs to use the new Catalog # standard
uiswlist.c: added a switch to choose between shortname order or description order for softlist entries (in the Internal UI), and adapted the char input code to match shortnames or descriptions accordingly [Fabio Priuli]
sc61860 cpu - fix for crash and cleanup, replace for internal ram accesses with function calls to help further debug the core in the future [Atari Ace]
cartslot.c/chd_cd.c: added support for a callback function to test softlist sharedfeat (e.g. 'compatibility') and display a warning message accordingly. updated cdi.c as an example [Fabio Priuli]
Decrypted 3 Super 8 program ROM [Lord Nightmare, Kevtris]
cassette.c/flopdrv.c: added support for a display info callback function [Miodrag Milanovic]
corona/galaxian/namcos21/namcos22/namcos23/psikyosh/quizo/sigmab98 to driver_device. [Atari Ace]
Convert scramble/galaxold to driver_device [Atari Ace]
Audio device additions: [Atari Ace] * exidy440/m72/segasnd are converted to legacy devices. * cage/dcs/williams variables are restructured internally to resemble a device, simplifying a future device conversion. Some AM_BASE macros are eliminated as well. * taito_en has minor changes to eliminate an AM_BASE macro.
Heavily improved 3 Super 8 emulation, and implemented NMI acknowledge mechanism into the Super Poker driver [Angelo Salese]
i286 - Fixed protected mode boundary check [Miodrag Milanovic]
naomibd: Fix collision with system macro on NetBSD [Thomas Klausner]
Implemented PAL-like prom read-back in 4 En Raya [Angelo Salese]
Fixed Pururun's audio pitch/speed to match that of a reference video. [Tafoid]
tms5220.c: updates to comments and nonstandard feature defines. [Lord Nightmare]
8237dma - Added cascade mode support [Wilbert Pol]
pic8259 - Added support for cascade mode, updated interface in all drivers [Miodrag Milanovic]
upd7725.c: Implementation of the p0 and p1 output bits as device lines; preliminary implementation of INT input line. [Lord Nightmare]
Replaced mamedriv.c with a new driver list mechanism that is generated by the build tools. The emulator core now expects the presence of a file called src/$(TARGET)/$(SUBTARGET).lst which is just a raw list of driver names, one per line. C and C++ comments are still permitted. This file is parsed by a new build tool makelist which extracts the driver names, sorts them, and generates a file called drivlist.c, which is consumed by the core. [Aaron Giles]
Added new osdcore function osd_malloc_array() which is identical to osd_malloc() but obviously hints that the underlying allocation is for an array. Updated all callers to use the appropriate form. Modified the Windows allocator to only use guard pages for array-style allocations, allowing us to enable them once again in debug builds. [Aaron Giles]
Created new static class driver_list to wrap accesses to the list of available drivers. Improved speed of driver lookups by relying on the presorting done by makelist. [Aaron Giles]
Created helper class driver_enumerator as a helper for iterating through the list of drivers. This class supports basic filtering and iteration, and also serves as a temporary cache of machine_configs. [Aaron Giles]
Created cli_frontend object to wrap all the CLI handling code in clifront.c. Updated/simplified all the code to take advantage of the driver_enumerator. [Aaron Giles]
Created media_auditor object to wrap all the auditing functions in audit.c. Updated all users to the new interface. Note that the new auditing mechanism is slightly out of sync with the romload code in terms of finding ROMs owned by devices, so it may mis-report some issues until the new ROM loading code is in. [Aaron Giles]
Added concept of a per-device searchpath. For most devices, their searchpath is just the short name of the device. For driver_devices, the searchpath is driver[;parent[;bios]]. This searchpath will eventually be used by the rom loader to find ROMs. For now it is used by the media auditor only. [Aaron Giles]
Created info_xml_creator object to wrap all the info generation functions in info.c. Converted the file to C++ and cleaned up the input processing code. [Aaron Giles]
model2.c: Corrected the revision level for Top Skater (USA) set [The Dumping Union]
Various improvements to the Konami Viper driver [Ville Linde]
midqslvr: Add some hardware information [O. Galibert]
Added reverse-spin support to the stepper motor simulator [James Wallace]
mpu4.c: Documented MOD 4 OKI program card ROM banking and improved the BwB characteriser emulation. [James Wallace]
Fixed the I/O address in Intel 8257 DMA operations. [Curt Coder]
Fixes for non-native SDL builds on OS X [Paulo Cabral]
Added "Mandatory artwork is missing" error [Oliver Stöneberg]
Implemented 16-bit device callbacks. [Curt Coder]
Fix loading fonts on MacOSX. [Couriersud]
