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jumpmaniac81
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MAME DESCRETE AUDIO
#244591 - 01/25/11 10:27 PM


does anybody know what version of mame the descrete audio was implemented?



I’m convinced Mario is a hobo.
He wakes up everyday in the same clothes, runs around in sewers, and collects coins for a living.
At the end of the day, he uses the coins to buy mushrooms



gregf
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Re: centralized discrete audio system new [Re: jumpmaniac81]
#244597 - 01/25/11 11:01 PM


There has been some discrete audio in only a couple of the games (Asteroids or Galaxian) as an example. Each was in a separate driver file. Maybe one or two games at most had used code to mimic the discrete components. A vast majority had no audio sounds, and a few had made use of external audio samples recorded from cabs such as Boot Hill, but mainly many of the "emulated in MAME before year 2000" 1970s era games were missing all audio sounds.


Going way back to when old MAME.net was the show then and Gridle might do daily updates, Keith Wilkins had begun a centralized discrete audio system in which components would be in discrete section and various driver files would access the discrete section.

-----
http://mamedev.org/history.html

Daily Work-in-Progress 1999-2004

http://mamedev.org/oldwip/wip0011.html

2000-11-07
Keith Wilkins sent in a preliminary version of discrete sound system emulation, not supporting any game yet.

http://mamedev.org/oldrel.html

http://mamedev.org/releases/whatsnew_037b11.txt

0.37 BETA 11



Source:
-------

- Some support for discrete component sound emulation. [Keith Wilkins]

----




It was a great idea, but lol...whereas Atari Fire Truck did have audio sounds and was okay with what Keith rewrote in spring 2001...Asteroids discrete audio sounds took a huge dive and Asteroids sounds were never fixed until Derrick Renaud helped update Asteroids in 2003 along with Keith rewriting centralized discrete audio section.

A fair amount of MAME followers would continually ask "when would Asteroids sounds be fixed?"



So .37b11 would be when Keith's centralized discrete audio was first added. You would need to look in spring 2003 for when Derrick and Keith rewrote centralized discrete audio system and went from spring 2003 to what it currently is.





*offtopic*

I remeber this too and the uproar it caused. LOL iirc It may have been CPS-2 games fans that were doing most of the complaining about this interfering with CPS-2 game play. And this was at a time when many of the CPS-2 hardware games had yet to be found, dumped and Xors created by Razoola. Oh those days when kidz would continually ask "when will [name favorite cps-2 game] be emulated".


===
http://mamedev.org/releases/whatsnew_037b14.txt

0.37 BETA 14


Changes to the main program:
----------------------------


- Changed 4-way emulation on a 8-way joystick to "sticky" mode. This makes
Lady Bug and other 4-way games more playable.
Explanation here: http://www.rentrondesign.homestead.com/JoyPrimer.html
[Jeoff Krontz]
===



jumpmaniac81
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Re: centralized discrete audio system new [Re: gregf]
#244746 - 01/27/11 01:01 PM


hmm very interesting.why do some games like tranquilizer gun dont have sound.is it because of the driver emulation or does it need a seperate sound emulation.



I’m convinced Mario is a hobo.
He wakes up everyday in the same clothes, runs around in sewers, and collects coins for a living.
At the end of the day, he uses the coins to buy mushrooms



gregf
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Tranquilizer Gun manual found and purchased new [Re: jumpmaniac81]
#244773 - 01/27/11 10:37 PM


>>why do some games like tranquilizer gun don't have sound.is it because of the driver emulation or does it need
>>a seperate sound emulation.


Found and purchased a Tranquilizer Gun manual that includes logic schematics including audio.

Edited by gregf (01/27/12 11:18 PM)



twistyAdministrator
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Re: centralized discrete audio system new [Re: gregf]
#244782 - 01/27/11 11:23 PM


> *mini-length gregf mode post, not Augusto manifesto mode*

You better not get carried away or else







Antny
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Re: centralized discrete audio system new [Re: twisty]
#244798 - 01/28/11 02:55 AM


He either writes novels for a living or he's a secretary....




jumpmaniac81
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Re: centralized discrete audio system new [Re: gregf]
#245272 - 02/01/11 02:34 AM


if i were to come across schematic for trangun,or any important info thats needed for mame who can i give them to?



I’m convinced Mario is a hobo.
He wakes up everyday in the same clothes, runs around in sewers, and collects coins for a living.
At the end of the day, he uses the coins to buy mushrooms



StilettoAdministrator
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Re: centralized discrete audio system new [Re: Antny]
#245365 - 02/01/11 08:02 PM


> He either writes novels for a living or he's a secretary....

Some people are just naturally long-winded. I find I can definitely write gregf-length posts under the proper circumstances, and I'm neither a writer or a secretary.

- Stiletto



StilettoAdministrator
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Re: centralized discrete audio system new [Re: jumpmaniac81]
#245366 - 02/01/11 08:04 PM


> if i were to come across schematic for trangun,or any important info thats needed for
> mame who can i give them to?

either contact The Dumping Union through the MAMEWorld forums or go to mamedev.org and use the proper submission forms, either group will take care of it from there.

I am glad you express interest in helping the project!

- Stiletto



jumpmaniac81
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Re: centralized discrete audio system new [Re: Stiletto]
#245563 - 02/03/11 06:11 AM


i need all the knowledge i can handle.



I’m convinced Mario is a hobo.
He wakes up everyday in the same clothes, runs around in sewers, and collects coins for a living.
At the end of the day, he uses the coins to buy mushrooms



gregf
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Re: Tranquilizer Gun manual found and purchased new [Re: gregf]
#274286 - 01/27/12 11:20 PM


>>why do some games like tranquilizer gun don't have sound.is it because of the driver emulation or does it need
>>a seperate sound emulation.


>Found and purchased a Tranquilizer Gun manual that includes logic schematics including audio.

Tranquilizer Gun appears to use same audio sound board that Borderline also uses.

The schematics pages for audio sounds output in Borderline also apply to Tranquilizer Gun. Odd, but it might be that the same audio board contains all sounds for both games and depending on what game audio board is hooked up with, the specific sounds are played with specific game (Tranquilizer Gun or Borderline). Take a look in Borderline audio schematics pages (Borderline pdf files can be found online) and that is what is the same for Tranquilizer Gun as well.

Edited by gregf (01/27/12 11:27 PM)



Sune
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Re: centralized discrete audio system new [Re: jumpmaniac81]
#274291 - 01/28/12 01:38 AM


> i need all the knowledge i can handle.

Look, Morpheus is fighting Neo!

S


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