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Speed modded Jr. Pac-Man
#241586 - 12/19/10 08:47 AM
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Had my first encounter with a turbo-speed modified Jr. Pac-Man this afternoon. I'd had no idea that such a thing even existed until then!
Pretty nasty surprise, too. The difficulty is greatly enhanced by the fact the scrolling is a hair sluggish; ghosts tend to pop up in your face out of nowhere with almost no time to react. I'd call it the exact opposite of the sped-up versions of the original and Ms. Pac-Man.
Kinda surprised this hasn't been dumped yet.
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Try checking the MAME manual at http://docs.mamedev.org
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casm |
Cinematronics > *
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Reged: 08/27/07
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Posts: 668
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Re: Speed modded Jr. Pac-Man
[Re: Firehawke]
#241587 - 12/19/10 09:02 AM
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> Had my first encounter with a turbo-speed modified Jr. Pac-Man this afternoon. I'd > had no idea that such a thing even existed until then! > > Pretty nasty surprise, too. The difficulty is greatly enhanced by the fact the > scrolling is a hair sluggish; ghosts tend to pop up in your face out of nowhere with > almost no time to react. I'd call it the exact opposite of the sped-up versions of > the original and Ms. Pac-Man. > > Kinda surprised this hasn't been dumped yet.
Both the jrpacman and jrpacmbl sets have it implemented as a cheat, but it only appears to work in jrpacman.
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Re: Speed modded Jr. Pac-Man
[Re: Firehawke]
#242006 - 12/27/10 06:32 PM
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I've only seen normal speed versions of Jr. Pac-Man. I haven't decided whether or not to use an old version of WolfMAME that has the speed up cheat enabled, because there's no official turbo speed dump yet. I've played Jr. Pac-Man (turbo) on Multicade machines that Twin Galaxies can't and don't accept for world records attempts. It's sad, because my best score is just over 3 million, and still had more than 600,000 to go, points-wise, before the killscreen.
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speed hack blows anyway (nt)
[Re: Firehawke]
#242227 - 12/30/10 11:48 AM
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Consider it high comedy....sincere tragedy....whatever...don't take it personally.
The Culture
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