Delegates 2.0 implementation. Resdesigned how delegates work to make them more flexible and simpler to use. Got rid of the proto_delegates altogether in favor of supporting delegates that are bound to NULL objects. Added a front-end template that supports "natural" syntax favored by libraries like boost. Added support for static functions that take reference parameters instead of pointer parameters for the object type. Updated all delegate users in the system to the new syntax. [Aaron Giles]
Changed the DIRECT_UPDATE_HANDLER to take a machine reference like everything else in the system. Updated all users. [Aaron Giles]
Changed the FUNC() macro to automatically put an & in front of the item passed. In general this works transparently, however it does have the nice side-effect of catching situations where a variable is passed instead of a function name. Fixed those cases to push the naming upstream so that the name is now provided properly. Also added a FUNC_NULL macro since FUNC(NULL) no longer works. [Aaron Giles]
tms5220.c: partially fixed perfect interpolation hack, disabled by default. [Lord Nightmare]
segas24: Start untangling the Vogon poetry Atari Ace left is his wake. Apply the new timing implementation per cgfm's analysis. Gain ground is going to be stuck in free play mode. [O. Galibert]
tms5220.c: fixed perfect interpolation hack the rest of the way, now it works as it did before 0.140 or so. [Lord Nightmare]
tms5220.c: improve perfect interpolation hack slightly, should be less noisy after inhibit frames. [Lord Nightmare]
New games added or promoted from NOT_WORKING status --------------------------------------------------- Major Poker (v2.0) [Roberto Fresca, Tomasz Slanina, Rob Ragon] Witch Royal (Export version 2.1) [Roberto Fresca, Team Europe] Water-Nymph (Ver. 1.4) [Team Europe, Luca Elia]
New clones added ---------------- Silent Scope (ver xxC, Ver 1.30) (not working) [Alex Romero] Street Fighter III: New Generation (Hispanic 970204) [Bill D., The Dumping Union]
New games marked as GAME_NOT_WORKING ------------------------------------ Racing Jam: Chapter 2 (EAE) [RetroRepair] Thrill Drive (EAA) [RetroRepair] Alien: The Arcade Medal Edition [Yohji, Tormod, Smitdogg, The Dumping Union] Home Run Classic [Mariusz Wojcieszek] Country Club Classic [Mariusz Wojcieszek] Trap Shoot Classic [Mariusz Wojcieszek] Nintendo FamicomBox [Kevin Horton] MPU3 Unit Test (Program 5) [James Wallace] Hyper Viper [James Wallace]
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Re: Mame 0.142u1 released
[Re: JacKc]
#252184 - 04/19/11 07:49 PM
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NOTE: Actually the 0.142u1_diff.zip is corrupted...Hope MAME TEAM will notify this !!!
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Re: Mame 0.142u1 released
[Re: JacKc]
#252187 - 04/19/11 08:37 PM
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Re: Mame 0.142u1 released
[Re: flocke]
#252188 - 04/19/11 08:42 PM
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0142u1_diff.zip has been fixed. thanks to MAME TEAM.
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Re: Mame 0.142u1 released
[Re: JacKc]
#252195 - 04/19/11 09:04 PM
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> Replaced mamedriv.c with a new driver list mechanism that is generated > by the build tools. The emulator core now expects the presence of a > file called src/$(TARGET)/$(SUBTARGET).lst which is just a raw list of > driver names, one per line. C and C++ comments are still permitted. > This file is parsed by a new build tool makelist which extracts the > driver names, sorts them, and generates a file called drivlist.c, > which is consumed by the core. [Aaron Giles]
> Created new static class driver_list to wrap accesses to the list of > available drivers. Improved speed of driver lookups by relying on the > presorting done by makelist. [Aaron Giles]
These are good changes; I had been thinking about doing something similar but never got around to it. It will certainly make it easier to build MAME targeted towards a subset of drivers, which is very useful e.g. during development.
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redk9258 |
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redk9258 |
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See attached...
Edited by redk9258 (04/19/11 10:26 PM)
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Re: MAME0142u1b...
[Re: redk9258]
#252204 - 04/19/11 09:51 PM
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Jred |
I gotta have more cowbell
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Re: MAME0142u1b...
[Re: H.O.F]
#252205 - 04/19/11 10:08 PM
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redk9258 |
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Re: MAME0142u1b...
[Re: H.O.F]
#252207 - 04/19/11 10:28 PM
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Try again. I guess my browser closed or something when I left during the upload. Sorry.
