MAMEWorld >> The Loony Bin
Previous thread Previous  View all threads Index   Next thread Next   Threaded Mode Threaded  

Pages: 1

GatKongModerator
Tetris Mason
Reged: 04/20/07
Posts: 5907
Loc: Sector 9
Send PM


Unreal Engine too real to be unreal?
#248225 - 03/07/11 06:34 PM


Unreal unveils preview of Unreal Engine 4



I dunno. Modern games are still fun, but at what point is the cinematics selling the title, and not good plain fun. I SUPPOSE there's an advantage to have the game engine play the cut-scenes instead of having to embed external pre-recorded video... but at least for now, player's facial expressions still don't play much of a role in the actual game play... so...

Is this all just the 21st century version of laser disc games...

Or am I too old school to appreciate the "realistic" cut scenes as much as I should? I'll admit, my favorite games are still pixillated oldies.

That said, the new UR4 object fracturing is pretty awesome.

I had this chat with my teens, and they insist the video is the most important part of a title. They say this... yet they still love playing my "old fashioned" games on "the old" pc.... like Heros of Might and Magic II, Civ II, Diablo, where pixillated stills with prerecorded audio still carried the load. Those games make the 5 minute boot-up worth the wait. Where it not for those games, that old PC would be landfil material.

Anyway... Unreal Engine 4... worth waiting until 2013 for it?







mogli
MAME Fan
Reged: 01/26/08
Posts: 1956
Send PM


These kids and their naive love for dystopia and mecha....(nt) new [Re: GatKong]
#248255 - 03/07/11 10:29 PM





Consider it high comedy....sincere tragedy....whatever...don't take it personally.

The Culture




FatTrucker
Randomly pressing buttons in hope of success.
Reged: 01/31/06
Posts: 917
Loc: London UK
Send PM


Re: Unreal Engine too real to be unreal? new [Re: GatKong]
#248256 - 03/07/11 10:32 PM


TBH I think visuals have already reached a level where they can adequately offer a cinematic game experience (meaning they're realistic enough to portray real world locations, character reaction etc) so further advances in those terms is really just aesthetics for their own sake rather than enriching the games any further.

Where I would like to see the R&D invested is in AI, better story telling and scripting and realising objects.
The guy in the above vid looks great, but he's still basically just a lump of maths covered in a pre-rendered skin. I would like to see games where a characters coat for example is actually an independent item, it exists in the game engine beyond being 'character skin file a1'.

I would like to see Environmental stuff that actually has texture and physical properties applied that you can interact with in a realistic way dependent on what its made out of, rather than just being skinned in an art package then given a value determining size and weight that the game engine can apply its 'physics' to. Some engines don't even go that far with any manipulable objects all behaving in exactly the same way when force is applied to them regardless of size and weight.



jopezu
bread-train
Reged: 09/21/03
Posts: 5500
Loc: georgia
Send PM


mark my words... new [Re: GatKong]
#248266 - 03/07/11 11:01 PM


controllable dof/bokeh is about to be the most abused feature since abuse was invented.



i learned everything i know from KC


Pages: 1

MAMEWorld >> The Loony Bin
Previous thread Previous  View all threads Index   Next thread Next   Threaded Mode Threaded  

Extra information Permissions
Moderator:  GatKong 
0 registered and 461 anonymous users are browsing this forum.
You cannot start new topics
You cannot reply to topics
HTML is enabled
UBBCode is enabled
Thread views: 1430