MAMEWorld >> News
Previous thread Previous  View all threads Index   Next thread Next   Threaded Mode Threaded  

Pages: 1

SmitdoggAdministrator
Reged: 09/18/03
Posts: 16877
Send PM


DU Update: Space Bomber
#244581 - 01/25/11 08:49 PM




We got the original Space Bomber. Most of the boards were converted to Version B so this one is pretty rare.














gregf
Ramtek's Trivia promoter
Reged: 09/21/03
Posts: 8603
Loc: southern CA, US
Send PM


Re: DU Update: Space Bomber new [Re: Smitdogg]
#244586 - 01/25/11 09:49 PM



>We got the original Space Bomber. Most of the boards were converted to Version B so this
> one is pretty rare.

Another entry that can eventually be removed.

---
Only Version A is a Most Wanted ROM.
---


btw: the video source code file itself has a sizeable, remaining to-do list. Maybe the pcb might be able to clear up some remaining items still unknown with this hardware.


http://mamedev.org/source/src/mame/video/psikyosh.c.html



jumpmaniac81
Donkey Kong Maniac
Reged: 10/13/10
Posts: 696
Loc: N.J.
Send PM


Re: DU Update: Space Bomber new [Re: Smitdogg]
#244590 - 01/25/11 10:24 PM


WOW! nice!!!



I’m convinced Mario is a hobo.
He wakes up everyday in the same clothes, runs around in sewers, and collects coins for a living.
At the end of the day, he uses the coins to buy mushrooms



Tourniquet
Semi-Lurker
Reged: 09/20/03
Posts: 155
Send PM


Re: DU Update: Space Bomber new [Re: Smitdogg]
#244616 - 01/26/11 01:29 AM


> We got the original Space Bomber. Most of the boards were converted to Version B so
> this one is pretty rare.

F'in awesome. Never thought I'd see the day
And thanks to Layne for the headsup.



Tourniquet
Semi-Lurker
Reged: 09/20/03
Posts: 155
Send PM


Re: DU Update: Space Bomber new [Re: gregf]
#244617 - 01/26/11 01:33 AM



> btw: the video source code file itself has a sizeable, remaining to-do list. Maybe
> the pcb might be able to clear up some remaining items still unknown with this
> hardware.

Nah. I have a pcb myself - just not the will. Nothing's really interesting enough to tackle at this point. I'd say the video emulation is up there with the most accurate of the complex 2D hw. With the exception of the zooming (both bg and sprites, which isn't pixel perfect, but then show me a driver where it is), and the weird sprite-sprite priority thing noted it's basically there.



Shoegazr
Rockstar
Reged: 01/21/06
Posts: 658
Send PM


Re: DU Update: Space Bomber new [Re: Smitdogg]
#244620 - 01/26/11 02:17 AM


> We got the original Space Bomber. Most of the boards were converted to Version B so
> this one is pretty rare.

Wow, that's a really nice find. Any idea what the difference is between this and Version B game-wise?



AaronGiles
Galaxiwarrior
Reged: 09/21/03
Posts: 1343
Send PM


Re: DU Update: Space Bomber new [Re: Tourniquet]
#244621 - 01/26/11 02:18 AM


> With the exception of the zooming (both bg and sprites, which
> isn't pixel perfect, but then show me a driver where it is)

Sega System 16



SmitdoggAdministrator
Reged: 09/18/03
Posts: 16877
Send PM


Re: DU Update: Space Bomber new [Re: Shoegazr]
#244622 - 01/26/11 02:26 AM


Nope.



CrapBoardSoftware
My real name is banned dickhead
Reged: 01/03/06
Posts: 1250
Loc: Wisconsin
Send PM


Re: DU Update: Space Bomber new [Re: AaronGiles]
#244623 - 01/26/11 02:29 AM


> > With the exception of the zooming (both bg and sprites, which
> > isn't pixel perfect, but then show me a driver where it is)
>
> Sega System 16

How about X-/Y-Boards?



Tourniquet
Semi-Lurker
Reged: 09/20/03
Posts: 155
Send PM


Re: DU Update: Space Bomber new [Re: Smitdogg]
#244793 - 01/28/11 01:17 AM


Observed cosmetic differences so far:

* Intro: picture of man ("No, go to star") is flipped horizontally versus ver.b
* "game over" image has different palette
* Intro: spinning "Space Bomber" at bottom right is silver instead of red.
* Lives counter are static images and not animated (ver.b presumably reuses a zoomed player sprite with move left/right animation frames)
* It's missing the intro between worlds and on all clear ("You stinking aliens betrayed us!", clearly developed by rehashing images from the intro in ver.b to add an element of story)
* It's missing the 'rankings' on all clear ("CAT-2" etc.)

Gameplay (based on a random level sampling):

* The third wave of bullets from boss 2-4 are bigger than in ver.b. Large circles instead of the classic-Psikyo ovals
* Bullets from flying saucers on 1-4 are bigger than ver.b also
* More cases like this

I'm sure the rest is bug-fixes and gameplay tweaks. Unlike Lode Runner - The Dig Fight it's not a complete overhaul though.

Edited by PsikyoFan (01/28/11 01:38 AM)



colour_thief
MAME Fan
Reged: 11/01/04
Posts: 103
Send PM


Re: DU Update: Space Bomber new [Re: Tourniquet]
#244795 - 01/28/11 01:49 AM


> > btw: the video source code file itself has a sizeable, remaining to-do list. Maybe
> > the pcb might be able to clear up some remaining items still unknown with this
> > hardware.
>
> Nah. I have a pcb myself - just not the will. Nothing's really interesting enough to
> tackle at this point. I'd say the video emulation is up there with the most accurate
> of the complex 2D hw. With the exception of the zooming (both bg and sprites, which
> isn't pixel perfect, but then show me a driver where it is), and the weird
> sprite-sprite priority thing noted it's basically there.

Well for what it's worth, I've got the will to compile as many emulation/hardware pixel comparisons as is useful. If you ever feel the need for more test cases just let me know.


Pages: 1

MAMEWorld >> News
Previous thread Previous  View all threads Index   Next thread Next   Threaded Mode Threaded  

Extra information Permissions
Moderator:  John IV, Robbbert, Tafoid 
2 registered and 233 anonymous users are browsing this forum.
You cannot start new topics
You cannot reply to topics
HTML is enabled
UBBCode is enabled
Thread views: 3712