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Re: Mame 0.142u1 released
[Re: JacKc]
#252209 - 04/19/11 10:50 PM
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Thanks for the update!!!!!
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Sorry, my English is bad!!!
Slackware Linux 14.2 beta 2/Fluxbox 1.3.7
Linux user #438128
MAME for Slackware
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Re: Mame 0.142u1 released
[Re: Bryan Ischo]
#252220 - 04/20/11 01:42 AM
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you know there has always been tiny.mak to do exactly the same thing, don't you?
these changes does not make it neither easier nor harder...
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Re: Mame 0.142u1 released
[Re: etabeta]
#252221 - 04/20/11 02:16 AM
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> you know there has always been tiny.mak to do exactly the same thing, don't you? > > these changes does not make it neither easier nor harder...
Changing tiny.mak requires changing a makefile, and you can only have one tiny.mak. If I understand correctly, these new changes allow the easy use of different driver sets for different compiles.
Perhaps even more useful would be a mechanism for listing just the 'games' that should be compiled in, and the tool would figure out the required sets of drivers to support those games. Then I could say that I wanted a MAME that just included Pac-man and would not have to know that the driver name for Pac-man is puckman.
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redk9258 |
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Re: Mame 0.142u1 released
[Re: Bryan Ischo]
#252230 - 04/20/11 03:36 AM
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Editing the tiny.mak file is the part that is the bitch. Tiny.c was as easy to edit as the new tiny.lst file.
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Re: Mame 0.142u1 released
[Re: JacKc]
#252236 - 04/20/11 04:43 AM
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Love those interleaved comments......
[Re: JacKc]
#252258 - 04/20/11 08:12 AM
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"segas24: Start untangling the Vogon poetry Atari Ace left is his wake."
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Consider it high comedy....sincere tragedy....whatever...don't take it personally.
The Culture
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Re: Mame 0.142u1 released
[Re: JacKc]
#252313 - 04/20/11 04:53 PM
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rapid test:
mame sfz3ugd Out of memory! --> ?
with 4GB DDR3 o_O
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Sorry for my poor english^^
エツ
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R. Belmont |
Cuckoo for IGAvania
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Re: Mame 0.142u1 released
[Re: Bryan Ischo]
#252317 - 04/20/11 05:29 PM
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> Perhaps even more useful would be a mechanism for listing just the 'games' that > should be compiled in, and the tool would figure out the required sets of drivers to > support those games. Then I could say that I wanted a MAME that just included Pac-man > and would not have to know that the driver name for Pac-man is puckman.
Well, no, the driver name for Pac-Man is pacman. pacman.c to be precise
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Re: Mame 0.142u1 released
[Re: abelenki]
#252319 - 04/20/11 05:55 PM
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Well that just made every FE author in existance dance for joy.
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Re: MAME0142u1b_64bit...
[Re: redk9258]
#252449 - 04/21/11 05:50 PM
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> See attached...
Thank you
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All your beers are belong to me
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Quantum Leaper |
OCRer and Monkey Typist for Galaxy Game
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Re: Mame 0.142u1 released
[Re: HowardC]
#252453 - 04/21/11 06:56 PM
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> Well that just made every FE author in existance dance for joy.
If you can't write a bubble sort, you shouldn't be writing a front end for MAME.
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CiroConsentino |
Frontend freak!
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Re: Mame 0.142u1 released
[Re: Quantum Leaper]
#252455 - 04/21/11 07:10 PM
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well... I can't. Still, I coded Emu Loader the "StringList" container does sorting on its own.
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CptGuapo |
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Re: MAME0142u1b_64bit...
[Re: redk9258]
#252482 - 04/22/11 12:53 AM
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Quantum Leaper |
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Re: Mame 0.142u1 released
[Re: CiroConsentino]
#252621 - 04/23/11 07:22 AM
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> well... I can't. Still, I coded Emu Loader > the "StringList" container does sorting on its own.
It's not that hard to write a sort, but I just think all programmers should know who to at least write a bubble sort. They are very simple to do, I know off the top of my head how to write a Bubble, Shell and Quick sorts. I used to use them on my Commodore 64 until I found a great Assembly Bubble sort. I do understand, I tend to use other people sort programs too, I very rarely write my own but if you write your own, you can make the lists any way you want, other than just a simple list.
The first real programming class, I took in College, I had to write a string sort for Fortran (WatFiv), the fun part is WatFiv doesn't support strings, you had to store 2 letter per integer, and have the integers is an array. That was the only way to have a String array. The Fortran class that had ONE math problem and it was 2 line of code to write.
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